prog->Version = max_version;
prog->IsES = is_es_prog;
+ /* From OpenGL 4.5 Core specification (7.3 Program Objects):
+ * "Linking can fail for a variety of reasons as specified in the OpenGL
+ * Shading Language Specification, as well as any of the following
+ * reasons:
+ *
+ * * No shader objects are attached to program.
+ *
+ * ..."
+ *
+ * Same rule applies for OpenGL ES >= 3.1.
+ */
+
+ if (prog->NumShaders == 0 &&
+ ((ctx->API == API_OPENGL_CORE && ctx->Version >= 45) ||
+ (ctx->API == API_OPENGLES2 && ctx->Version >= 31))) {
+ linker_error(prog, "No shader objects are attached to program.\n");
+ goto done;
+ }
+
/* Some shaders have to be linked with some other shaders present.
*/
if (num_shaders[MESA_SHADER_GEOMETRY] > 0 &&