2 * Copyright © 2016 Broadcom
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "util/u_format.h"
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
28 #include "util/ralloc.h"
29 #include "util/hash_table.h"
30 #include "compiler/nir/nir.h"
31 #include "compiler/nir/nir_builder.h"
32 #include "common/v3d_device_info.h"
33 #include "v3d_compiler.h"
36 ntq_emit_cf_list(struct v3d_compile
*c
, struct exec_list
*list
);
39 resize_qreg_array(struct v3d_compile
*c
,
44 if (*size
>= decl_size
)
47 uint32_t old_size
= *size
;
48 *size
= MAX2(*size
* 2, decl_size
);
49 *regs
= reralloc(c
, *regs
, struct qreg
, *size
);
51 fprintf(stderr
, "Malloc failure\n");
55 for (uint32_t i
= old_size
; i
< *size
; i
++)
56 (*regs
)[i
] = c
->undef
;
60 vir_emit_thrsw(struct v3d_compile
*c
)
65 /* Always thread switch after each texture operation for now.
67 * We could do better by batching a bunch of texture fetches up and
68 * then doing one thread switch and collecting all their results
71 c
->last_thrsw
= vir_NOP(c
);
72 c
->last_thrsw
->qpu
.sig
.thrsw
= true;
73 c
->last_thrsw_at_top_level
= (c
->execute
.file
== QFILE_NULL
);
77 vir_SFU(struct v3d_compile
*c
, int waddr
, struct qreg src
)
79 vir_FMOV_dest(c
, vir_reg(QFILE_MAGIC
, waddr
), src
);
80 return vir_FMOV(c
, vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_R4
));
84 indirect_uniform_load(struct v3d_compile
*c
, nir_intrinsic_instr
*intr
)
86 struct qreg indirect_offset
= ntq_get_src(c
, intr
->src
[0], 0);
87 uint32_t offset
= nir_intrinsic_base(intr
);
88 struct v3d_ubo_range
*range
= NULL
;
91 for (i
= 0; i
< c
->num_ubo_ranges
; i
++) {
92 range
= &c
->ubo_ranges
[i
];
93 if (offset
>= range
->src_offset
&&
94 offset
< range
->src_offset
+ range
->size
) {
98 /* The driver-location-based offset always has to be within a declared
101 assert(i
!= c
->num_ubo_ranges
);
102 if (!c
->ubo_range_used
[i
]) {
103 c
->ubo_range_used
[i
] = true;
104 range
->dst_offset
= c
->next_ubo_dst_offset
;
105 c
->next_ubo_dst_offset
+= range
->size
;
108 offset
-= range
->src_offset
;
110 if (range
->dst_offset
+ offset
!= 0) {
111 indirect_offset
= vir_ADD(c
, indirect_offset
,
112 vir_uniform_ui(c
, range
->dst_offset
+
116 /* Adjust for where we stored the TGSI register base. */
118 vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_TMUA
),
119 vir_uniform(c
, QUNIFORM_UBO_ADDR
, 0),
127 ntq_init_ssa_def(struct v3d_compile
*c
, nir_ssa_def
*def
)
129 struct qreg
*qregs
= ralloc_array(c
->def_ht
, struct qreg
,
130 def
->num_components
);
131 _mesa_hash_table_insert(c
->def_ht
, def
, qregs
);
136 * This function is responsible for getting VIR results into the associated
137 * storage for a NIR instruction.
