i965: fix struct type in comment
authorTimothy Arceri <timothy.arceri@collabora.com>
Sun, 10 Apr 2016 02:28:00 +0000 (12:28 +1000)
committerTimothy Arceri <timothy.arceri@collabora.com>
Mon, 11 Apr 2016 04:03:09 +0000 (14:03 +1000)
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp

index f3361d697869dff243b432748f6967c98efdad06..636340add35f5d9e8a1ff36ecf98d6153ff7f9e8 100644 (file)
@@ -75,7 +75,7 @@ brw_nir_setup_glsl_uniform(gl_shader_stage stage, nir_variable *var,
    int namelen = strlen(var->name);
 
    /* The data for our (non-builtin) uniforms is stored in a series of
-    * gl_uniform_driver_storage structs for each subcomponent that
+    * gl_uniform_storage structs for each subcomponent that
     * glGetUniformLocation() could name.  We know it's been set up in the same
     * order we'd walk the type, so walk the list of storage and find anything
     * with our name, or the prefix of a component that starts with our name.