*/
brw_lower_packing_builtins(brw, shader->Stage, shader->ir);
do_mat_op_to_vec(shader->ir);
- lower_instructions(shader->ir,
- DIV_TO_MUL_RCP |
- SUB_TO_ADD_NEG |
- EXP_TO_EXP2 |
- LOG_TO_LOG2 |
- DFREXP_DLDEXP_TO_ARITH);
+
+ unsigned instructions_to_lower = (DIV_TO_MUL_RCP |
+ SUB_TO_ADD_NEG |
+ EXP_TO_EXP2 |
+ LOG_TO_LOG2 |
+ DFREXP_DLDEXP_TO_ARITH);
+ if (brw->gen < 7) {
+ instructions_to_lower |= BIT_COUNT_TO_MATH |
+ EXTRACT_TO_SHIFTS |
+ INSERT_TO_SHIFTS |
+ REVERSE_TO_SHIFTS;
+ }
+
+ lower_instructions(shader->ir, instructions_to_lower);
/* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
* if-statements need to be flattened.
_mesa_override_glsl_version(&ctx->Const);
ctx->Extensions.EXT_shader_integer_mix = ctx->Const.GLSLVersion >= 130;
+ ctx->Extensions.MESA_shader_integer_functions = ctx->Const.GLSLVersion >= 130;
if (brw->gen >= 5) {
ctx->Extensions.ARB_texture_query_levels = ctx->Const.GLSLVersion >= 130;