}
}
-static unsigned si_get_ia_multi_vgt_param(struct si_context *sctx,
- const struct pipe_draw_info *info,
- unsigned num_patches)
+static unsigned
+si_get_init_multi_vgt_param(struct si_screen *sscreen,
+ union si_vgt_param_key *key)
{
- struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
- unsigned prim = info->mode;
- unsigned primgroup_size = 128; /* recommended without a GS */
+ STATIC_ASSERT(sizeof(union si_vgt_param_key) == 4);
unsigned max_primgroup_in_wave = 2;
/* SWITCH_ON_EOP(0) is always preferable. */
bool partial_vs_wave = false;
bool partial_es_wave = false;
- if (sctx->gs_shader.cso)
- primgroup_size = 64; /* recommended with a GS */
-
- if (sctx->tes_shader.cso) {
- /* primgroup_size must be set to a multiple of NUM_PATCHES */
- primgroup_size = num_patches;
-
+ if (key->u.uses_tess) {
/* SWITCH_ON_EOI must be set if PrimID is used. */
- if ((sctx->tcs_shader.cso && sctx->tcs_shader.cso->info.uses_primid) ||
- sctx->tes_shader.cso->info.uses_primid)
+ if (key->u.tcs_tes_uses_prim_id)
ia_switch_on_eoi = true;
/* Bug with tessellation and GS on Bonaire and older 2 SE chips. */
- if ((sctx->b.family == CHIP_TAHITI ||
- sctx->b.family == CHIP_PITCAIRN ||
- sctx->b.family == CHIP_BONAIRE) &&
- sctx->gs_shader.cso)
+ if ((sscreen->b.family == CHIP_TAHITI ||
+ sscreen->b.family == CHIP_PITCAIRN ||
+ sscreen->b.family == CHIP_BONAIRE) &&
+ key->u.uses_gs)
partial_vs_wave = true;
/* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
- if (sctx->screen->has_distributed_tess) {
- if (sctx->gs_shader.cso) {
+ if (sscreen->has_distributed_tess) {
+ if (key->u.uses_gs) {
partial_es_wave = true;
/* GPU hang workaround. */
- if (sctx->b.family == CHIP_TONGA ||
- sctx->b.family == CHIP_FIJI ||
- sctx->b.family == CHIP_POLARIS10 ||
- sctx->b.family == CHIP_POLARIS11)
+ if (sscreen->b.family == CHIP_TONGA ||
+ sscreen->b.family == CHIP_FIJI ||
+ sscreen->b.family == CHIP_POLARIS10 ||
+ sscreen->b.family == CHIP_POLARIS11)
partial_vs_wave = true;
} else {
partial_vs_wave = true;
}
/* This is a hardware requirement. */
- if ((rs && rs->line_stipple_enable) ||
- (sctx->b.screen->debug_flags & DBG_SWITCH_ON_EOP)) {
+ if (key->u.line_stipple_enabled ||
+ (sscreen->b.debug_flags & DBG_SWITCH_ON_EOP)) {
ia_switch_on_eop = true;
wd_switch_on_eop = true;
}
- if (sctx->b.chip_class >= CIK) {
+ if (sscreen->b.chip_class >= CIK) {
/* WD_SWITCH_ON_EOP has no effect on GPUs with less than
* 4 shader engines. Set 1 to pass the assertion below.
* The other cases are hardware requirements.
* Polaris supports primitive restart with WD_SWITCH_ON_EOP=0
* for points, line strips, and tri strips.
*/
- if (sctx->b.screen->info.max_se < 4 ||
- prim == PIPE_PRIM_POLYGON ||
- prim == PIPE_PRIM_LINE_LOOP ||
- prim == PIPE_PRIM_TRIANGLE_FAN ||
- prim == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY ||
- (info->primitive_restart &&
- (sctx->b.family < CHIP_POLARIS10 ||
- (prim != PIPE_PRIM_POINTS &&
- prim != PIPE_PRIM_LINE_STRIP &&
- prim != PIPE_PRIM_TRIANGLE_STRIP))) ||
- info->count_from_stream_output)
+ if (sscreen->b.info.max_se < 4 ||
+ key->u.prim == PIPE_PRIM_POLYGON ||
+ key->u.prim == PIPE_PRIM_LINE_LOOP ||
+ key->u.prim == PIPE_PRIM_TRIANGLE_FAN ||
+ key->u.prim == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY ||
+ (key->u.primitive_restart &&
+ (sscreen->b.family < CHIP_POLARIS10 ||
+ (key->u.prim != PIPE_PRIM_POINTS &&
+ key->u.prim != PIPE_PRIM_LINE_STRIP &&
+ key->u.prim != PIPE_PRIM_TRIANGLE_STRIP))) ||
+ key->u.count_from_stream_output)
wd_switch_on_eop = true;
/* Hawaii hangs if instancing is enabled and WD_SWITCH_ON_EOP is 0.
* We don't know that for indirect drawing, so treat it as
* always problematic. */
- if (sctx->b.family == CHIP_HAWAII &&
- (info->indirect || info->instance_count > 1))
+ if (sscreen->b.family == CHIP_HAWAII &&
+ key->u.uses_instancing)
wd_switch_on_eop = true;
/* Performance recommendation for 4 SE Gfx7-8 parts if
* Assume indirect draws always use small instances.
* This is needed for good VS wave utilization.
*/
- if (sctx->b.chip_class <= VI &&
- sctx->b.screen->info.max_se >= 4 &&
- (info->indirect ||
- (info->instance_count > 1 &&
- si_num_prims_for_vertices(info) < primgroup_size)))
+ if (sscreen->b.chip_class <= VI &&
+ sscreen->b.info.max_se == 4 &&
+ key->u.multi_instances_smaller_than_primgroup)
wd_switch_on_eop = true;
/* Required on CIK and later. */
- if (sctx->b.screen->info.max_se > 2 && !wd_switch_on_eop)
+ if (sscreen->b.info.max_se > 2 && !wd_switch_on_eop)
ia_switch_on_eoi = true;
/* Required by Hawaii and, for some special cases, by VI. */
if (ia_switch_on_eoi &&
- (sctx->b.family == CHIP_HAWAII ||
- (sctx->b.chip_class == VI &&
- (sctx->gs_shader.cso || max_primgroup_in_wave != 2))))
+ (sscreen->b.family == CHIP_HAWAII ||
+ (sscreen->b.chip_class == VI &&
+ (key->u.uses_gs || max_primgroup_in_wave != 2))))
partial_vs_wave = true;
/* Instancing bug on Bonaire. */
- if (sctx->b.family == CHIP_BONAIRE && ia_switch_on_eoi &&
- (info->indirect || info->instance_count > 1))
+ if (sscreen->b.family == CHIP_BONAIRE && ia_switch_on_eoi &&
+ key->u.uses_instancing)
partial_vs_wave = true;
- /* GS hw bug with single-primitive instances and SWITCH_ON_EOI.
- * The hw doc says all multi-SE chips are affected, but Vulkan
- * only applies it to Hawaii. Do what Vulkan does.
- */
- if (sctx->b.family == CHIP_HAWAII &&
- sctx->gs_shader.cso &&
- ia_switch_on_eoi &&
- (info->indirect ||
- (info->instance_count > 1 &&
- si_num_prims_for_vertices(info) <= 1)))
- sctx->b.flags |= SI_CONTEXT_VGT_FLUSH;
-
-
/* If the WD switch is false, the IA switch must be false too. */
assert(wd_switch_on_eop || !ia_switch_on_eop);
}
if (ia_switch_on_eoi)
partial_es_wave = true;
- /* GS requirement. */
- if (SI_GS_PER_ES / primgroup_size >= sctx->screen->gs_table_depth - 3)
- partial_es_wave = true;
-
return S_028AA8_SWITCH_ON_EOP(ia_switch_on_eop) |
S_028AA8_SWITCH_ON_EOI(ia_switch_on_eoi) |
S_028AA8_PARTIAL_VS_WAVE_ON(partial_vs_wave) |
S_028AA8_PARTIAL_ES_WAVE_ON(partial_es_wave) |
- S_028AA8_PRIMGROUP_SIZE(primgroup_size - 1) |
- S_028AA8_WD_SWITCH_ON_EOP(sctx->b.chip_class >= CIK ? wd_switch_on_eop : 0) |
- S_028AA8_MAX_PRIMGRP_IN_WAVE(sctx->b.chip_class >= VI ?
