v3d: Remove unused QUNIFORM_STENCIL left over from vc4.
authorEric Anholt <eric@anholt.net>
Fri, 8 Jun 2018 15:32:34 +0000 (08:32 -0700)
committerEric Anholt <eric@anholt.net>
Thu, 14 Jun 2018 23:52:25 +0000 (16:52 -0700)
src/broadcom/compiler/v3d_compiler.h
src/gallium/drivers/v3d/v3d_uniforms.c

index 4dba23c067e9340ff4daea388bfe2dc2a6400873..4eeda23f5de1237c9a76b3153746ef86db06cf35 100644 (file)
@@ -244,8 +244,6 @@ enum quniform_contents {
 
         QUNIFORM_TEXTURE_BORDER_COLOR,
 
-        QUNIFORM_STENCIL,
-
         QUNIFORM_ALPHA_REF,
         QUNIFORM_SAMPLE_MASK,
 
index ad46c691218f157c4851143dfa690c13c2e16b75..6f0ef9155353a4adb095556b67c8a91bac47f6d3 100644 (file)
@@ -348,14 +348,6 @@ v3d_write_uniforms(struct v3d_context *v3d, struct v3d_compiled_shader *shader,
                                                         uinfo->data[i]));
                         break;
 
-                case QUNIFORM_STENCIL:
-                        cl_aligned_u32(&uniforms,
-                                       v3d->zsa->stencil_uniforms[uinfo->data[i]] |
-                                       (uinfo->data[i] <= 1 ?
-                                        (v3d->stencil_ref.ref_value[uinfo->data[i]] << 8) :
-                                        0));
-                        break;
-
                 case QUNIFORM_ALPHA_REF:
                         cl_aligned_f(&uniforms,
                                      v3d->zsa->base.alpha.ref_value);
@@ -469,7 +461,6 @@ v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader)
                         dirty |= VC5_DIRTY_FRAGTEX | VC5_DIRTY_VERTTEX;
                         break;
 
-                case QUNIFORM_STENCIL:
                 case QUNIFORM_ALPHA_REF:
                         dirty |= VC5_DIRTY_ZSA;
                         break;