mesa: refactor GetUniformBlockIndex
authorTapani Pälli <tapani.palli@intel.com>
Fri, 13 Mar 2015 06:53:23 +0000 (08:53 +0200)
committerTapani Pälli <tapani.palli@intel.com>
Thu, 16 Apr 2015 04:55:57 +0000 (07:55 +0300)
Use _mesa_program_resource_index to get index.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
src/mesa/main/uniforms.c

index f4de1df4426ca4236ee58a2b73d145b225d34d2a..5548d1d026fdc6fc7b0dc809f6bb431597cd99cb 100644 (file)
@@ -938,7 +938,6 @@ _mesa_GetUniformBlockIndex(GLuint program,
                           const GLchar *uniformBlockName)
 {
    GET_CURRENT_CONTEXT(ctx);
-   GLuint i;
    struct gl_shader_program *shProg;
 
    if (!ctx->Extensions.ARB_uniform_buffer_object) {
@@ -951,12 +950,13 @@ _mesa_GetUniformBlockIndex(GLuint program,
    if (!shProg)
       return GL_INVALID_INDEX;
 
-   for (i = 0; i < shProg->NumUniformBlocks; i++) {
-      if (!strcmp(shProg->UniformBlocks[i].Name, uniformBlockName))
-        return i;
-   }
+   struct gl_program_resource *res =
+      _mesa_program_resource_find_name(shProg, GL_UNIFORM_BLOCK,
+                                       uniformBlockName);
+   if (!res)
+      return GL_INVALID_INDEX;
 
-   return GL_INVALID_INDEX;
+   return _mesa_program_resource_index(shProg, res);
 }
 
 void GLAPIENTRY