+ S_028AA8_WD_SWITCH_ON_EOP(sscreen->b.chip_class >= CIK ? wd_switch_on_eop : 0) |
+ S_028AA8_MAX_PRIMGRP_IN_WAVE(sscreen->b.chip_class >= VI ?
max_primgroup_in_wave : 0);
}
+void si_init_ia_multi_vgt_param_table(struct si_context *sctx)
+{
+ for (int prim = 0; prim <= R600_PRIM_RECTANGLE_LIST; prim++)
+ for (int uses_instancing = 0; uses_instancing < 2; uses_instancing++)
+ for (int multi_instances = 0; multi_instances < 2; multi_instances++)
+ for (int primitive_restart = 0; primitive_restart < 2; primitive_restart++)
+ for (int count_from_so = 0; count_from_so < 2; count_from_so++)
+ for (int line_stipple = 0; line_stipple < 2; line_stipple++)
+ for (int uses_tess = 0; uses_tess < 2; uses_tess++)
+ for (int tess_uses_primid = 0; tess_uses_primid < 2; tess_uses_primid++)
+ for (int uses_gs = 0; uses_gs < 2; uses_gs++) {
+ union si_vgt_param_key key;
+
+ key.index = 0;
+ key.u.prim = prim;
+ key.u.uses_instancing = uses_instancing;
+ key.u.multi_instances_smaller_than_primgroup = multi_instances;
+ key.u.primitive_restart = primitive_restart;
+ key.u.count_from_stream_output = count_from_so;
+ key.u.line_stipple_enabled = line_stipple;
+ key.u.uses_tess = uses_tess;
+ key.u.tcs_tes_uses_prim_id = tess_uses_primid;
+ key.u.uses_gs = uses_gs;
+
+ sctx->ia_multi_vgt_param[key.index] =
+ si_get_init_multi_vgt_param(sctx->screen, &key);
+ }
+}
+
+static unsigned si_get_ia_multi_vgt_param(struct si_context *sctx,
+ const struct pipe_draw_info *info,
+ unsigned num_patches)
+{
+ union si_vgt_param_key key = sctx->ia_multi_vgt_param_key;
+ unsigned primgroup_size;
+ unsigned ia_multi_vgt_param;
+
+ if (sctx->tes_shader.cso) {
+ primgroup_size = num_patches; /* must be a multiple of NUM_PATCHES */
+ } else if (sctx->gs_shader.cso) {
+ primgroup_size = 64; /* recommended with a GS */
+ } else {
+ primgroup_size = 128; /* recommended without a GS and tess */
+ }
+
+ key.u.prim = info->mode;
+ key.u.uses_instancing = info->indirect || info->instance_count > 1;
+ key.u.multi_instances_smaller_than_primgroup =
+ info->indirect ||
+ (info->instance_count > 1 &&
+ si_num_prims_for_vertices(info) < primgroup_size);
+ key.u.primitive_restart = info->primitive_restart;
+ key.u.count_from_stream_output = info->count_from_stream_output != NULL;
+
+ ia_multi_vgt_param = sctx->ia_multi_vgt_param[key.index] |
+ S_028AA8_PRIMGROUP_SIZE(primgroup_size - 1);
+
+ if (sctx->gs_shader.cso) {
+ /* GS requirement. */
+ if (SI_GS_PER_ES / primgroup_size >= sctx->screen->gs_table_depth - 3)
+ ia_multi_vgt_param |= S_028AA8_PARTIAL_ES_WAVE_ON(1);
+
+ /* GS hw bug with single-primitive instances and SWITCH_ON_EOI.
+ * The hw doc says all multi-SE chips are affected, but Vulkan
+ * only applies it to Hawaii. Do what Vulkan does.
+ */
+ if (sctx->b.family == CHIP_HAWAII &&
+ G_028AA8_SWITCH_ON_EOI(ia_multi_vgt_param) &&
+ (info->indirect ||
+ (info->instance_count > 1 &&
+ si_num_prims_for_vertices(info) <= 1)))
+ sctx->b.flags |= SI_CONTEXT_VGT_FLUSH;
+ }
+
+ return ia_multi_vgt_param;
+}
+
static void si_emit_scratch_reloc(struct si_context *sctx)
{
struct radeon_winsys_cs *cs = sctx->b.gfx.cs;