#endif
#endif /* GL_VERSION_4_5 */
+#ifndef GL_VERSION_4_6
+#define GL_VERSION_4_6 1
+#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
+#define GL_SPIR_V_BINARY 0x9552
+#define GL_PARAMETER_BUFFER 0x80EE
+#define GL_PARAMETER_BUFFER_BINDING 0x80EF
+#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
+#define GL_VERTICES_SUBMITTED 0x82EE
+#define GL_PRIMITIVES_SUBMITTED 0x82EF
+#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
+#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
+#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
+#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
+#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
+#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
+#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
+#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
+#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
+#define GL_SPIR_V_EXTENSIONS 0x9553
+#define GL_NUM_SPIR_V_EXTENSIONS 0x9554
+#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
+#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
+#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
+typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);
+GLAPI void APIENTRY glMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+GLAPI void APIENTRY glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+GLAPI void APIENTRY glPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp);
+#endif
+#endif /* GL_VERSION_4_6 */
+
#ifndef GL_ARB_ES2_compatibility
#define GL_ARB_ES2_compatibility 1
#endif /* GL_ARB_ES2_compatibility */
#define GL_ARB_indirect_parameters 1
#define GL_PARAMETER_BUFFER_ARB 0x80EE
#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
-GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
#endif
#endif /* GL_ARB_indirect_parameters */
#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
#endif /* GL_ARB_pixel_buffer_object */
+#ifndef GL_ARB_polygon_offset_clamp
+#define GL_ARB_polygon_offset_clamp 1
+#endif /* GL_ARB_polygon_offset_clamp */
+
#ifndef GL_ARB_post_depth_coverage
#define GL_ARB_post_depth_coverage 1
#endif /* GL_ARB_post_depth_coverage */
#define GL_ARB_sparse_texture_clamp 1
#endif /* GL_ARB_sparse_texture_clamp */
+#ifndef GL_ARB_spirv_extensions
+#define GL_ARB_spirv_extensions 1
+#endif /* GL_ARB_spirv_extensions */
+
#ifndef GL_ARB_stencil_texturing
#define GL_ARB_stencil_texturing 1
#endif /* GL_ARB_stencil_texturing */
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
#endif /* GL_ARB_texture_cube_map_array */
+#ifndef GL_ARB_texture_filter_anisotropic
+#define GL_ARB_texture_filter_anisotropic 1
+#endif /* GL_ARB_texture_filter_anisotropic */
+
#ifndef GL_ARB_texture_filter_minmax
#define GL_ARB_texture_filter_minmax 1
#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366
#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
#endif /* GL_NV_blend_equation_advanced_coherent */
+#ifndef GL_NV_blend_minmax_factor
+#define GL_NV_blend_minmax_factor 1
+#define GL_FACTOR_MIN_AMD 0x901C
+#define GL_FACTOR_MAX_AMD 0x901D
+#endif /* GL_NV_blend_minmax_factor */
+
#ifndef GL_NV_clip_space_w_scaling
#define GL_NV_clip_space_w_scaling 1
#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C
#endif
#endif /* GL_NV_texture_barrier */
+#ifndef GL_NV_texture_rectangle_compressed
+#define GL_NV_texture_rectangle_compressed 1
+#endif /* GL_NV_texture_rectangle_compressed */
+
#ifndef GL_NV_uniform_buffer_unified_memory
#define GL_NV_uniform_buffer_unified_memory 1
#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E
#define GLAPI extern
#endif
-#define GL_GLEXT_VERSION 20170608
+#define GL_GLEXT_VERSION 20170730
/* Generated C header for:
* API: gl
#endif
#endif /* GL_VERSION_4_5 */
+#ifndef GL_VERSION_4_6
+#define GL_VERSION_4_6 1
+#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
+#define GL_SPIR_V_BINARY 0x9552
+#define GL_PARAMETER_BUFFER 0x80EE
+#define GL_PARAMETER_BUFFER_BINDING 0x80EF
+#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
+#define GL_VERTICES_SUBMITTED 0x82EE
+#define GL_PRIMITIVES_SUBMITTED 0x82EF
+#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
+#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
+#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
+#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
+#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
+#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
+#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
+#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
+#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
+#define GL_SPIR_V_EXTENSIONS 0x9553
+#define GL_NUM_SPIR_V_EXTENSIONS 0x9554
+#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
+#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
+#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
+typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);
+GLAPI void APIENTRY glMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+GLAPI void APIENTRY glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+GLAPI void APIENTRY glPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp);
+#endif
+#endif /* GL_VERSION_4_6 */
+
#ifndef GL_ARB_ES2_compatibility
#define GL_ARB_ES2_compatibility 1
#endif /* GL_ARB_ES2_compatibility */
#define GL_ARB_indirect_parameters 1
#define GL_PARAMETER_BUFFER_ARB 0x80EE
#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
-GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
#endif
#endif /* GL_ARB_indirect_parameters */
#define GL_COORD_REPLACE_ARB 0x8862
#endif /* GL_ARB_point_sprite */
+#ifndef GL_ARB_polygon_offset_clamp
+#define GL_ARB_polygon_offset_clamp 1
+#endif /* GL_ARB_polygon_offset_clamp */
+
#ifndef GL_ARB_post_depth_coverage
#define GL_ARB_post_depth_coverage 1
#endif /* GL_ARB_post_depth_coverage */
#define GL_ARB_sparse_texture_clamp 1
#endif /* GL_ARB_sparse_texture_clamp */
+#ifndef GL_ARB_spirv_extensions
+#define GL_ARB_spirv_extensions 1
+#endif /* GL_ARB_spirv_extensions */
+
#ifndef GL_ARB_stencil_texturing
#define GL_ARB_stencil_texturing 1
#endif /* GL_ARB_stencil_texturing */
#define GL_DOT3_RGBA_ARB 0x86AF
#endif /* GL_ARB_texture_env_dot3 */
+#ifndef GL_ARB_texture_filter_anisotropic
+#define GL_ARB_texture_filter_anisotropic 1
+#endif /* GL_ARB_texture_filter_anisotropic */
+
#ifndef GL_ARB_texture_filter_minmax
#define GL_ARB_texture_filter_minmax 1
#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366
#endif
#endif /* GL_EXT_draw_range_elements */
+#ifndef GL_EXT_external_buffer
+#define GL_EXT_external_buffer 1
+typedef void *GLeglClientBufferEXT;
+typedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
+typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
+GLAPI void APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
+#endif
+#endif /* GL_EXT_external_buffer */
+
#ifndef GL_EXT_fog_coord
#define GL_EXT_fog_coord 1
#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
#endif /* GL_NV_blend_equation_advanced_coherent */
+#ifndef GL_NV_blend_minmax_factor
+#define GL_NV_blend_minmax_factor 1
+#endif /* GL_NV_blend_minmax_factor */
+
#ifndef GL_NV_blend_square
#define GL_NV_blend_square 1
#endif /* GL_NV_blend_square */
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
#endif /* GL_NV_texture_rectangle */
+#ifndef GL_NV_texture_rectangle_compressed
+#define GL_NV_texture_rectangle_compressed 1
+#endif /* GL_NV_texture_rectangle_compressed */
+
#ifndef GL_NV_texture_shader
#define GL_NV_texture_shader 1
#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
<type>typedef float <name>GLclampf</name>;</type>
<type>typedef double <name>GLdouble</name>;</type>
<type>typedef double <name>GLclampd</name>;</type>
+ <type>typedef void *<name>GLeglClientBufferEXT</name>;</type>
<type>typedef void *<name>GLeglImageOES</name>;</type>
<type>typedef char <name>GLchar</name>;</type>
<type>typedef char <name>GLcharARB</name>;</type>
<enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
<enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
<enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
- <enum value="0x00000008" name="GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR"/>
+ <enum value="0x00000008" name="GL_CONTEXT_FLAG_NO_ERROR_BIT"/>
+ <enum value="0x00000008" name="GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR" alias="GL_CONTEXT_FLAG_NO_ERROR_BIT"/>
<enum value="0x00000010" name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
</enums>
<enum value="0x80EB" name="GL_PHONG_HINT_WIN"/>
<enum value="0x80EC" name="GL_FOG_SPECULAR_TEXTURE_WIN"/>
<enum value="0x80ED" name="GL_TEXTURE_INDEX_SIZE_EXT"/>
- <enum value="0x80EE" name="GL_PARAMETER_BUFFER_ARB"/>
- <enum value="0x80EF" name="GL_PARAMETER_BUFFER_BINDING_ARB"/>
+ <enum value="0x80EE" name="GL_PARAMETER_BUFFER"/>
+ <enum value="0x80EE" name="GL_PARAMETER_BUFFER_ARB" alias="GL_PARAMETER_BUFFER"/>
+ <enum value="0x80EF" name="GL_PARAMETER_BUFFER_BINDING"/>
+ <enum value="0x80EF" name="GL_PARAMETER_BUFFER_BINDING_ARB" alias="GL_PARAMETER_BUFFER_BINDING"/>
<enum value="0x80F0" name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
<unused start="0x80F1" end="0x810F" vendor="MS"/>
</enums>
ARB_direct_state_access in February 2015 after determining it
was not well defined or implementable. -->
<unused start="0x82EB" vendor="ARB" comment="Reserved. Formerly used for GL_TEXTURE_BINDING."/>
- <enum value="0x82EC" name="GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB"/>
- <enum value="0x82ED" name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB"/>
- <enum value="0x82EE" name="GL_VERTICES_SUBMITTED_ARB"/>
- <enum value="0x82EF" name="GL_PRIMITIVES_SUBMITTED_ARB"/>
- <enum value="0x82F0" name="GL_VERTEX_SHADER_INVOCATIONS_ARB"/>
- <enum value="0x82F1" name="GL_TESS_CONTROL_SHADER_PATCHES_ARB"/>
- <enum value="0x82F2" name="GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB"/>
- <enum value="0x82F3" name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB"/>
- <enum value="0x82F4" name="GL_FRAGMENT_SHADER_INVOCATIONS_ARB"/>
- <enum value="0x82F5" name="GL_COMPUTE_SHADER_INVOCATIONS_ARB"/>
- <enum value="0x82F6" name="GL_CLIPPING_INPUT_PRIMITIVES_ARB"/>
- <enum value="0x82F7" name="GL_CLIPPING_OUTPUT_PRIMITIVES_ARB"/>
+ <enum value="0x82EC" name="GL_TRANSFORM_FEEDBACK_OVERFLOW"/>
+ <enum value="0x82EC" name="GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB" alias="GL_TRANSFORM_FEEDBACK_OVERFLOW"/>
+ <enum value="0x82ED" name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW"/>
+ <enum value="0x82ED" name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB" alias="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW"/>
+ <enum value="0x82EE" name="GL_VERTICES_SUBMITTED"/>
+ <enum value="0x82EE" name="GL_VERTICES_SUBMITTED_ARB" alias="GL_VERTICES_SUBMITTED"/>
+ <enum value="0x82EF" name="GL_PRIMITIVES_SUBMITTED"/>
+ <enum value="0x82EF" name="GL_PRIMITIVES_SUBMITTED_ARB" alias="GL_PRIMITIVES_SUBMITTED"/>
+ <enum value="0x82F0" name="GL_VERTEX_SHADER_INVOCATIONS"/>
+ <enum value="0x82F0" name="GL_VERTEX_SHADER_INVOCATIONS_ARB" alias="GL_VERTEX_SHADER_INVOCATIONS"/>
+ <enum value="0x82F1" name="GL_TESS_CONTROL_SHADER_PATCHES"/>
+ <enum value="0x82F1" name="GL_TESS_CONTROL_SHADER_PATCHES_ARB" alias="GL_TESS_CONTROL_SHADER_PATCHES"/>
+ <enum value="0x82F2" name="GL_TESS_EVALUATION_SHADER_INVOCATIONS"/>
+ <enum value="0x82F2" name="GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB" alias="GL_TESS_EVALUATION_SHADER_INVOCATIONS"/>
+ <enum value="0x82F3" name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED"/>
+ <enum value="0x82F3" name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB" alias="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED"/>
+ <enum value="0x82F4" name="GL_FRAGMENT_SHADER_INVOCATIONS"/>
+ <enum value="0x82F4" name="GL_FRAGMENT_SHADER_INVOCATIONS_ARB" alias="GL_FRAGMENT_SHADER_INVOCATIONS"/>
