case GL_TEXTURE_MAX_LEVEL:
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_MAX_LOD:
- /* This isn't the most efficient solution but there doesn't appear to
- * be a nice alternative. Since there's no LOD clamping,
- * we just have to rely on loading the right subset of mipmap levels
- * to simulate a clamped LOD.
- */
- if (t->mt) {
- radeon_miptree_unreference(t->mt);
- t->mt = 0;
- t->validated = GL_FALSE;
- }
+ t->validated = GL_FALSE;
break;
case GL_DEPTH_TEXTURE_MODE:
t->bo = NULL;
}
- if (t->mt) {
- radeon_miptree_unreference(t->mt);
- t->mt = 0;
- }
+ radeon_miptree_unreference(&t->mt);
+
_mesa_delete_texture_object(ctx, texObj);
}
{
radeonTexObj *t = radeon_tex_obj(texObj);
const struct gl_texture_image *firstImage;
- int firstlevel = t->mt ? t->mt->firstLevel : 0;
GLuint uTexelPitch, row_align;
if (rmesa->radeon.radeonScreen->driScreen->dri2.enabled &&
t->bo)
return;
- firstImage = t->base.Image[0][firstlevel];
+ firstImage = t->base.Image[0][t->minLod];
if (!t->image_override) {
if (!r600GetTexFormat(texObj, firstImage->TexFormat)) {
}
row_align = rmesa->radeon.texture_row_align - 1;
- uTexelPitch = ((firstImage->Width * t->mt->bpp + row_align) & ~row_align) / t->mt->bpp;
+ uTexelPitch = (_mesa_format_row_stride(firstImage->TexFormat, firstImage->Width) + row_align) & ~row_align;
+ uTexelPitch = uTexelPitch / _mesa_get_format_bytes(firstImage->TexFormat);
uTexelPitch = (uTexelPitch + R700_TEXEL_PITCH_ALIGNMENT_MASK)
& ~R700_TEXEL_PITCH_ALIGNMENT_MASK;
SETfield(t->SQ_TEX_RESOURCE1, firstImage->Height - 1,
TEX_HEIGHT_shift, TEX_HEIGHT_mask);
- if ((t->mt->lastLevel - t->mt->firstLevel) > 0) {
- t->SQ_TEX_RESOURCE3 = t->mt->levels[0].size / 256;
- SETfield(t->SQ_TEX_RESOURCE4, t->mt->firstLevel, BASE_LEVEL_shift, BASE_LEVEL_mask);
- SETfield(t->SQ_TEX_RESOURCE5, t->mt->lastLevel, LAST_LEVEL_shift, LAST_LEVEL_mask);
+ if ((t->maxLod - t->minLod) > 0) {
+ t->SQ_TEX_RESOURCE3 = t->mt->levels[t->minLod].size / 256;
+ SETfield(t->SQ_TEX_RESOURCE4, 0, BASE_LEVEL_shift, BASE_LEVEL_mask);
+ SETfield(t->SQ_TEX_RESOURCE5, t->maxLod - t->minLod, LAST_LEVEL_shift, LAST_LEVEL_mask);
}
}
struct gl_texture_object *tObj =
_mesa_lookup_texture(rmesa->radeon.glCtx, texname);
radeonTexObjPtr t = radeon_tex_obj(tObj);
- int firstlevel = t->mt ? t->mt->firstLevel : 0;
const struct gl_texture_image *firstImage;
- uint32_t pitch_val, size, row_align, bpp;
+ uint32_t pitch_val, size, row_align;
if (!tObj)
return;
if (!offset)
return;
- bpp = depth / 8;
- if (bpp == 3)
- bpp = 4;
-
- firstImage = t->base.Image[0][firstlevel];
+ firstImage = t->base.Image[0][t->minLod];
row_align = rmesa->radeon.texture_row_align - 1;
- size = ((firstImage->Width * bpp + row_align) & ~row_align) * firstImage->Height;
+ size = ((_mesa_format_row_stride(firstImage->TexFormat, firstImage->Width) + row_align) & ~row_align) * firstImage->Height;
if (t->bo) {
radeon_bo_unref(t->bo);
t->bo = NULL;
radeon_bo_unref(rImage->bo);
rImage->bo = NULL;
}
- if (t->mt) {
- radeon_miptree_unreference(t->mt);
- t->mt = NULL;
- }
- if (rImage->mt) {
- radeon_miptree_unreference(rImage->mt);
- rImage->mt = NULL;
- }
+
+ radeon_miptree_unreference(&t->mt);
+ radeon_miptree_unreference(&rImage->mt);
+
_mesa_init_teximage_fields(radeon->glCtx, target, texImage,
rb->base.Width, rb->base.Height, 1, 0, rb->cpp);
texImage->RowStride = rb->pitch / rb->cpp;
for (i = 0; i < R700_TEXTURE_NUMBERUNITS; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled) {
radeonTexObj *t = r700->textures[i];
+ uint32_t offset;
if (t) {
- if (!t->image_override)
+ if (!t->image_override) {
bo = t->mt->bo;
- else
+ offset = get_base_teximage_offset(t);
+ } else {
bo = t->bo;
+ offset = 0;
+ }
if (bo) {
r700SyncSurf(context, bo,
R600_OUT_BATCH(r700->textures[i]->SQ_TEX_RESOURCE6);
R600_OUT_BATCH_RELOC(r700->textures[i]->SQ_TEX_RESOURCE2,
bo,
- 0,
+ offset,
RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0);
R600_OUT_BATCH_RELOC(r700->textures[i]->SQ_TEX_RESOURCE3,
bo,