void vc4_draw_init(struct pipe_context *pctx);
void vc4_state_init(struct pipe_context *pctx);
void vc4_program_init(struct pipe_context *pctx);
+void vc4_program_fini(struct pipe_context *pctx);
void vc4_query_init(struct pipe_context *pctx);
void vc4_simulator_init(struct vc4_screen *screen);
int vc4_simulator_flush(struct vc4_context *vc4,
vc4->vs_cache = _mesa_hash_table_create(pctx, vs_cache_hash,
vs_cache_compare);
}
+
+void
+vc4_program_fini(struct pipe_context *pctx)
+{
+ struct vc4_context *vc4 = vc4_context(pctx);
+
+ struct hash_entry *entry;
+ hash_table_foreach(vc4->fs_cache, entry) {
+ struct vc4_compiled_shader *shader = entry->data;
+ vc4_bo_unreference(&shader->bo);
+ ralloc_free(shader);
+ _mesa_hash_table_remove(vc4->fs_cache, entry);
+ }
+
+ hash_table_foreach(vc4->vs_cache, entry) {
+ struct vc4_compiled_shader *shader = entry->data;
+ vc4_bo_unreference(&shader->bo);
+ ralloc_free(shader);
+ _mesa_hash_table_remove(vc4->vs_cache, entry);
+ }
+}