cf383bcaae466f4b08622c949695fa8458e05f65
[mesa.git] / src / mesa / drivers / dri / i965 / intel_extensions.c
1 /*
2 * Copyright 2003 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "main/version.h"
27
28 #include "brw_context.h"
29 #include "intel_batchbuffer.h"
30
31 /**
32 * Test if we can use MI_LOAD_REGISTER_MEM from an untrusted batchbuffer.
33 *
34 * Some combinations of hardware and kernel versions allow this feature,
35 * while others don't. Instead of trying to enumerate every case, just
36 * try and write a register and see if works.
37 */
38 static bool
39 can_do_pipelined_register_writes(struct brw_context *brw)
40 {
41 /**
42 * gen >= 8 specifically allows these writes. gen <= 6 also
43 * doesn't block them.
44 */
45 if (brw->gen != 7)
46 return true;
47
48 static int result = -1;
49 if (result != -1)
50 return result;
51
52 /* We use SO_WRITE_OFFSET0 since you're supposed to write it (unlike the
53 * statistics registers), and we already reset it to zero before using it.
54 */
55 const int reg = GEN7_SO_WRITE_OFFSET(0);
56 const int expected_value = 0x1337d0d0;
57 const int offset = 100;
58
59 /* The register we picked only exists on Gen7+. */
60 assert(brw->gen == 7);
61
62 uint32_t *data;
63 /* Set a value in a BO to a known quantity. The workaround BO already
64 * exists and doesn't contain anything important, so we may as well use it.
65 */
66 drm_intel_bo_map(brw->workaround_bo, true);
67 data = brw->workaround_bo->virtual;
68 data[offset] = 0xffffffff;
69 drm_intel_bo_unmap(brw->workaround_bo);
70
71 /* Write the register. */
72 BEGIN_BATCH(3);
73 OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
74 OUT_BATCH(reg);
75 OUT_BATCH(expected_value);
76 ADVANCE_BATCH();
77
78 brw_emit_mi_flush(brw);
79
80 /* Save the register's value back to the buffer. */
81 BEGIN_BATCH(3);
82 OUT_BATCH(MI_STORE_REGISTER_MEM | (3 - 2));
83 OUT_BATCH(reg);
84 OUT_RELOC(brw->workaround_bo,
85 I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
86 offset * sizeof(uint32_t));
87 ADVANCE_BATCH();
88
89 intel_batchbuffer_flush(brw);
90
91 /* Check whether the value got written. */
92 drm_intel_bo_map(brw->workaround_bo, false);
93 data = brw->workaround_bo->virtual;
94 bool success = data[offset] == expected_value;
95 drm_intel_bo_unmap(brw->workaround_bo);
96
97 result = success;
98
99 return success;
100 }
101
102 static bool
103 can_write_oacontrol(struct brw_context *brw)
104 {
105 if (brw->gen < 6 || brw->gen >= 8)
106 return false;
107
108 static int result = -1;
109 if (result != -1)
110 return result;
111
112 /* Set "Select Context ID" to a particular address (which is likely not a
113 * context), but leave all counting disabled. This should be harmless.
114 */
115 const int expected_value = 0x31337000;
116 const int offset = 110;
117
118 uint32_t *data;
119 /* Set a value in a BO to a known quantity. The workaround BO already
120 * exists and doesn't contain anything important, so we may as well use it.
121 */
122 drm_intel_bo_map(brw->workaround_bo, true);
123 data = brw->workaround_bo->virtual;
124 data[offset] = 0xffffffff;
125 drm_intel_bo_unmap(brw->workaround_bo);
126
127 /* Write OACONTROL. */
128 BEGIN_BATCH(3);
129 OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
130 OUT_BATCH(OACONTROL);
131 OUT_BATCH(expected_value);
132 ADVANCE_BATCH();
133
134 brw_emit_mi_flush(brw);
135
136 /* Save the register's value back to the buffer. */
137 BEGIN_BATCH(3);
138 OUT_BATCH(MI_STORE_REGISTER_MEM | (3 - 2));
139 OUT_BATCH(OACONTROL);
140 OUT_RELOC(brw->workaround_bo,
141 I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
142 offset * sizeof(uint32_t));
143 ADVANCE_BATCH();
144
145 brw_emit_mi_flush(brw);
146
147 /* Set OACONTROL back to zero (everything off). */
148 BEGIN_BATCH(3);
149 OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
150 OUT_BATCH(OACONTROL);
151 OUT_BATCH(0);
152 ADVANCE_BATCH();
153
154 intel_batchbuffer_flush(brw);
155
156 /* Check whether the value got written. */
157 drm_intel_bo_map(brw->workaround_bo, false);
158 data = brw->workaround_bo->virtual;
159 bool success = data[offset] == expected_value;
160 drm_intel_bo_unmap(brw->workaround_bo);
161
162 result = success;
163
164 return success;
165 }
166
167 /**
168 * Initializes potential list of extensions if ctx == NULL, or actually enables
169 * extensions for a context.
170 */
171 void
172 intelInitExtensions(struct gl_context *ctx)
173 {
174 struct brw_context *brw = brw_context(ctx);
175
176 assert(brw->gen >= 4);
177
178 ctx->Extensions.ARB_arrays_of_arrays = true;
179 ctx->Extensions.ARB_buffer_storage = true;
180 ctx->Extensions.ARB_clear_texture = true;
181 ctx->Extensions.ARB_clip_control = true;
182 ctx->Extensions.ARB_copy_image = true;
183 ctx->Extensions.ARB_depth_buffer_float = true;
184 ctx->Extensions.ARB_depth_clamp = true;
185 ctx->Extensions.ARB_depth_texture = true;
186 ctx->Extensions.ARB_draw_elements_base_vertex = true;
187 ctx->Extensions.ARB_draw_instanced = true;
188 ctx->Extensions.ARB_ES2_compatibility = true;
189 ctx->Extensions.ARB_explicit_attrib_location = true;
190 ctx->Extensions.ARB_explicit_uniform_location = true;
191 ctx->Extensions.ARB_fragment_coord_conventions = true;
192 ctx->Extensions.ARB_fragment_program = true;
193 ctx->Extensions.ARB_fragment_program_shadow = true;
194 ctx->Extensions.ARB_fragment_shader = true;
195 ctx->Extensions.ARB_framebuffer_object = true;
196 ctx->Extensions.ARB_half_float_vertex = true;
197 ctx->Extensions.ARB_instanced_arrays = true;
198 ctx->Extensions.ARB_internalformat_query = true;
199 ctx->Extensions.ARB_internalformat_query2 = true;
200 ctx->Extensions.ARB_map_buffer_range = true;
201 ctx->Extensions.ARB_occlusion_query = true;
202 ctx->Extensions.ARB_occlusion_query2 = true;
203 ctx->Extensions.ARB_pipeline_statistics_query = true;
204 ctx->Extensions.ARB_point_sprite = true;
205 ctx->Extensions.ARB_seamless_cube_map = true;
206 ctx->Extensions.ARB_shader_bit_encoding = true;
207 ctx->Extensions.ARB_shader_draw_parameters = true;
208 ctx->Extensions.ARB_shader_texture_lod = true;
209 ctx->Extensions.ARB_shading_language_packing = true;
210 ctx->Extensions.ARB_shadow = true;
211 ctx->Extensions.ARB_sync = true;
212 ctx->Extensions.ARB_texture_border_clamp = true;
213 ctx->Extensions.ARB_texture_compression_rgtc = true;
214 ctx->Extensions.ARB_texture_cube_map = true;
215 ctx->Extensions.ARB_texture_env_combine = true;
216 ctx->Extensions.ARB_texture_env_crossbar = true;
217 ctx->Extensions.ARB_texture_env_dot3 = true;
218 ctx->Extensions.ARB_texture_float = true;
219 ctx->Extensions.ARB_texture_mirror_clamp_to_edge = true;
220 ctx->Extensions.ARB_texture_non_power_of_two = true;
221 ctx->Extensions.ARB_texture_rg = true;
222 ctx->Extensions.ARB_texture_rgb10_a2ui = true;
223 ctx->Extensions.ARB_vertex_program = true;
224 ctx->Extensions.ARB_vertex_shader = true;
225 ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = true;
226 ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev = true;
227 ctx->Extensions.EXT_blend_color = true;
228 ctx->Extensions.EXT_blend_equation_separate = true;
229 ctx->Extensions.EXT_blend_func_separate = true;
230 ctx->Extensions.EXT_blend_minmax = true;
231 ctx->Extensions.EXT_draw_buffers2 = true;
232 ctx->Extensions.EXT_framebuffer_sRGB = true;
233 ctx->Extensions.EXT_gpu_program_parameters = true;
234 ctx->Extensions.EXT_packed_float = true;
235 ctx->Extensions.EXT_pixel_buffer_object = true;
236 ctx->Extensions.EXT_point_parameters = true;
237 ctx->Extensions.EXT_polygon_offset_clamp = true;
238 ctx->Extensions.EXT_provoking_vertex = true;
239 ctx->Extensions.EXT_stencil_two_side = true;
240 ctx->Extensions.EXT_texture_array = true;
241 ctx->Extensions.EXT_texture_env_dot3 = true;
242 ctx->Extensions.EXT_texture_filter_anisotropic = true;
243 ctx->Extensions.EXT_texture_integer = true;
244 ctx->Extensions.EXT_texture_shared_exponent = true;
245 ctx->Extensions.EXT_texture_snorm = true;
246 ctx->Extensions.EXT_texture_sRGB = true;
247 ctx->Extensions.EXT_texture_sRGB_decode = true;
248 ctx->Extensions.EXT_texture_swizzle = true;
249 ctx->Extensions.EXT_vertex_array_bgra = true;
250 ctx->Extensions.KHR_robustness = true;
251 ctx->Extensions.AMD_seamless_cubemap_per_texture = true;
252 ctx->Extensions.APPLE_object_purgeable = true;
253 ctx->Extensions.ATI_separate_stencil = true;
254 ctx->Extensions.ATI_texture_env_combine3 = true;
255 ctx->Extensions.MESA_pack_invert = true;
256 ctx->Extensions.NV_conditional_render = true;
257 ctx->Extensions.NV_primitive_restart = true;
258 ctx->Extensions.NV_texture_barrier = true;
259 ctx->Extensions.NV_texture_env_combine4 = true;
260 ctx->Extensions.NV_texture_rectangle = true;
261 ctx->Extensions.TDFX_texture_compression_FXT1 = true;
262 ctx->Extensions.OES_compressed_ETC1_RGB8_texture = true;
263 ctx->Extensions.OES_draw_texture = true;
264 ctx->Extensions.OES_EGL_image = true;
265 ctx->Extensions.OES_EGL_image_external = true;
266 ctx->Extensions.OES_standard_derivatives = true;
267 ctx->Extensions.OES_texture_float = true;
268 ctx->Extensions.OES_texture_float_linear = true;
269 ctx->Extensions.OES_texture_half_float = true;
270 ctx->Extensions.OES_texture_half_float_linear = true;
271
272 if (brw->gen >= 8)
273 ctx->Const.GLSLVersion = 430;
274 else if (brw->gen >= 6)
275 ctx->Const.GLSLVersion = 330;
276 else
277 ctx->Const.GLSLVersion = 120;
278 _mesa_override_glsl_version(&ctx->Const);
279
280 ctx->Extensions.EXT_shader_integer_mix = ctx->Const.GLSLVersion >= 130;
281
282 if (brw->gen >= 5) {
283 ctx->Extensions.ARB_texture_query_levels = ctx->Const.GLSLVersion >= 130;
284 ctx->Extensions.ARB_texture_query_lod = true;
285 ctx->Extensions.EXT_timer_query = true;
286
287 if (brw->gen == 5 || can_write_oacontrol(brw)) {
288 ctx->Extensions.AMD_performance_monitor = true;
289 ctx->Extensions.INTEL_performance_query = true;
290 }
291 }
292
293 if (brw->gen >= 6) {
294 ctx->Extensions.ARB_blend_func_extended =
295 !driQueryOptionb(&brw->optionCache, "disable_blend_func_extended");
296 ctx->Extensions.ARB_conditional_render_inverted = true;
297 ctx->Extensions.ARB_cull_distance = true;
298 ctx->Extensions.ARB_draw_buffers_blend = true;
299 ctx->Extensions.ARB_ES3_compatibility = true;
300 ctx->Extensions.ARB_fragment_layer_viewport = true;
301 ctx->Extensions.ARB_sample_shading = true;
302 ctx->Extensions.ARB_shading_language_420pack = true;
303 ctx->Extensions.ARB_texture_buffer_object = true;
304 ctx->Extensions.ARB_texture_buffer_object_rgb32 = true;
305 ctx->Extensions.ARB_texture_buffer_range = true;
306 ctx->Extensions.ARB_texture_cube_map_array = true;
307 ctx->Extensions.ARB_texture_gather = true;
308 ctx->Extensions.ARB_texture_multisample = true;
309 ctx->Extensions.ARB_uniform_buffer_object = true;
310
311 ctx->Extensions.AMD_vertex_shader_layer = true;
312 ctx->Extensions.EXT_framebuffer_multisample = true;
313 ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = true;
314 ctx->Extensions.EXT_transform_feedback = true;
315 ctx->Extensions.OES_depth_texture_cube_map = true;
316 ctx->Extensions.OES_sample_variables = true;
317
318 ctx->Extensions.ARB_timer_query = brw->intelScreen->hw_has_timestamp;
319
320 /* Only enable this in core profile because other parts of Mesa behave
321 * slightly differently when the extension is enabled.
322 */
323 if (ctx->API == API_OPENGL_CORE) {
324 ctx->Extensions.ARB_shader_subroutine = true;
325 ctx->Extensions.ARB_viewport_array = true;
326 ctx->Extensions.AMD_vertex_shader_viewport_index = true;
327 }
328 }
329
330 brw->predicate.supported = false;
331 brw->can_do_pipelined_register_writes =
332 can_do_pipelined_register_writes(brw);
333
334 if (brw->gen >= 7) {
335 ctx->Extensions.ARB_conservative_depth = true;
336 ctx->Extensions.ARB_derivative_control = true;
337 ctx->Extensions.ARB_framebuffer_no_attachments = true;
338 ctx->Extensions.ARB_gpu_shader5 = true;
339 ctx->Extensions.ARB_shader_atomic_counters = true;
340 ctx->Extensions.ARB_shader_clock = true;
341 ctx->Extensions.ARB_shader_image_load_store = true;
342 ctx->Extensions.ARB_shader_image_size = true;
343 ctx->Extensions.ARB_shader_texture_image_samples = true;
344 ctx->Extensions.ARB_tessellation_shader = true;
345 ctx->Extensions.ARB_texture_compression_bptc = true;
346 ctx->Extensions.ARB_texture_view = true;
347 ctx->Extensions.ARB_shader_storage_buffer_object = true;
348 ctx->Extensions.EXT_shader_samples_identical = true;
349 ctx->Extensions.OES_texture_buffer = true;
350
351 if (brw->can_do_pipelined_register_writes) {
352 ctx->Extensions.ARB_draw_indirect = true;
353 ctx->Extensions.ARB_transform_feedback2 = true;
354 ctx->Extensions.ARB_transform_feedback3 = true;
355 ctx->Extensions.ARB_transform_feedback_instanced = true;
356
357 if ((brw->gen >= 8 || brw->intelScreen->cmd_parser_version >= 5) &&
358 ctx->Const.MaxComputeWorkGroupSize[0] >= 1024) {
359 ctx->Extensions.ARB_compute_shader = true;
360 ctx->Extensions.ARB_ES3_1_compatibility = brw->gen >= 8;
361 }
362
363 if (brw->intelScreen->cmd_parser_version >= 2)
364 brw->predicate.supported = true;
365 }
366 }
367
368 if (brw->gen >= 8 || brw->is_haswell || brw->is_baytrail) {
369 ctx->Extensions.ARB_robust_buffer_access_behavior = true;
370 }
371
372 if (brw->intelScreen->has_mi_math_and_lrr) {
373 ctx->Extensions.ARB_query_buffer_object = true;
374 }
375
376 if (brw->gen >= 8 || brw->is_baytrail) {
377 /* For now, we only enable OES_copy_image on platforms that support
378 * ETC2 natively in hardware. We would need more hacks to support it
379 * elsewhere.
380 */
381 ctx->Extensions.OES_copy_image = true;
382 }
383
384 if (brw->gen >= 8) {
385 ctx->Extensions.ARB_shader_precision = true;
386 ctx->Extensions.ARB_stencil_texturing = true;
387 ctx->Extensions.ARB_texture_stencil8 = true;
388 ctx->Extensions.ARB_gpu_shader_fp64 = true;
389 ctx->Extensions.ARB_vertex_attrib_64bit = true;
390 ctx->Extensions.OES_shader_io_blocks = true;
391 }
392
393 if (brw->gen >= 9) {
394 ctx->Extensions.KHR_texture_compression_astc_ldr = true;
395 ctx->Extensions.KHR_texture_compression_astc_sliced_3d = true;
396 ctx->Extensions.ARB_shader_stencil_export = true;
397 }
398
399 if (ctx->API == API_OPENGL_CORE)
400 ctx->Extensions.ARB_base_instance = true;
401 if (ctx->API != API_OPENGL_CORE)
402 ctx->Extensions.ARB_color_buffer_float = true;
403
404 if (ctx->Mesa_DXTn || driQueryOptionb(&brw->optionCache, "force_s3tc_enable"))
405 ctx->Extensions.EXT_texture_compression_s3tc = true;
406
407 ctx->Extensions.ANGLE_texture_compression_dxt = true;
408 }