+ <enum value="0x82F5" name="GL_COMPUTE_SHADER_INVOCATIONS"/>
+ <enum value="0x82F5" name="GL_COMPUTE_SHADER_INVOCATIONS_ARB" alias="GL_COMPUTE_SHADER_INVOCATIONS"/>
+ <enum value="0x82F6" name="GL_CLIPPING_INPUT_PRIMITIVES"/>
+ <enum value="0x82F6" name="GL_CLIPPING_INPUT_PRIMITIVES_ARB" alias="GL_CLIPPING_INPUT_PRIMITIVES"/>
+ <enum value="0x82F7" name="GL_CLIPPING_OUTPUT_PRIMITIVES"/>
+ <enum value="0x82F7" name="GL_CLIPPING_OUTPUT_PRIMITIVES_ARB" alias="GL_CLIPPING_OUTPUT_PRIMITIVES"/>
<enum value="0x82F8" name="GL_SPARSE_BUFFER_PAGE_SIZE_ARB"/>
<enum value="0x82F9" name="GL_MAX_CULL_DISTANCES"/>
<enum value="0x82F9" name="GL_MAX_CULL_DISTANCES_EXT" alias="GL_MAX_CULL_DISTANCES"/>
<unused start="0x84FB" end="0x84FC" vendor="NV"/>
<enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS"/>
<enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/>
- <enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/>
- <enum value="0x84FF" name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"/>
+ <enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY"/>
+ <enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY_EXT" alias="GL_TEXTURE_MAX_ANISOTROPY"/>
+ <enum value="0x84FF" name="GL_MAX_TEXTURE_MAX_ANISOTROPY"/>
+ <enum value="0x84FF" name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" alias="GL_MAX_TEXTURE_MAX_ANISOTROPY"/>
<enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL"/>
<enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
<enum value="0x8501" name="GL_TEXTURE_LOD_BIAS"/>
<enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER"/>
<enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_ARB"/>
<enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_EXT"/>
+ <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_NV"/>
<enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER"/>
<enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_ARB"/>
<enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_EXT"/>
+ <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_NV"/>
<enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING"/>
<enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/>
<enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/>
+ <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_NV"/>
<enum value="0x88EE" name="GL_ETC1_SRGB8_NV"/>
<enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
<enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/>
<enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/>
+ <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_NV"/>
<enum value="0x88F0" name="GL_DEPTH24_STENCIL8"/>
<enum value="0x88F0" name="GL_DEPTH24_STENCIL8_EXT"/>
<enum value="0x88F0" name="GL_DEPTH24_STENCIL8_OES"/>
<enum value="0x8E18" name="GL_QUERY_NO_WAIT_INVERTED"/>
<enum value="0x8E19" name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
<enum value="0x8E1A" name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
- <enum value="0x8E1B" name="GL_POLYGON_OFFSET_CLAMP_EXT"/>
+ <enum value="0x8E1B" name="GL_POLYGON_OFFSET_CLAMP"/>
+ <enum value="0x8E1B" name="GL_POLYGON_OFFSET_CLAMP_EXT" alias="GL_POLYGON_OFFSET_CLAMP"/>
<unused start="0x8E1C" end="0x8E1D" vendor="NV"/>
<enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
<enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
<unused start="0x8E8B" vendor="NV"/>
<enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM"/>
<enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/>
+ <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM_EXT"/>
<enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/>
<enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/>
+ <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT"/>
<enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/>
<enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/>
+ <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT"/>
<enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/>
<enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/>
+ <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT"/>
</enums>
<enums namespace="GL" start="0x8E90" end="0x8E9F" vendor="QNX" comment="For QNX_texture_tiling, QNX_complex_polygon, QNX_stippled_lines (Khronos bug 696)">
<enum value="0x954E" name="GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV"/>
<enum value="0x954F" name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV"/>
<unused start="0x9550" vendor="NV"/>
- <enum value="0x9551" name="GL_SHADER_BINARY_FORMAT_SPIR_V_ARB"/>
- <enum value="0x9552" name="GL_SPIR_V_BINARY_ARB"/>
- <unused start="0x9553" end="0x9557" vendor="NV"/>
+ <enum value="0x9551" name="GL_SHADER_BINARY_FORMAT_SPIR_V"/>
+ <enum value="0x9551" name="GL_SHADER_BINARY_FORMAT_SPIR_V_ARB" alias="GL_SHADER_BINARY_FORMAT_SPIR_V"/>
+ <enum value="0x9552" name="GL_SPIR_V_BINARY"/>
+ <enum value="0x9552" name="GL_SPIR_V_BINARY_ARB" alias="GL_SPIR_V_BINARY"/>
+ <enum value="0x9553" name="GL_SPIR_V_EXTENSIONS"/>
+ <enum value="0x9554" name="GL_NUM_SPIR_V_EXTENSIONS"/>
+ <unused start="0x9555" end="0x9557" vendor="NV"/>
<enum value="0x9558" name="GL_RENDER_GPU_MASK_NV"/>
<unused start="0x9559" end="0x957F" vendor="NV"/>
<enum value="0x9580" name="GL_TEXTURE_TILING_EXT"/>
<param><ptype>GLbitfield</ptype> <name>flags</name></param>
<alias name="glBufferStorage"/>
</command>
+ <command>
+ <proto>void <name>glBufferStorageExternalEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param><ptype>GLeglClientBufferEXT</ptype> <name>clientBuffer</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ </command>
<command>
<proto>void <name>glBufferStorageMemEXT</name></proto>
<param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLint</ptype> <name>border</name></param>
<param><ptype>GLsizei</ptype> <name>imageSize</name></param>
<param len="imageSize">const void *<name>data</name></param>
- <alias name="glCompressedTexImage3D"/>
</command>
<command>
<proto>void <name>glCompressedTexSubImage1D</name></proto>
<param><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLsizei</ptype> <name>imageSize</name></param>
<param len="imageSize">const void *<name>data</name></param>
- <alias name="glCompressedTexSubImage3D"/>
</command>
<command>
<proto>void <name>glCompressedTextureImage1DEXT</name></proto>
<param><ptype>GLint</ptype> <name>y</name></param>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param><ptype>GLsizei</ptype> <name>height</name></param>
- <alias name="glCopyTexSubImage3D"/>
</command>
<command>
<proto>void <name>glCopyTextureImage1DEXT</name></proto>
<param><ptype>GLuint</ptype> <name>texture</name></param>
<param><ptype>GLint</ptype> <name>level</name></param>
<param><ptype>GLint</ptype> <name>zoffset</name></param>
- <alias name="glFramebufferTexture3D"/>
</command>
<command>
<proto>void <name>glFramebufferTextureARB</name></proto>
<param><ptype>GLenum</ptype> <name>shadertype</name></param>
<param><ptype>GLenum</ptype> <name>precisiontype</name></param>
<param len="2"><ptype>GLint</ptype> *<name>range</name></param>
- <param len="2"><ptype>GLint</ptype> *<name>precision</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>precision</name></param>
</command>
<command>
<proto>void <name>glGetShaderSource</name></proto>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
<param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
</command>
+ <command>
+ <proto>void <name>glMultiDrawArraysIndirectCount</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param>const void *<name>indirect</name></param>
+ <param><ptype>GLintptr</ptype> <name>drawcount</name></param>
+ <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
<command>
<proto>void <name>glMultiDrawArraysIndirectCountARB</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLintptr</ptype> <name>indirect</name></param>
+ <param>const void *<name>indirect</name></param>
<param><ptype>GLintptr</ptype> <name>drawcount</name></param>
