v3d: Add missing "no prim pack" field to the V3D4.1+ GL shader state.
authorEric Anholt <eric@anholt.net>
Wed, 27 Jun 2018 23:28:25 +0000 (16:28 -0700)
committerEric Anholt <eric@anholt.net>
Fri, 29 Jun 2018 20:36:28 +0000 (13:36 -0700)
It looks like we don't need this flag for anything (not that I'm clear on
what it does), but it makes our struct dumping line up with CLIF parsing.

src/broadcom/cle/v3d_packet_v33.xml

index 0d26b362957d9be116e718c0078ff7d61fbfe999..95e47b5c14dc8f073f85da6adec4af373f97a02d 100644 (file)
     <value name="A" value="2"/>
     <value name="RGBA" value="3"/>
   </enum>
+
   <packet code="0" name="Halt"/>
   <packet code="1" name="NOP"/>
   <packet code="4" name="Flush"/>
     <field name="Turn off scoreboard" size="1" start="16" type="bool"/>
     <field name="Do scoreboard wait on first thread switch" size="1" start="17" type="bool"/>
     <field name="Disable implicit point/line varyings" size="1" start="18" type="bool"/>
+    <field name="No prim pack" size="1" start="19" type="bool"/>
 
     <field name="Number of varyings in Fragment Shader" size="8" start="3b" type="uint"/>