struct v3d_rasterizer_state {
struct pipe_rasterizer_state base;
- /* VC5_CONFIGURATION_BITS */
- uint8_t config_bits[3];
-
float point_size;
/**
enum v3d_ez_state ez_state;
- /** Uniforms for stencil state.
- *
- * Index 0 is either the front config, or the front-and-back config.
- * Index 1 is the back config if doing separate back stencil.
- * Index 2 is the writemask config if it's not a common mask value.
- */
- uint32_t stencil_uniforms[3];
-
uint8_t stencil_front[6];
uint8_t stencil_back[6];
};