radeonsi: precompute IA_MULTI_VGT_PARAM values into a table
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26 #include "si_shader_internal.h"
27 #include "sid.h"
28
29 #include "radeon/radeon_uvd.h"
30 #include "util/u_memory.h"
31 #include "util/u_suballoc.h"
32 #include "vl/vl_decoder.h"
33 #include "../ddebug/dd_util.h"
34
35 #define SI_LLVM_DEFAULT_FEATURES \
36 "+DumpCode,+vgpr-spilling,-fp32-denormals,-xnack"
37
38 /*
39 * pipe_context
40 */
41 static void si_destroy_context(struct pipe_context *context)
42 {
43 struct si_context *sctx = (struct si_context *)context;
44 int i;
45
46 /* Unreference the framebuffer normally to disable related logic
47 * properly.
48 */
49 struct pipe_framebuffer_state fb = {};
50 context->set_framebuffer_state(context, &fb);
51
52 si_release_all_descriptors(sctx);
53
54 if (sctx->ce_suballocator)
55 u_suballocator_destroy(sctx->ce_suballocator);
56
57 pipe_resource_reference(&sctx->esgs_ring, NULL);
58 pipe_resource_reference(&sctx->gsvs_ring, NULL);
59 pipe_resource_reference(&sctx->tf_ring, NULL);
60 pipe_resource_reference(&sctx->tess_offchip_ring, NULL);
61 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
62 r600_resource_reference(&sctx->border_color_buffer, NULL);
63 free(sctx->border_color_table);
64 r600_resource_reference(&sctx->scratch_buffer, NULL);
65 r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
66
67 si_pm4_free_state(sctx, sctx->init_config, ~0);
68 if (sctx->init_config_gs_rings)
69 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
70 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
71 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
72
73 if (sctx->fixed_func_tcs_shader.cso)
74 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
75 if (sctx->custom_dsa_flush)
76 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
77 if (sctx->custom_blend_resolve)
78 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
79 if (sctx->custom_blend_decompress)
80 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
81 if (sctx->custom_blend_fastclear)
82 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
83 if (sctx->custom_blend_dcc_decompress)
84 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);
85
86 if (sctx->blitter)
87 util_blitter_destroy(sctx->blitter);
88
89 r600_common_context_cleanup(&sctx->b);
90
91 LLVMDisposeTargetMachine(sctx->tm);
92
93 r600_resource_reference(&sctx->trace_buf, NULL);
94 r600_resource_reference(&sctx->last_trace_buf, NULL);
95 radeon_clear_saved_cs(&sctx->last_gfx);
96
97 FREE(sctx);
98 }
99
100 static enum pipe_reset_status
101 si_amdgpu_get_reset_status(struct pipe_context *ctx)
102 {
103 struct si_context *sctx = (struct si_context *)ctx;
104
105 return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
106 }
107
108 /* Apitrace profiling:
109 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
110 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
111 * and remember its number.
112 * 3) In Mesa, enable queries and performance counters around that draw
113 * call and print the results.
114 * 4) glretrace --benchmark --markers ..
115 */
116 static void si_emit_string_marker(struct pipe_context *ctx,
117 const char *string, int len)
118 {
119 struct si_context *sctx = (struct si_context *)ctx;
120
121 dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
122 }
123
124 static LLVMTargetMachineRef
125 si_create_llvm_target_machine(struct si_screen *sscreen)
126 {
127 const char *triple = "amdgcn--";
128
129 return LLVMCreateTargetMachine(si_llvm_get_amdgpu_target(triple), triple,
130 r600_get_llvm_processor_name(sscreen->b.family),
131 #if HAVE_LLVM >= 0x0308
132 sscreen->b.debug_flags & DBG_SI_SCHED ?