<param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <alias name="glMultiDrawArraysIndirectCount"/>
</command>
<command>
<proto>void <name>glMultiDrawArraysIndirectEXT</name></proto>
<param len="COMPSIZE(drawcount)">const <ptype>GLint</ptype> *<name>basevertex</name></param>
<alias name="glMultiDrawElementsBaseVertex"/>
</command>
- <command>
- <proto>void <name>glMultiDrawElementsBaseVertexOES</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
- <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
- <param><ptype>GLsizei</ptype> <name>primcount</name></param>
- <param len="COMPSIZE(drawcount)">const <ptype>GLint</ptype> *<name>basevertex</name></param>
- <alias name="glMultiDrawElementsBaseVertex"/>
- </command>
<command>
<proto>void <name>glMultiDrawElementsEXT</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
<param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
</command>
+ <command>
+ <proto>void <name>glMultiDrawElementsIndirectCount</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const void *<name>indirect</name></param>
+ <param><ptype>GLintptr</ptype> <name>drawcount</name></param>
+ <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
<command>
<proto>void <name>glMultiDrawElementsIndirectCountARB</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLintptr</ptype> <name>indirect</name></param>
+ <param>const void *<name>indirect</name></param>
<param><ptype>GLintptr</ptype> <name>drawcount</name></param>
<param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <alias name="glMultiDrawElementsIndirectCount"/>
</command>
<command>
<proto>void <name>glMultiDrawElementsIndirectEXT</name></proto>
<param len="size">const void *<name>data</name></param>
<param><ptype>GLbitfield</ptype> <name>flags</name></param>
</command>
+ <command>
+ <proto>void <name>glNamedBufferStorageExternalEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param><ptype>GLeglClientBufferEXT</ptype> <name>clientBuffer</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ </command>
<command>
<proto>void <name>glNamedBufferStorageEXT</name></proto>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<glx type="render" opcode="192"/>
</command>
<command>
- <proto>void <name>glPolygonOffsetClampEXT</name></proto>
+ <proto>void <name>glPolygonOffsetClamp</name></proto>
<param><ptype>GLfloat</ptype> <name>factor</name></param>
<param><ptype>GLfloat</ptype> <name>units</name></param>
<param><ptype>GLfloat</ptype> <name>clamp</name></param>
<glx type="render" opcode="4225"/>
</command>
+ <command>
+ <proto>void <name>glPolygonOffsetClampEXT</name></proto>
+ <param><ptype>GLfloat</ptype> <name>factor</name></param>
+ <param><ptype>GLfloat</ptype> <name>units</name></param>
+ <param><ptype>GLfloat</ptype> <name>clamp</name></param>
+ <alias name="glPolygonOffsetClamp"/>
+ </command>
<command>
<proto>void <name>glPolygonOffsetEXT</name></proto>
<param><ptype>GLfloat</ptype> <name>factor</name></param>
<param len="COMPSIZE(numTextureBarriers)">const <ptype>GLuint</ptype> *<name>textures</name></param>
<param group="TextureLayout" len="COMPSIZE(numTextureBarriers)">const <ptype>GLenum</ptype> *<name>dstLayouts</name></param>
</command>
+ <command>
+ <proto>void <name>glSpecializeShader</name></proto>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>pEntryPoint</name></param>
+ <param><ptype>GLuint</ptype> <name>numSpecializationConstants</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>pConstantIndex</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>pConstantValue</name></param>
+ </command>
<command>
<proto>void <name>glSpecializeShaderARB</name></proto>
<param><ptype>GLuint</ptype> <name>shader</name></param>
<param><ptype>GLuint</ptype> <name>numSpecializationConstants</name></param>
<param>const <ptype>GLuint</ptype> *<name>pConstantIndex</name></param>
<param>const <ptype>GLuint</ptype> *<name>pConstantValue</name></param>
+ <alias name="glSpecializeShader"/>
</command>
<command>
