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broadcom/vc5: Align 1D texture miplevels to 64b.
author
Eric Anholt
<eric@anholt.net>
Mon, 20 Nov 2017 18:14:38 +0000
(10:14 -0800)
committer
Eric Anholt
<eric@anholt.net>
Mon, 20 Nov 2017 21:54:45 +0000
(13:54 -0800)
Fixes tex-miplevel-selection GL2:texture() 1D
src/gallium/drivers/vc5/vc5_resource.c
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diff --git
a/src/gallium/drivers/vc5/vc5_resource.c
b/src/gallium/drivers/vc5/vc5_resource.c
index dad238f89fbaed6e26c65a0cf284878428a66bd8..768f8d41f08ae7151c2d149492f7c0865144718d 100644
(file)
--- a/
src/gallium/drivers/vc5/vc5_resource.c
+++ b/
src/gallium/drivers/vc5/vc5_resource.c
@@
-442,6
+442,8
@@
vc5_setup_slices(struct vc5_resource *rsc)
if (!rsc->tiled) {
slice->tiling = VC5_TILING_RASTER;
+ if (prsc->target == PIPE_TEXTURE_1D)
+ level_width = align(level_width, 64 / rsc->cpp);
} else {
if ((i != 0 || !uif_top) &&
(level_width <= utile_w ||