133 SI_LLVM_DEFAULT_FEATURES ",+si-scheduler" :
134 #endif
135 SI_LLVM_DEFAULT_FEATURES,
136 LLVMCodeGenLevelDefault,
137 LLVMRelocDefault,
138 LLVMCodeModelDefault);
139 }
140
141 static struct pipe_context *si_create_context(struct pipe_screen *screen,
142 void *priv, unsigned flags)
143 {
144 struct si_context *sctx = CALLOC_STRUCT(si_context);
145 struct si_screen* sscreen = (struct si_screen *)screen;
146 struct radeon_winsys *ws = sscreen->b.ws;
147 int shader, i;
148
149 if (!sctx)
150 return NULL;
151
152 if (sscreen->b.debug_flags & DBG_CHECK_VM)
153 flags |= PIPE_CONTEXT_DEBUG;
154
155 if (flags & PIPE_CONTEXT_DEBUG)
156 sscreen->record_llvm_ir = true; /* racy but not critical */
157
158 sctx->b.b.screen = screen; /* this must be set first */
159 sctx->b.b.priv = priv;
160 sctx->b.b.destroy = si_destroy_context;
161 sctx->b.b.emit_string_marker = si_emit_string_marker;
162 sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
163 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
164 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
165
166 if (!r600_common_context_init(&sctx->b, &sscreen->b, flags))
167 goto fail;
168
169 if (sscreen->b.info.drm_major == 3)
170 sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
171
172 si_init_blit_functions(sctx);
173 si_init_compute_functions(sctx);
174 si_init_cp_dma_functions(sctx);
175 si_init_debug_functions(sctx);
176
177 if (sscreen->b.info.has_uvd) {
178 sctx->b.b.create_video_codec = si_uvd_create_decoder;
179 sctx->b.b.create_video_buffer = si_video_buffer_create;
180 } else {
181 sctx->b.b.create_video_codec = vl_create_decoder;
182 sctx->b.b.create_video_buffer = vl_video_buffer_create;
183 }
184
185 sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX,
186 si_context_gfx_flush, sctx);
187
188 /* SI + AMDGPU + CE = GPU hang */
189 if (!(sscreen->b.debug_flags & DBG_NO_CE) && ws->cs_add_const_ib &&
190 sscreen->b.chip_class != SI &&
191 /* These can't use CE due to a power gating bug in the kernel. */
192 sscreen->b.family != CHIP_CARRIZO &&
193 sscreen->b.family != CHIP_STONEY) {
194 sctx->ce_ib = ws->cs_add_const_ib(sctx->b.gfx.cs);
195 if (!sctx->ce_ib)
196 goto fail;
197
198 if (ws->cs_add_const_preamble_ib) {
199 sctx->ce_preamble_ib =
200 ws->cs_add_const_preamble_ib(sctx->b.gfx.cs);
201
202 if (!sctx->ce_preamble_ib)
203 goto fail;
204 }
205
206 sctx->ce_suballocator =
207 u_suballocator_create(&sctx->b.b, 1024 * 1024,
208 0, PIPE_USAGE_DEFAULT, false);
209 if (!sctx->ce_suballocator)
210 goto fail;
211 }
212
213 sctx->b.gfx.flush = si_context_gfx_flush;
214
215 /* Border colors. */
216 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
217 sizeof(*sctx->border_color_table));
218 if (!sctx->border_color_table)
219 goto fail;
220
221 sctx->border_color_buffer = (struct r600_resource*)
222 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT,
223 SI_MAX_BORDER_COLORS *
224 sizeof(*sctx->border_color_table));
225 if (!sctx->border_color_buffer)
226 goto fail;
227
228 sctx->border_color_map =
229 ws->buffer_map(sctx->border_color_buffer->buf,
230 NULL, PIPE_TRANSFER_WRITE);
231 if (!sctx->border_color_map)
232 goto fail;
233
234 si_init_all_descriptors(sctx);
235 si_init_state_functions(sctx);
236 si_init_shader_functions(sctx);
237 si_init_ia_multi_vgt_param_table(sctx);
238
239 if (sctx->b.chip_class >= CIK)
240 cik_init_sdma_functions(sctx);
241 else
242 si_init_dma_functions(sctx);
243
244 if (sscreen->b.debug_flags & DBG_FORCE_DMA)
245 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
246
247 sctx->blitter = util_blitter_create(&sctx->b.b);
248 if (sctx->blitter == NULL)
249 goto fail;
250 sctx->blitter->draw_rectangle = r600_draw_rectangle;
251
252 sctx->sample_mask.sample_mask = 0xffff;
253
254 /* these must be last */
255 si_begin_new_cs(sctx);
256 r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
257
258 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
259 * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
260 if (sctx->b.chip_class == CIK) {
261 sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
262 PIPE_USAGE_DEFAULT, 16);
263 if (!sctx->null_const_buf.buffer)
264 goto fail;
265 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
266
267 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
268 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
269 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
270 &sctx->null_const_buf);
271 }
272 }
273
274 si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS,
275 &sctx->null_const_buf);
276 si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES,
277 &sctx->null_const_buf);
278 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE,
279 &sctx->null_const_buf);
280 si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS,
281 &sctx->null_const_buf);
282
283 /* Clear the NULL constant buffer, because loads should return zeros. */
284 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
285 sctx->null_const_buf.buffer->width0, 0,
286 R600_COHERENCY_SHADER);
287 }
288
289 uint64_t max_threads_per_block;
290 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
291 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
292 &max_threads_per_block);
293
294 /* The maximum number of scratch waves. Scratch space isn't divided
295 * evenly between CUs. The number is only a function of the number of CUs.
296 * We can decrease the constant to decrease the scratch buffer size.
297 *
298 * sctx->scratch_waves must be >= the maximum posible size of
299 * 1 threadgroup, so that the hw doesn't hang from being unable
300 * to start any.
301 *
302 * The recommended value is 4 per CU at most. Higher numbers don't
303 * bring much benefit, but they still occupy chip resources (think
304 * async compute). I've seen ~2% performance difference between 4 and 32.
305 */
306 sctx->scratch_waves = MAX2(32 * sscreen->b.info.num_good_compute_units,
307 max_threads_per_block / 64);
308
309 sctx->tm = si_create_llvm_target_machine(sscreen);
310
311 return &sctx->b.b;
312 fail:
313 fprintf(stderr, "radeonsi: Failed to create a context.\n");
314 si_destroy_context(&sctx->b.b);
315 return NULL;
316 }
317
318 /*
319 * pipe_screen
320 */
321 static bool si_have_tgsi_compute(struct si_screen *sscreen)
322 {
323 /* Old kernels disallowed some register writes for SI
324 * that are used for indirect dispatches. */
325 return HAVE_LLVM >= 0x309 &&
326 (sscreen->b.chip_class >= CIK ||
327 sscreen->b.info.drm_major == 3 ||
328 (sscreen->b.info.drm_major == 2 &&
329 sscreen->b.info.drm_minor >= 45));
330 }
331
332 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
333 {
334 struct si_screen *sscreen = (struct si_screen *)pscreen;
335
336 switch (param) {
337 /* Supported features (boolean caps). */
338 case PIPE_CAP_TWO_SIDED_STENCIL:
339 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
340 case PIPE_CAP_ANISOTROPIC_FILTER:
341 case PIPE_CAP_POINT_SPRITE:
342 case PIPE_CAP_OCCLUSION_QUERY:
343 case PIPE_CAP_TEXTURE_SHADOW_MAP:
344 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
345 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
346 case PIPE_CAP_TEXTURE_SWIZZLE:
347 case PIPE_CAP_DEPTH_CLIP_DISABLE:
348 case PIPE_CAP_SHADER_STENCIL_EXPORT:
349 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
350 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
351 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
352 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
353 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
354 case PIPE_CAP_SM3:
355 case PIPE_CAP_SEAMLESS_CUBE_MAP:
356 case PIPE_CAP_PRIMITIVE_RESTART:
357 case PIPE_CAP_CONDITIONAL_RENDER:
358 case PIPE_CAP_TEXTURE_BARRIER:
359 case PIPE_CAP_INDEP_BLEND_ENABLE:
360 case PIPE_CAP_INDEP_BLEND_FUNC:
361 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
362 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
363 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
364 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
365 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
366 case PIPE_CAP_USER_INDEX_BUFFERS:
367 case PIPE_CAP_USER_CONSTANT_BUFFERS:
368 case PIPE_CAP_START_INSTANCE:
369 case PIPE_CAP_NPOT_TEXTURES:
370 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
371 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
372 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
373 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
374 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
375 case PIPE_CAP_TGSI_INSTANCEID:
376 case PIPE_CAP_COMPUTE:
377 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
378 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
379 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
380 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
381 case PIPE_CAP_CUBE_MAP_ARRAY:
382 case PIPE_CAP_SAMPLE_SHADING:
383 case PIPE_CAP_DRAW_INDIRECT:
384 case PIPE_CAP_CLIP_HALFZ:
385 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
386 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
387 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
388 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
389 case PIPE_CAP_TGSI_TEXCOORD:
390 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
391 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
392 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
393 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
394 case PIPE_CAP_SHAREABLE_SHADERS:
395 case PIPE_CAP_DEPTH_BOUNDS_TEST:
396 case PIPE_CAP_SAMPLER_VIEW_TARGET:
397 case PIPE_CAP_TEXTURE_QUERY_LOD:
398 case PIPE_CAP_TEXTURE_GATHER_SM5:
399 case PIPE_CAP_TGSI_TXQS:
400 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
401 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
402 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
403 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
404 case PIPE_CAP_INVALIDATE_BUFFER:
405 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
406 case PIPE_CAP_QUERY_MEMORY_INFO:
407 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
408 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
409 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
410 case PIPE_CAP_GENERATE_MIPMAP:
411 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
412 case PIPE_CAP_STRING_MARKER:
413 case PIPE_CAP_CLEAR_TEXTURE:
414 case PIPE_CAP_CULL_DISTANCE:
415 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
416 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
417 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
418 case PIPE_CAP_INT64:
419 return 1;
420
421 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
422 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
423
424 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
425 return (sscreen->b.info.drm_major == 2 &&
426 sscreen->b.info.drm_minor >= 43) ||
427 sscreen->b.info.drm_major == 3;
428
429 case PIPE_CAP_TEXTURE_MULTISAMPLE:
430 /* 2D tiling on CIK is supported since DRM 2.35.0 */
431 return sscreen->b.chip_class < CIK ||
432 (sscreen->b.info.drm_major == 2 &&
433 sscreen->b.info.drm_minor >= 35) ||
434 sscreen->b.info.drm_major == 3;
435
436 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
437 return R600_MAP_BUFFER_ALIGNMENT;
438
439 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
440 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
441 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
442 return 4;
443 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
444 return HAVE_LLVM >= 0x0309 ? 4 : 0;
445
446 case PIPE_CAP_GLSL_FEATURE_LEVEL:
447 if (si_have_tgsi_compute(sscreen))
448 return 450;
449 return HAVE_LLVM >= 0x0309 ? 420 :
450 HAVE_LLVM >= 0x0307 ? 410 : 330;
451
452 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
453 return MIN2(sscreen->b.info.max_alloc_size, INT_MAX);
454
455 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
456 return 0;
457
458 /* Unsupported features. */
459 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
460 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
461 case PIPE_CAP_USER_VERTEX_BUFFERS:
462 case PIPE_CAP_FAKE_SW_MSAA:
463 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
464 case PIPE_CAP_VERTEXID_NOBASE:
465 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
466 case PIPE_CAP_TGSI_VOTE:
467 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
468 case PIPE_CAP_NATIVE_FENCE_FD:
469 case PIPE_CAP_TGSI_FS_FBFETCH:
470 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
471 return 0;
472
473 case PIPE_CAP_QUERY_BUFFER_OBJECT:
474 return si_have_tgsi_compute(sscreen);
475
476 case PIPE_CAP_DRAW_PARAMETERS:
477 case PIPE_CAP_MULTI_DRAW_INDIRECT:
478 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
479 return sscreen->has_draw_indirect_multi;
480
481 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
482 return 30;
483
484 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
485 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
486
487 /* Stream output. */
488 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
489 return sscreen->b.has_streamout ? 4 : 0;
490 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
491 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