<proto>void <name>glSpriteParameterfSGIX</name></proto>
<param><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLenum</ptype> <name>type</name></param>
<param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
- <alias name="glTexImage3D"/>
</command>
<command>
<proto>void <name>glTexImage4DSGIS</name></proto>
<param><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLenum</ptype> <name>type</name></param>
<param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
- <alias name="glTexSubImage3D"/>
</command>
<command>
<proto>void <name>glTexSubImage4DSGIS</name></proto>
<enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
</require>
</feature>
+ <feature api="gl" name="GL_VERSION_4_6" number="4.6">
+ <require comment="Reuse GL_KHR_context_flush_control">
+ <enum name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
+ <enum name="GL_NONE"/>
+ <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
+ </require>
+ <require comment="Reuse GL_ARB_gl_spirv">
+ <enum name="GL_SHADER_BINARY_FORMAT_SPIR_V"/>
+ <enum name="GL_SPIR_V_BINARY"/>
+ <command name="glSpecializeShader"/>
+ </require>
+ <require comment="Reuse GL_ARB_indirect_parameters">
+ <enum name="GL_PARAMETER_BUFFER"/>
+ <enum name="GL_PARAMETER_BUFFER_BINDING"/>
+ <command name="glMultiDrawArraysIndirectCount"/>
+ <command name="glMultiDrawElementsIndirectCount"/>
+ </require>
+ <require comment="Reuse GL_KHR_no_error">
+ <enum name="GL_CONTEXT_FLAG_NO_ERROR_BIT"/>
+ </require>
+ <require comment="Reuse GL_ARB_pipeline_statistics_query">
+ <enum name="GL_VERTICES_SUBMITTED"/>
+ <enum name="GL_PRIMITIVES_SUBMITTED"/>
+ <enum name="GL_VERTEX_SHADER_INVOCATIONS"/>
+ <enum name="GL_TESS_CONTROL_SHADER_PATCHES"/>
+ <enum name="GL_TESS_EVALUATION_SHADER_INVOCATIONS"/>
+ <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
+ <enum name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED"/>
+ <enum name="GL_FRAGMENT_SHADER_INVOCATIONS"/>
+ <enum name="GL_COMPUTE_SHADER_INVOCATIONS"/>
+ <enum name="GL_CLIPPING_INPUT_PRIMITIVES"/>
+ <enum name="GL_CLIPPING_OUTPUT_PRIMITIVES"/>
+ </require>
+ <require comment="Reuse GL_ARB_polygon_offset_clamp">
+ <enum name="GL_POLYGON_OFFSET_CLAMP"/>
+ <command name="glPolygonOffsetClamp"/>
+ </require>
+ <require comment="Reuse GL_ARB_shader_atomic_counter_ops (none)"/>
+ <require comment="Reuse GL_ARB_shader_draw_parameters (none)"/>
+ <require comment="Reuse GL_ARB_shader_group_vote (none)"/>
+ <require comment="Reuse GL_ARB_spirv_extensions">
+ <enum name="GL_SPIR_V_EXTENSIONS"/>
+ <enum name="GL_NUM_SPIR_V_EXTENSIONS"/>
+ </require>
+ <require comment="Reuse GL_ARB_texture_filter_anisotropic">
+ <enum name="GL_TEXTURE_MAX_ANISOTROPY"/>
+ <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY"/>
+ </require>
+ <require comment="Reuse GL_ARB_transform_feedback_overflow_query">
+ <enum name="GL_TRANSFORM_FEEDBACK_OVERFLOW"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW"/>
+ </require>
+ </feature>
+
<!-- SECTION: OpenGL ES 1.0/1.1 API interface definitions. -->
<feature api="gles1" name="GL_VERSION_ES_CM_1_0" number="1.0">
<command name="glGetCompressedTextureSubImage"/>
</require>
</extension>
+ <extension name="GL_ARB_gl_spirv" supported="gl|glcore">
+ <require>
+ <enum name="GL_SHADER_BINARY_FORMAT_SPIR_V_ARB"/>
+ <enum name="GL_SPIR_V_BINARY_ARB"/>
+ <command name="glSpecializeShaderARB"/>
+ </require>
+ </extension>
<extension name="GL_ARB_gpu_shader5" supported="gl|glcore">
<require>
<enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
<enum name="GL_COORD_REPLACE_ARB"/>
</require>
</extension>
+ <extension name="GL_ARB_polygon_offset_clamp" supported="gl|glcore">
+ <require>
+ <enum name="GL_POLYGON_OFFSET_CLAMP"/>
+ <command name="glPolygonOffsetClamp"/>
+ </require>
+ </extension>
<extension name="GL_ARB_post_depth_coverage" supported="gl|glcore"/>
<extension name="GL_ARB_program_interface_query" supported="gl|glcore">
<require>
</extension>
<extension name="GL_ARB_sparse_texture2" supported="gl|glcore"/>
