#define VIRGL_CAP_SET_MIN_SAMPLES (1 << 2)
#define VIRGL_CAP_COPY_IMAGE (1 << 3)
#define VIRGL_CAP_TGSI_PRECISE (1 << 4)
+#define VIRGL_CAP_TXQS (1 << 5)
#define VIRGL_BIND_DEPTH_STENCIL (1 << 0)
#define VIRGL_BIND_RENDER_TARGET (1 << 1)
return vscreen->caps.caps.v2.max_vertex_attrib_stride;
case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COPY_IMAGE;
+ case PIPE_CAP_TGSI_TXQS:
+ return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TXQS;
case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_FAKE_SW_MSAA:
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
case PIPE_CAP_DEPTH_BOUNDS_TEST:
- case PIPE_CAP_TGSI_TXQS:
case PIPE_CAP_SHAREABLE_SHADERS:
case PIPE_CAP_CLEAR_TEXTURE:
case PIPE_CAP_DRAW_PARAMETERS: