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broadcom/vc5: Start using nir_opt_move_load_ubo().
author
Eric Anholt
<eric@anholt.net>
Wed, 28 Mar 2018 18:19:35 +0000
(11:19 -0700)
committer
Eric Anholt
<eric@anholt.net>
Thu, 29 Mar 2018 00:48:41 +0000
(17:48 -0700)
In the absence of a general NIR or VIR-level scheduler, this at least
avoids spilling in
GTF-GLES3.gtf.GL3Tests.uniform_buffer_object.uniform_buffer_object_storage_layouts
src/broadcom/compiler/nir_to_vir.c
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diff --git
a/src/broadcom/compiler/nir_to_vir.c
b/src/broadcom/compiler/nir_to_vir.c
index 893dfa160aa1216c372ef5356d0d38bd500545aa..51710001784a8d8ddc750beecc5550a2ef079e50 100644
(file)
--- a/
src/broadcom/compiler/nir_to_vir.c
+++ b/
src/broadcom/compiler/nir_to_vir.c
@@
-1202,6
+1202,8
@@
v3d_optimize_nir(struct nir_shader *s)
NIR_PASS(progress, s, nir_opt_constant_folding);
NIR_PASS(progress, s, nir_opt_undef);
} while (progress);
+
+ NIR_PASS(progress, s, nir_opt_move_load_ubo);
}
static int