Reviewed-by: Alejandro PiƱeiro <apinheiro@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
assert(tail->child == NULL);
switch (glsl_get_base_type(tail->type)) {
case GLSL_TYPE_UINT:
+ case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT:
+ case GLSL_TYPE_INT64:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_BOOL:
break;
case GLSL_TYPE_UINT:
+ case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT:
+ case GLSL_TYPE_INT64:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_BOOL: