glsl: Take 'double' as reserved after GLSL ES 1.0
authorzhaowei yuan <zhaowei.yuan@samsung.com>
Mon, 4 Jun 2018 21:33:59 +0000 (05:33 +0800)
committerKenneth Graunke <kenneth@whitecape.org>
Wed, 6 Jun 2018 06:39:25 +0000 (23:39 -0700)
GLSL ES 1.0.17 specifies that "double" is a keyword reserved

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106823
Signed-off-by: zhaowei yuan <zhaowei.yuan@samsung.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/compiler/glsl/glsl_lexer.ll

index b7cf10018de2d2cbf4d67111ff77bbf809832846..de6dc645cfcda9f77e01890439808ef01c7e7302 100644 (file)
@@ -600,7 +600,7 @@ external    KEYWORD(110, 100, 0, 0, EXTERNAL);
 interface      KEYWORD(110, 100, 0, 0, INTERFACE);
 long           KEYWORD(110, 100, 0, 0, LONG_TOK);
 short          KEYWORD(110, 100, 0, 0, SHORT_TOK);
-double         TYPE_WITH_ALT(130, 300, 130, 300, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::double_type);
+double         TYPE_WITH_ALT(130, 100, 130, 300, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::double_type);
 half           KEYWORD(110, 100, 0, 0, HALF);
 fixed          KEYWORD(110, 100, 0, 0, FIXED_TOK);
 unsigned       KEYWORD(110, 100, 0, 0, UNSIGNED);