If the new mode matches the current mode, there can be no error.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
if (MESA_VERBOSE&VERBOSE_API)
_mesa_debug(ctx, "glFrontFace %s\n", _mesa_enum_to_string(mode));
+ if (ctx->Polygon.FrontFace == mode)
+ return;
+
if (mode!=GL_CW && mode!=GL_CCW) {
_mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" );
return;
}
- if (ctx->Polygon.FrontFace == mode)
- return;
-
FLUSH_VERTICES(ctx, _NEW_POLYGON);
ctx->Polygon.FrontFace = mode;