DRI_CONF_DESC_END \
DRI_CONF_OPT_END
+#define DRI_CONF_ROUND_TRUNC 0
+#define DRI_CONF_ROUND_ROUND 1
+#define DRI_CONF_ROUND_MODE(def) \
+DRI_CONF_OPT_BEGIN_V(round_mode,enum,def,"0:1") \
+ DRI_CONF_DESC_BEGIN(en,"Color rounding method") \
+ DRI_CONF_ENUM(0,"Round color components downward") \
+ DRI_CONF_ENUM(1,"Round to nearest color") \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
#define DRI_CONF_TCL_SW 0
#define DRI_CONF_TCL_PIPELINED 1
"Prohibeix una parcialitat negativa del Nivell de Detalle (LOD) de les "
"textures"
-#: t_options.h:170
-msgid "Color rounding method"
-msgstr "Mètode d'arrodoniment de color"
-
-#: t_options.h:171
-msgid "Round color components downward"
-msgstr "Arrodoneix els components de color a baix"
-
-#: t_options.h:172
-msgid "Round to nearest color"
-msgstr "Arrodoneix al color més proper"
-
#: t_options.h:195
msgid "A post-processing filter to cel-shade the output"
msgstr "Un filtre de postprocessament per a aplicar cel shading a la sortida"
msgid "Forbid negative texture LOD bias"
msgstr "Verbiete negative Textur-Detailgradverschiebung"
-#: t_options.h:170
-msgid "Color rounding method"
-msgstr "Farbrundungsmethode"
-
-#: t_options.h:171
-msgid "Round color components downward"
-msgstr "Farbkomponenten abrunden"
-
-#: t_options.h:172
-msgid "Round to nearest color"
-msgstr "Zur ähnlichsten Farbe runden"
-
#: t_options.h:195
msgid "A post-processing filter to cel-shade the output"
msgstr "Nachbearbeitungsfilter für Cell Shading"
msgid "Forbid negative texture LOD bias"
msgstr "Prohibir valores negativos de Nivel De Detalle (LOD) de texturas"
-#: t_options.h:170
-msgid "Color rounding method"
-msgstr "Método de redondeo de colores"
-
-#: t_options.h:171
-msgid "Round color components downward"
-msgstr "Redondear hacia abajo los componentes de color"
-
-#: t_options.h:172
-msgid "Round to nearest color"
-msgstr "Redondear al color más cercano"
-
#: t_options.h:195
msgid "A post-processing filter to cel-shade the output"
msgstr "Un filtro de postprocesamiento para aplicar cel shading a la salida"
msgid "Forbid negative texture LOD bias"
msgstr "Interdire le LOD bias negatif"
-#: t_options.h:170
-msgid "Color rounding method"
-msgstr "Méthode d'arrondi des couleurs"
-
-#: t_options.h:171
-msgid "Round color components downward"
-msgstr "Arrondi à l'inférieur"
-
-#: t_options.h:172
-msgid "Round to nearest color"
-msgstr "Arrondi au plus proche"
-
#: t_options.h:195
msgid "A post-processing filter to cel-shade the output"
msgstr ""
msgid "Forbid negative texture LOD bias"
msgstr "Förbjud negativ LOD-kompensation för texturer"
-#: t_options.h:170
-msgid "Color rounding method"
-msgstr "Färgavrundningsmetod"
-
-#: t_options.h:171
-msgid "Round color components downward"
-msgstr "Avrunda färdkomponenter nedåt"
-
-#: t_options.h:172
-msgid "Round to nearest color"
-msgstr "Avrunda till närmsta färg"
-
#: t_options.h:181
msgid "Color dithering method"
msgstr "Färgutjämningsmetod"
DRI_CONF_DESC(en,gettext("Prefer accuracy over performance in trig functions")) \
DRI_CONF_OPT_END
-#define DRI_CONF_ROUND_TRUNC 0
-#define DRI_CONF_ROUND_ROUND 1
-#define DRI_CONF_ROUND_MODE(def) \
-DRI_CONF_OPT_BEGIN_V(round_mode,enum,def,"0:1") \
- DRI_CONF_DESC_BEGIN(en,gettext("Color rounding method")) \
- DRI_CONF_ENUM(0,gettext("Round color components downward")) \
- DRI_CONF_ENUM(1,gettext("Round to nearest color")) \
- DRI_CONF_DESC_END \
-DRI_CONF_OPT_END
-
#define DRI_CONF_PP_CELSHADE(def) \
DRI_CONF_OPT_BEGIN_V(pp_celshade,enum,def,"0:1") \
DRI_CONF_DESC(en,gettext("A post-processing filter to cel-shade the output")) \