492 return sscreen->b.has_streamout ? 1 : 0;
493 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
494 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
495 return sscreen->b.has_streamout ? 32*4 : 0;
496
497 /* Geometry shader output. */
498 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
499 return 1024;
500 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
501 return 4095;
502 case PIPE_CAP_MAX_VERTEX_STREAMS:
503 return 4;
504
505 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
506 return 2048;
507
508 /* Texturing. */
509 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
510 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
511 return 15; /* 16384 */
512 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
513 /* textures support 8192, but layered rendering supports 2048 */
514 return 12;
515 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
516 /* textures support 8192, but layered rendering supports 2048 */
517 return 2048;
518
519 /* Render targets. */
520 case PIPE_CAP_MAX_RENDER_TARGETS:
521 return 8;
522
523 case PIPE_CAP_MAX_VIEWPORTS:
524 return R600_MAX_VIEWPORTS;
525 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
526 return 8;
527
528 /* Timer queries, present when the clock frequency is non zero. */
529 case PIPE_CAP_QUERY_TIMESTAMP:
530 case PIPE_CAP_QUERY_TIME_ELAPSED:
531 return sscreen->b.info.clock_crystal_freq != 0;
532
533 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
534 case PIPE_CAP_MIN_TEXEL_OFFSET:
535 return -32;
536
537 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
538 case PIPE_CAP_MAX_TEXEL_OFFSET:
539 return 31;
540
541 case PIPE_CAP_ENDIANNESS:
542 return PIPE_ENDIAN_LITTLE;
543
544 case PIPE_CAP_VENDOR_ID:
545 return ATI_VENDOR_ID;
546 case PIPE_CAP_DEVICE_ID:
547 return sscreen->b.info.pci_id;
548 case PIPE_CAP_ACCELERATED:
549 return 1;
550 case PIPE_CAP_VIDEO_MEMORY:
551 return sscreen->b.info.vram_size >> 20;
552 case PIPE_CAP_UMA:
553 return 0;
554 case PIPE_CAP_PCI_GROUP:
555 return sscreen->b.info.pci_domain;
556 case PIPE_CAP_PCI_BUS:
557 return sscreen->b.info.pci_bus;
558 case PIPE_CAP_PCI_DEVICE:
559 return sscreen->b.info.pci_dev;
560 case PIPE_CAP_PCI_FUNCTION:
561 return sscreen->b.info.pci_func;
562 }
563 return 0;
564 }
565
566 static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
567 {
568 struct si_screen *sscreen = (struct si_screen *)pscreen;
569
570 switch(shader)
571 {
572 case PIPE_SHADER_FRAGMENT:
573 case PIPE_SHADER_VERTEX:
574 case PIPE_SHADER_GEOMETRY:
575 break;
576 case PIPE_SHADER_TESS_CTRL:
577 case PIPE_SHADER_TESS_EVAL:
578 /* LLVM 3.6.2 is required for tessellation because of bug fixes there */
579 if (HAVE_LLVM == 0x0306 && MESA_LLVM_VERSION_PATCH < 2)
580 return 0;
581 break;
582 case PIPE_SHADER_COMPUTE:
583 switch (param) {
584 case PIPE_SHADER_CAP_PREFERRED_IR:
585 return PIPE_SHADER_IR_NATIVE;
586
587 case PIPE_SHADER_CAP_SUPPORTED_IRS: {
588 int ir = 1 << PIPE_SHADER_IR_NATIVE;
589
590 if (si_have_tgsi_compute(sscreen))
591 ir |= 1 << PIPE_SHADER_IR_TGSI;
592
593 return ir;
594 }
595 case PIPE_SHADER_CAP_DOUBLES:
596 return HAVE_LLVM >= 0x0307;
597
598 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
599 uint64_t max_const_buffer_size;
600 pscreen->get_compute_param(pscreen, PIPE_SHADER_IR_TGSI,
601 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
602 &max_const_buffer_size);
603 return MIN2(max_const_buffer_size, INT_MAX);
604 }
605 default:
606 /* If compute shaders don't require a special value
607 * for this cap, we can return the same value we
608 * do for other shader types. */
609 break;
610 }
611 break;
612 default:
613 return 0;
614 }
615
616 switch (param) {
617 /* Shader limits. */
618 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
619 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
620 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
621 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
622 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
623 return 16384;
624 case PIPE_SHADER_CAP_MAX_INPUTS:
625 return shader == PIPE_SHADER_VERTEX ? SI_NUM_VERTEX_BUFFERS : 32;
626 case PIPE_SHADER_CAP_MAX_OUTPUTS:
627 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
628 case PIPE_SHADER_CAP_MAX_TEMPS:
629 return 256; /* Max native temporaries. */
630 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
631 return 4096 * sizeof(float[4]); /* actually only memory limits this */
632 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
633 return SI_NUM_CONST_BUFFERS;
634 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
635 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
636 return SI_NUM_SAMPLERS;
637 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
638 return HAVE_LLVM >= 0x0309 ? SI_NUM_SHADER_BUFFERS : 0;
639 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
640 return HAVE_LLVM >= 0x0309 ? SI_NUM_IMAGES : 0;
641 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
642 return 32;
643 case PIPE_SHADER_CAP_PREFERRED_IR:
644 return PIPE_SHADER_IR_TGSI;
645 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
646 return 3;
647
648 /* Supported boolean features. */
649 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
650 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
651 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
652 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
653 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
654 case PIPE_SHADER_CAP_INTEGERS:
655 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
656 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
657 return 1;
658
659 case PIPE_SHADER_CAP_DOUBLES:
660 return HAVE_LLVM >= 0x0307;
661
662 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
663 /* TODO: Indirection of geometry shader input dimension is not
664 * handled yet
665 */
666 return shader != PIPE_SHADER_GEOMETRY;
667
668 /* Unsupported boolean features. */
669 case PIPE_SHADER_CAP_MAX_PREDS:
670 case PIPE_SHADER_CAP_SUBROUTINES:
671 case PIPE_SHADER_CAP_SUPPORTED_IRS:
672 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
673 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
674 return 0;
675 }
676 return 0;
677 }
678
679 static void si_destroy_screen(struct pipe_screen* pscreen)
680 {
681 struct si_screen *sscreen = (struct si_screen *)pscreen;
682 struct si_shader_part *parts[] = {
683 sscreen->vs_prologs,
684 sscreen->vs_epilogs,
685 sscreen->tcs_epilogs,
686 sscreen->gs_prologs,
687 sscreen->ps_prologs,
688 sscreen->ps_epilogs
689 };
690 unsigned i;
691
692 if (!sscreen)
693 return;
694
695 if (!sscreen->b.ws->unref(sscreen->b.ws))
696 return;
697
698 if (util_queue_is_initialized(&sscreen->shader_compiler_queue))
699 util_queue_destroy(&sscreen->shader_compiler_queue);
700
701 for (i = 0; i < ARRAY_SIZE(sscreen->tm); i++)
702 if (sscreen->tm[i])
703 LLVMDisposeTargetMachine(sscreen->tm[i]);
704
705 /* Free shader parts. */
706 for (i = 0; i < ARRAY_SIZE(parts); i++) {
707 while (parts[i]) {
708 struct si_shader_part *part = parts[i];
709
710 parts[i] = part->next;
711 radeon_shader_binary_clean(&part->binary);
712 FREE(part);
713 }
714 }
715 pipe_mutex_destroy(sscreen->shader_parts_mutex);
716 si_destroy_shader_cache(sscreen);
717 r600_destroy_common_screen(&sscreen->b);
718 }
719
720 static bool si_init_gs_info(struct si_screen *sscreen)
721 {
722 switch (sscreen->b.family) {
723 case CHIP_OLAND:
724 case CHIP_HAINAN:
725 case CHIP_KAVERI:
726 case CHIP_KABINI:
727 case CHIP_MULLINS:
728 case CHIP_ICELAND:
729 case CHIP_CARRIZO:
730 case CHIP_STONEY:
731 sscreen->gs_table_depth = 16;
732 return true;
733 case CHIP_TAHITI:
734 case CHIP_PITCAIRN:
735 case CHIP_VERDE:
736 case CHIP_BONAIRE:
737 case CHIP_HAWAII:
738 case CHIP_TONGA:
739 case CHIP_FIJI:
740 case CHIP_POLARIS10:
741 case CHIP_POLARIS11:
742 case CHIP_POLARIS12:
