Fixes a case where you have something like:
aVecOutput.z = aScalarInput;
In particular, skipping over things that are not the first component is
wrong.. in the above case the input we need to precolor is the 3rd
component. But we need to adjust the target register according to the
offset.
Fixes android.hardware.nativehardware.cts.AHardwareBufferNativeTests
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5601>
debug_assert(!(instr->regs[0]->flags & (IR3_REG_HALF | IR3_REG_HIGH)));
- /* only consider the first component: */
- if (id->off > 0)
- continue;
-
- if (ctx->scalar_pass && !should_assign(ctx, instr))
- continue;
-
/* 'base' is in scalar (class 0) but we need to map that
* the conflicting register of the appropriate class (ie.
* input could be vec2/vec3/etc)
* .. and so on..
*/
unsigned regid = instr->regs[0]->num;
+ assert(regid >= id->off);
+ regid -= id->off;
+
unsigned reg = ctx->set->gpr_to_ra_reg[id->cls][regid];
unsigned name = ra_name(ctx, id);
ra_set_node_reg(ctx->g, name, reg);