<extension name="GL_ARB_sparse_texture_clamp" supported="gl|glcore"/>
- <extension name="GL_ARB_gl_spirv" supported="gl|glcore">
+ <extension name="GL_ARB_spirv_extensions" supported="gl|glcore">
<require>
- <enum name="GL_SHADER_BINARY_FORMAT_SPIR_V_ARB"/>
- <enum name="GL_SPIR_V_BINARY_ARB"/>
- <command name="glSpecializeShaderARB"/>
+ <enum name="GL_SPIR_V_EXTENSIONS"/>
+ <enum name="GL_NUM_SPIR_V_EXTENSIONS"/>
</require>
</extension>
<extension name="GL_ARB_stencil_texturing" supported="gl|glcore">
<enum name="GL_DOT3_RGBA_ARB"/>
</require>
</extension>
+ <extension name="GL_ARB_texture_filter_anisotropic" supported="gl|glcore">
+ <require>
+ <enum name="GL_TEXTURE_MAX_ANISOTROPY"/>
+ <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY"/>
+ </require>
+ </extension>
<extension name="GL_ARB_texture_filter_minmax" supported="gl|glcore">
<require>
<enum name="GL_TEXTURE_REDUCTION_MODE_ARB"/>
<command name="glDrawTransformFeedbackInstancedEXT"/>
</require>
</extension>
+ <extension name="GL_EXT_external_buffer" supported="gl|gles2">
+ <require>
+ <command name="glBufferStorageExternalEXT"/>
+ <command name="glNamedBufferStorageExternalEXT"/>
+ </require>
+ </extension>
<extension name="GL_EXT_float_blend" supported="gles2"/>
<extension name="GL_EXT_fog_coord" supported="gl">
<require>
<enum name="GL_TEXTURE_ASTC_DECODE_PRECISION_EXT"/>
</require>
</extension>
+ <extension name="GL_EXT_texture_compression_bptc" supported="gles2">
+ <require>
+ <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM_EXT"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT"/>
+ <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT"/>
+ <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT"/>
+ </require>
+ </extension>
<extension name="GL_EXT_texture_compression_dxt1" supported="gles1|gles2">
<require>
<enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
<enum name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"/>
</require>
</extension>
- <extension name="GL_EXT_texture_compression_rgtc" supported="gl">
+ <extension name="GL_EXT_texture_compression_rgtc" supported="gl|gles2">
<require>
<enum name="GL_COMPRESSED_RED_RGTC1_EXT"/>
<enum name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/>
<enum name="GL_BLEND_ADVANCED_COHERENT_NV"/>
</require>
</extension>
+ <extension name="GL_NV_blend_minmax_factor" supported="gl|glcore|gles2">
+ <require>
+ <enum name="GL_FACTOR_MIN_AMD"/>
+ <enum name="GL_FACTOR_MAX_AMD"/>
+ </require>
+ </extension>
<extension name="GL_NV_blend_square" supported="gl"/>
<extension name="GL_NV_clip_space_w_scaling" supported="gl|glcore">
<require>
<command name="glFlushPixelDataRangeNV"/>
</require>
</extension>
+ <extension name="GL_NV_pixel_buffer_object" supported="gles2">
+ <require>
+ <enum name="GL_PIXEL_PACK_BUFFER_NV"/>
+ <enum name="GL_PIXEL_UNPACK_BUFFER_NV"/>
+ <enum name="GL_PIXEL_PACK_BUFFER_BINDING_NV"/>
+ <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_NV"/>
+ </require>
+ </extension>
<extension name="GL_NV_point_sprite" supported="gl">
<require>
<enum name="GL_POINT_SPRITE_NV"/>
<enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV"/>
</require>
</extension>
+ <extension name="GL_NV_texture_rectangle_compressed" supported="gl|glcore"/>
<extension name="GL_NV_texture_shader" supported="gl">
<require>
<enum name="GL_OFFSET_TEXTURE_RECTANGLE_NV"/>
<command name="glDrawElementsBaseVertexOES"/>
<command name="glDrawRangeElementsBaseVertexOES" comment="Supported only if OpenGL ES 3.0 is supported"/>
<command name="glDrawElementsInstancedBaseVertexOES" comment="Supported only if OpenGL ES 3.0 is supported"/>
- <command name="glMultiDrawElementsBaseVertexOES" comment="Supported only if GL_EXT_multi_draw_arrays is supported"/>
+ <command name="glMultiDrawElementsBaseVertexEXT" comment="Supported only if GL_EXT_multi_draw_arrays is supported"/>
</require>
</extension>
<extension name="GL_OES_draw_texture" supported="gles1">