struct r600_bytecode_output output;
struct r600_bytecode_cf *cf_jump, *cf_pop,
*last_exp_pos = NULL, *last_exp_param = NULL;
- int i, next_clip_pos = 62, next_param = 0;
+ int i, next_clip_pos = 61, next_param = 0;
cshader = calloc(1, sizeof(struct r600_pipe_shader));
if (!cshader)
case TGSI_SEMANTIC_PSIZE:
output.array_base = 61;
+ if (next_clip_pos == 61)
+ next_clip_pos = 62;
output.type = V_SQ_CF_ALLOC_EXPORT_WORD0_SQ_EXPORT_POS;
output.swizzle_y = 7;
output.swizzle_z = 7;
output.swizzle_w = 7;
+ ctx.shader->vs_out_misc_write = 1;
+ ctx.shader->vs_out_point_size = 1;
break;
case TGSI_SEMANTIC_LAYER:
output.array_base = 61;
+ if (next_clip_pos == 61)
+ next_clip_pos = 62;
output.type = V_SQ_CF_ALLOC_EXPORT_WORD0_SQ_EXPORT_POS;
output.swizzle_x = 7;
output.swizzle_y = 7;
output.swizzle_z = 0;
output.swizzle_w = 7;
+ ctx.shader->vs_out_misc_write = 1;
+ ctx.shader->vs_out_layer = 1;
break;
case TGSI_SEMANTIC_CLIPDIST:
/* spi_sid is 0 for clipdistance outputs that were generated
if (unlikely(rctx->geometry_shader.shader != rctx->gs_shader->current)) {
update_shader_atom(ctx, &rctx->geometry_shader, rctx->gs_shader->current);
update_shader_atom(ctx, &rctx->vertex_shader, rctx->gs_shader->current->gs_copy_shader);
+ /* Update clip misc state. */
+ if (rctx->gs_shader->current->gs_copy_shader->pa_cl_vs_out_cntl != rctx->clip_misc_state.pa_cl_vs_out_cntl ||
+ rctx->gs_shader->current->gs_copy_shader->shader.clip_dist_write != rctx->clip_misc_state.clip_dist_write) {
+ rctx->clip_misc_state.pa_cl_vs_out_cntl = rctx->gs_shader->current->gs_copy_shader->pa_cl_vs_out_cntl;
+ rctx->clip_misc_state.clip_dist_write = rctx->gs_shader->current->gs_copy_shader->shader.clip_dist_write;
+ rctx->clip_misc_state.atom.dirty = true;
+ }
}
r600_shader_select(ctx, rctx->vs_shader, &vs_dirty);