743 sscreen->gs_table_depth = 32;
744 return true;
745 default:
746 return false;
747 }
748 }
749
750 static void si_handle_env_var_force_family(struct si_screen *sscreen)
751 {
752 const char *family = debug_get_option("SI_FORCE_FAMILY", NULL);
753 unsigned i;
754
755 if (!family)
756 return;
757
758 for (i = CHIP_TAHITI; i < CHIP_LAST; i++) {
759 if (!strcmp(family, r600_get_llvm_processor_name(i))) {
760 /* Override family and chip_class. */
761 sscreen->b.family = sscreen->b.info.family = i;
762
763 if (i >= CHIP_TONGA)
764 sscreen->b.chip_class = sscreen->b.info.chip_class = VI;
765 else if (i >= CHIP_BONAIRE)
766 sscreen->b.chip_class = sscreen->b.info.chip_class = CIK;
767 else
768 sscreen->b.chip_class = sscreen->b.info.chip_class = SI;
769
770 /* Don't submit any IBs. */
771 setenv("RADEON_NOOP", "1", 1);
772 return;
773 }
774 }
775
776 fprintf(stderr, "radeonsi: Unknown family: %s\n", family);
777 exit(1);
778 }
779
780 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
781 {
782 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
783 unsigned num_cpus, num_compiler_threads, i;
784
785 if (!sscreen) {
786 return NULL;
787 }
788
789 /* Set functions first. */
790 sscreen->b.b.context_create = si_create_context;
791 sscreen->b.b.destroy = si_destroy_screen;
792 sscreen->b.b.get_param = si_get_param;
793 sscreen->b.b.get_shader_param = si_get_shader_param;
794 sscreen->b.b.resource_create = r600_resource_create_common;
795
796 si_init_screen_state_functions(sscreen);
797
798 if (!r600_common_screen_init(&sscreen->b, ws) ||
799 !si_init_gs_info(sscreen) ||
800 !si_init_shader_cache(sscreen)) {
801 FREE(sscreen);
802 return NULL;
803 }
804
805 si_handle_env_var_force_family(sscreen);
806
807 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
808 si_init_perfcounters(sscreen);
809
810 /* Hawaii has a bug with offchip buffers > 256 that can be worked
811 * around by setting 4K granularity.
812 */
813 sscreen->tess_offchip_block_dw_size =
814 sscreen->b.family == CHIP_HAWAII ? 4096 : 8192;
815
816 sscreen->has_distributed_tess =
817 sscreen->b.chip_class >= VI &&
818 sscreen->b.info.max_se >= 2;
819
820 sscreen->has_draw_indirect_multi =
821 (sscreen->b.family >= CHIP_POLARIS10) ||
822 (sscreen->b.chip_class == VI &&
823 sscreen->b.info.pfp_fw_version >= 121 &&
824 sscreen->b.info.me_fw_version >= 87) ||
825 (sscreen->b.chip_class == CIK &&
826 sscreen->b.info.pfp_fw_version >= 211 &&
827 sscreen->b.info.me_fw_version >= 173) ||
828 (sscreen->b.chip_class == SI &&
829 sscreen->b.info.pfp_fw_version >= 121 &&
830 sscreen->b.info.me_fw_version >= 87);
831
832 sscreen->has_ds_bpermute = HAVE_LLVM >= 0x0309 &&
833 sscreen->b.chip_class >= VI;
834
835 sscreen->b.has_cp_dma = true;
836 sscreen->b.has_streamout = true;
837 pipe_mutex_init(sscreen->shader_parts_mutex);
838 sscreen->use_monolithic_shaders =
839 HAVE_LLVM < 0x0308 ||
840 (sscreen->b.debug_flags & DBG_MONOLITHIC_SHADERS) != 0;
841
842 sscreen->b.barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SMEM_L1 |
843 SI_CONTEXT_INV_VMEM_L1 |
844 SI_CONTEXT_INV_GLOBAL_L2;
845 sscreen->b.barrier_flags.compute_to_L2 = SI_CONTEXT_CS_PARTIAL_FLUSH;
846
847 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
848 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
849
850 /* Only enable as many threads as we have target machines and CPUs. */
851 num_cpus = sysconf(_SC_NPROCESSORS_ONLN);
852 num_compiler_threads = MIN2(num_cpus, ARRAY_SIZE(sscreen->tm));
853
854 for (i = 0; i < num_compiler_threads; i++)
855 sscreen->tm[i] = si_create_llvm_target_machine(sscreen);
856
857 util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
858 32, num_compiler_threads);
859
860 /* Create the auxiliary context. This must be done last. */
861 sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL, 0);
862
863 if (sscreen->b.debug_flags & DBG_TEST_DMA)
864 r600_test_dma(&sscreen->b);
865
866 return &sscreen->b.b;
867 }