139 * If it's a NIR SSA def, then we just set the associated hash table entry to
142 * If it's a NIR reg, then we need to update the existing qreg assigned to the
143 * NIR destination with the incoming value. To do that without introducing
144 * new MOVs, we require that the incoming qreg either be a uniform, or be
145 * SSA-defined by the previous VIR instruction in the block and rewritable by
146 * this function. That lets us sneak ahead and insert the SF flag beforehand
147 * (knowing that the previous instruction doesn't depend on flags) and rewrite
148 * its destination to be the NIR reg's destination
151 ntq_store_dest(struct v3d_compile
*c
, nir_dest
*dest
, int chan
,
154 struct qinst
*last_inst
= NULL
;
155 if (!list_empty(&c
->cur_block
->instructions
))
156 last_inst
= (struct qinst
*)c
->cur_block
->instructions
.prev
;
158 assert(result
.file
== QFILE_UNIF
||
159 (result
.file
== QFILE_TEMP
&&
160 last_inst
&& last_inst
== c
->defs
[result
.index
]));
163 assert(chan
< dest
->ssa
.num_components
);
166 struct hash_entry
*entry
=
167 _mesa_hash_table_search(c
->def_ht
, &dest
->ssa
);
172 qregs
= ntq_init_ssa_def(c
, &dest
->ssa
);
174 qregs
[chan
] = result
;
176 nir_register
*reg
= dest
->reg
.reg
;
177 assert(dest
->reg
.base_offset
== 0);
178 assert(reg
->num_array_elems
== 0);
179 struct hash_entry
*entry
=
180 _mesa_hash_table_search(c
->def_ht
, reg
);
181 struct qreg
*qregs
= entry
->data
;
183 /* Insert a MOV if the source wasn't an SSA def in the
184 * previous instruction.
186 if (result
.file
== QFILE_UNIF
) {
187 result
= vir_MOV(c
, result
);
188 last_inst
= c
->defs
[result
.index
];
191 /* We know they're both temps, so just rewrite index. */
192 c
->defs
[last_inst
->dst
.index
] = NULL
;
193 last_inst
->dst
.index
= qregs
[chan
].index
;
195 /* If we're in control flow, then make this update of the reg
196 * conditional on the execution mask.
198 if (c
->execute
.file
!= QFILE_NULL
) {
199 last_inst
->dst
.index
= qregs
[chan
].index
;
201 /* Set the flags to the current exec mask.
203 c
->cursor
= vir_before_inst(last_inst
);
204 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
205 c
->cursor
= vir_after_inst(last_inst
);
207 vir_set_cond(last_inst
, V3D_QPU_COND_IFA
);
208 last_inst
->cond_is_exec_mask
= true;
214 ntq_get_src(struct v3d_compile
*c
, nir_src src
, int i
)
216 struct hash_entry
*entry
;
218 entry
= _mesa_hash_table_search(c
->def_ht
, src
.ssa
);
219 assert(i
< src
.ssa
->num_components
);
221 nir_register
*reg
= src
.reg
.reg
;
222 entry
= _mesa_hash_table_search(c
->def_ht
, reg
);
223 assert(reg
->num_array_elems
== 0);
224 assert(src
.reg
.base_offset
== 0);
225 assert(i
< reg
->num_components
);
228 struct qreg
*qregs
= entry
->data
;
233 ntq_get_alu_src(struct v3d_compile
*c
, nir_alu_instr
*instr
,
236 assert(util_is_power_of_two(instr
->dest
.write_mask
));
237 unsigned chan
= ffs(instr
->dest
.write_mask
) - 1;
238 struct qreg r
= ntq_get_src(c
, instr
->src
[src
].src
,
239 instr
->src
[src
].swizzle
[chan
]);
241 assert(!instr
->src
[src
].abs
);
242 assert(!instr
->src
[src
].negate
);
247 static inline struct qreg
248 vir_SAT(struct v3d_compile
*c
, struct qreg val
)
251 vir_FMIN(c
, val
, vir_uniform_f(c
, 1.0)),
252 vir_uniform_f(c
, 0.0));
256 ntq_minify(struct v3d_compile
*c
, struct qreg size
, struct qreg level
)
258 return vir_MAX(c
, vir_SHR(c
, size
, level
), vir_uniform_ui(c
, 1));
262 ntq_emit_txs(struct v3d_compile
*c
, nir_tex_instr
*instr
)
264 unsigned unit
= instr
->texture_index
;
265 int lod_index
= nir_tex_instr_src_index(instr
, nir_tex_src_lod
);
266 int dest_size
= nir_tex_instr_dest_size(instr
);
268 struct qreg lod
= c
->undef
;
270 lod
= ntq_get_src(c
, instr
->src
[lod_index
].src
, 0);
272 for (int i
= 0; i
< dest_size
; i
++) {
274 enum quniform_contents contents
;
276 if (instr
->is_array
&& i
== dest_size
- 1)
277 contents
= QUNIFORM_TEXTURE_ARRAY_SIZE
;
279 contents
= QUNIFORM_TEXTURE_WIDTH
+ i
;
281 struct qreg size
= vir_uniform(c
, contents
, unit
);
283 switch (instr
->sampler_dim
) {
284 case GLSL_SAMPLER_DIM_1D
:
285 case GLSL_SAMPLER_DIM_2D
:
286 case GLSL_SAMPLER_DIM_3D
:
287 case GLSL_SAMPLER_DIM_CUBE
:
288 /* Don't minify the array size. */
289 if (!(instr
->is_array
&& i
== dest_size
- 1)) {
290 size
= ntq_minify(c
, size
, lod
);
294 case GLSL_SAMPLER_DIM_RECT
:
295 /* There's no LOD field for rects */
299 unreachable("Bad sampler type");
302 ntq_store_dest(c
, &instr
->dest
, i
, size
);
307 ntq_emit_tex(struct v3d_compile
*c
, nir_tex_instr
*instr
)
309 unsigned unit
= instr
->texture_index
;
311 /* Since each texture sampling op requires uploading uniforms to
312 * reference the texture, there's no HW support for texture size and
313 * you just upload uniforms containing the size.
316 case nir_texop_query_levels
:
317 ntq_store_dest(c
, &instr
->dest
, 0,
318 vir_uniform(c
, QUNIFORM_TEXTURE_LEVELS
, unit
));
321 ntq_emit_txs(c
, instr
);
327 if (c
->devinfo
->ver
>= 40)
328 v3d40_vir_emit_tex(c
, instr
);
330 v3d33_vir_emit_tex(c
, instr
);
334 ntq_fsincos(struct v3d_compile
*c
, struct qreg src
, bool is_cos
)
336 struct qreg input
= vir_FMUL(c
, src
, vir_uniform_f(c
, 1.0f
/ M_PI
));
338 input
= vir_FADD(c
, input
, vir_uniform_f(c
, 0.5));
340 struct qreg periods
= vir_FROUND(c
, input
);
341 struct qreg sin_output
= vir_SFU(c
, V3D_QPU_WADDR_SIN
,
342 vir_FSUB(c
, input
, periods
));
343 return vir_XOR(c
, sin_output
, vir_SHL(c
,
344 vir_FTOIN(c
, periods
),
345 vir_uniform_ui(c
, -1)));
349 ntq_fsign(struct v3d_compile
*c
, struct qreg src
)
351 struct qreg t
= vir_get_temp(c
);
353 vir_MOV_dest(c
, t
, vir_uniform_f(c
, 0.0));
354 vir_PF(c
, vir_FMOV(c
, src
), V3D_QPU_PF_PUSHZ
);
355 vir_MOV_cond(c
, V3D_QPU_COND_IFNA
, t
, vir_uniform_f(c
, 1.0));
356 vir_PF(c
, vir_FMOV(c
, src
), V3D_QPU_PF_PUSHN
);
357 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, t
, vir_uniform_f(c
, -1.0));
358 return vir_MOV(c
, t
);
362 ntq_isign(struct v3d_compile
*c
, struct qreg src
)
364 struct qreg t
= vir_get_temp(c
);
366 vir_MOV_dest(c
, t
, vir_uniform_ui(c
, 0));
367 vir_PF(c
, vir_MOV(c
, src
), V3D_QPU_PF_PUSHZ
);
368 vir_MOV_cond(c
, V3D_QPU_COND_IFNA
, t
, vir_uniform_ui(c
, 1));
369 vir_PF(c
, vir_MOV(c
, src
), V3D_QPU_PF_PUSHN
);
370 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, t
, vir_uniform_ui(c
, -1));
371 return vir_MOV(c
, t
);
375 emit_fragcoord_input(struct v3d_compile
*c
, int attr
)
377 c
->inputs
[attr
* 4 + 0] = vir_FXCD(c
);
378 c
->inputs
[attr
* 4 + 1] = vir_FYCD(c
);
379 c
->inputs
[attr
* 4 + 2] = c
->payload_z
;
380 c
->inputs
[attr
* 4 + 3] = vir_SFU(c
, V3D_QPU_WADDR_RECIP
,
385 emit_fragment_varying(struct v3d_compile
*c
, nir_variable
*var
,
388 struct qreg r3
= vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_R3
);
389 struct qreg r5
= vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_R5
);
392 if (c
->devinfo
->ver
>= 41) {
393 struct qinst
*ldvary
= vir_add_inst(V3D_QPU_A_NOP
, c
->undef
,
395 ldvary
->qpu
.sig
.ldvary
= true;
396 vary
= vir_emit_def(c
, ldvary
);
398 vir_NOP(c
)->qpu
.sig
.ldvary
= true;
402 /* For gl_PointCoord input or distance along a line, we'll be called
403 * with no nir_variable, and we don't count toward VPM size so we
404 * don't track an input slot.
407 return vir_FADD(c
, vir_FMUL(c
, vary
, c
->payload_w
), r5
);
410 int i
= c
->num_inputs
++;
411 c
->input_slots
[i
] = v3d_slot_from_slot_and_component(var
->data
.location
,
414 switch (var
->data
.interpolation
) {
415 case INTERP_MODE_NONE
:
416 /* If a gl_FrontColor or gl_BackColor input has no interp
417 * qualifier, then if we're using glShadeModel(GL_FLAT) it
418 * needs to be flat shaded.
420 switch (var
->data
.location
) {
421 case VARYING_SLOT_COL0
:
422 case VARYING_SLOT_COL1
:
423 case VARYING_SLOT_BFC0
:
424 case VARYING_SLOT_BFC1
:
425 if (c
->fs_key
->shade_model_flat
) {
426 BITSET_SET(c
->flat_shade_flags
, i
);
427 vir_MOV_dest(c
, c
->undef
, vary
);
428 return vir_MOV(c
, r5
);
430 return vir_FADD(c
, vir_FMUL(c
, vary
,
437 case INTERP_MODE_SMOOTH
:
438 if (var
->data
.centroid
) {
439 return vir_FADD(c
, vir_FMUL(c
, vary
,
440 c
->payload_w_centroid
), r5
);
442 return vir_FADD(c
, vir_FMUL(c
, vary
, c
->payload_w
), r5
);
444 case INTERP_MODE_NOPERSPECTIVE
:
445 /* C appears after the mov from the varying.
446 XXX: improve ldvary setup.
448 return vir_FADD(c
, vir_MOV(c
, vary
), r5
);
449 case INTERP_MODE_FLAT
:
450 BITSET_SET(c
->flat_shade_flags
, i
);
451 vir_MOV_dest(c
, c
->undef
, vary
);
452 return vir_MOV(c
, r5
);
454 unreachable("Bad interp mode");
459 emit_fragment_input(struct v3d_compile
*c
, int attr
, nir_variable
*var
)
461 for (int i
= 0; i
< glsl_get_vector_elements(var
->type
); i
++) {
462 int chan
= var
->data
.location_frac
+ i
;
463 c
->inputs
[attr
* 4 + chan
] =
464 emit_fragment_varying(c
, var
, chan
);
469 add_output(struct v3d_compile
*c
,
470 uint32_t decl_offset
,
474 uint32_t old_array_size
= c
->outputs_array_size
;
475 resize_qreg_array(c
, &c
->outputs
, &c
->outputs_array_size
,
478 if (old_array_size
!= c
->outputs_array_size
) {
479 c
->output_slots
= reralloc(c
,
481 struct v3d_varying_slot
,
482 c
->outputs_array_size
);
485 c
->output_slots
[decl_offset
] =
486 v3d_slot_from_slot_and_component(slot
, swizzle
);
490 declare_uniform_range(struct v3d_compile
*c
, uint32_t start
, uint32_t size
)
492 unsigned array_id
= c
->num_ubo_ranges
++;
493 if (array_id
>= c
->ubo_ranges_array_size
) {
494 c
->ubo_ranges_array_size
= MAX2(c
->ubo_ranges_array_size
* 2,
496 c
->ubo_ranges
= reralloc(c
, c
->ubo_ranges
,
497 struct v3d_ubo_range
,
498 c
->ubo_ranges_array_size
);
499 c
->ubo_range_used
= reralloc(c
, c
->ubo_range_used
,
501 c
->ubo_ranges_array_size
);
504 c
->ubo_ranges
[array_id
].dst_offset
= 0;
505 c
->ubo_ranges
[array_id
].src_offset
= start
;
506 c
->ubo_ranges
[array_id
].size
= size
;
507 c
->ubo_range_used
[array_id
] = false;
511 * If compare_instr is a valid comparison instruction, emits the
512 * compare_instr's comparison and returns the sel_instr's return value based
513 * on the compare_instr's result.
516 ntq_emit_comparison(struct v3d_compile
*c
, struct qreg
*dest
,
517 nir_alu_instr
*compare_instr
,
518 nir_alu_instr
*sel_instr
)
520 struct qreg src0
= ntq_get_alu_src(c
, compare_instr
, 0);
522 if (nir_op_infos
[compare_instr
->op
].num_inputs
> 1)
523 src1
= ntq_get_alu_src(c
, compare_instr
, 1);
524 bool cond_invert
= false;
526 switch (compare_instr
->op
) {
529 vir_PF(c
, vir_FCMP(c
, src0
, src1
), V3D_QPU_PF_PUSHZ
);
532 vir_PF(c
, vir_XOR(c
, src0
, src1
), V3D_QPU_PF_PUSHZ
);
537 vir_PF(c
, vir_FCMP(c
, src0
, src1
), V3D_QPU_PF_PUSHZ
);
541 vir_PF(c
, vir_XOR(c
, src0
, src1
), V3D_QPU_PF_PUSHZ
);
547 vir_PF(c
, vir_FCMP(c
, src1
, src0
), V3D_QPU_PF_PUSHC
);
550 vir_PF(c
, vir_MIN(c
, src1
, src0
), V3D_QPU_PF_PUSHC
);
554 vir_PF(c
, vir_SUB(c
, src0
, src1
), V3D_QPU_PF_PUSHC
);
560 vir_PF(c
, vir_FCMP(c
, src0
, src1
), V3D_QPU_PF_PUSHN
);
563 vir_PF(c
, vir_MIN(c
, src1
, src0
), V3D_QPU_PF_PUSHC
);
566 vir_PF(c
, vir_SUB(c
, src0
, src1
), V3D_QPU_PF_PUSHC
);
573 enum v3d_qpu_cond cond
= (cond_invert
?
577 switch (sel_instr
->op
) {
582 *dest
= vir_SEL(c
, cond
,
583 vir_uniform_f(c
, 1.0), vir_uniform_f(c
, 0.0));
587 *dest
= vir_SEL(c
, cond
,
588 ntq_get_alu_src(c
, sel_instr
, 1),
589 ntq_get_alu_src(c
, sel_instr
, 2));
593 *dest
= vir_SEL(c
, cond
,
594 vir_uniform_ui(c
, ~0), vir_uniform_ui(c
, 0));
598 /* Make the temporary for nir_store_dest(). */
599 *dest
= vir_MOV(c
, *dest
);
605 * Attempts to fold a comparison generating a boolean result into the
606 * condition code for selecting between two values, instead of comparing the
607 * boolean result against 0 to generate the condition code.
609 static struct qreg
ntq_emit_bcsel(struct v3d_compile
*c
, nir_alu_instr
*instr
,
612 if (!instr
->src
[0].src
.is_ssa
)
614 if (instr
->src
[0].src
.ssa
->parent_instr
->type
!= nir_instr_type_alu
)
616 nir_alu_instr
*compare
=
617 nir_instr_as_alu(instr
->src
[0].src
.ssa
->parent_instr
);
622 if (ntq_emit_comparison(c
, &dest
, compare
, instr
))
626 vir_PF(c
, src
[0], V3D_QPU_PF_PUSHZ
);
627 return vir_MOV(c
, vir_SEL(c
, V3D_QPU_COND_IFNA
, src
[1], src
[2]));
632 ntq_emit_alu(struct v3d_compile
*c
, nir_alu_instr
*instr
)
634 /* This should always be lowered to ALU operations for V3D. */
635 assert(!instr
->dest
.saturate
);
637 /* Vectors are special in that they have non-scalarized writemasks,
638 * and just take the first swizzle channel for each argument in order
639 * into each writemask channel.
641 if (instr
->op
== nir_op_vec2
||
642 instr
->op
== nir_op_vec3
||
643 instr
->op
== nir_op_vec4
) {
645 for (int i
= 0; i
< nir_op_infos
[instr
->op
].num_inputs
; i
++)
646 srcs
[i
] = ntq_get_src(c
, instr
->src
[i
].src
,
647 instr
->src
[i
].swizzle
[0]);
648 for (int i
= 0; i
< nir_op_infos
[instr
->op
].num_inputs
; i
++)
649 ntq_store_dest(c
, &instr
->dest
.dest
, i
,
650 vir_MOV(c
, srcs
[i
]));
654 /* General case: We can just grab the one used channel per src. */
655 struct qreg src
[nir_op_infos
[instr
->op
].num_inputs
];
656 for (int i
= 0; i
< nir_op_infos
[instr
->op
].num_inputs
; i
++) {
657 src
[i
] = ntq_get_alu_src(c
, instr
, i
);
665 result
= vir_MOV(c
, src
[0]);
669 result
= vir_XOR(c
, src
[0], vir_uniform_ui(c
, 1 << 31));
672 result
= vir_NEG(c
, src
[0]);
676 result
= vir_FMUL(c
, src
[0], src
[1]);
679 result
= vir_FADD(c
, src
[0], src
[1]);
682 result
= vir_FSUB(c
, src
[0], src
[1]);
685 result
= vir_FMIN(c
, src
[0], src
[1]);
688 result
= vir_FMAX(c
, src
[0], src
[1]);
692 result
= vir_FTOIZ(c
, src
[0]);
695 result
= vir_FTOUZ(c
, src
[0]);
698 result
= vir_ITOF(c
, src
[0]);
701 result
= vir_UTOF(c
, src
[0]);
704 result
= vir_AND(c
, src
[0], vir_uniform_f(c
, 1.0));
707 result
= vir_AND(c
, src
[0], vir_uniform_ui(c
, 1));
711 vir_PF(c
, src
[0], V3D_QPU_PF_PUSHZ
);
712 result
= vir_MOV(c
, vir_SEL(c
, V3D_QPU_COND_IFNA
,
713 vir_uniform_ui(c
, ~0),
714 vir_uniform_ui(c
, 0)));
718 result
= vir_ADD(c
, src
[0], src
[1]);
721 result
= vir_SHR(c
, src
[0], src
[1]);
724 result
= vir_SUB(c
, src
[0], src
[1]);
727 result
= vir_ASR(c
, src
[0], src
[1]);
730 result
= vir_SHL(c
, src
[0], src
[1]);
733 result
= vir_MIN(c
, src
[0], src
[1]);
736 result
= vir_UMIN(c
, src
[0], src
[1]);
739 result
= vir_MAX(c
, src
[0], src
[1]);
742 result
= vir_UMAX(c
, src
[0], src
[1]);
745 result
= vir_AND(c
, src
[0], src
[1]);
748 result
= vir_OR(c
, src
[0], src
[1]);
751 result
= vir_XOR(c
, src
[0], src
[1]);
754 result
= vir_NOT(c
, src
[0]);
758 result
= vir_UMUL(c
, src
[0], src
[1]);
775 if (!ntq_emit_comparison(c
, &result
, instr
, instr
)) {
776 fprintf(stderr
, "Bad comparison instruction\n");
781 result
= ntq_emit_bcsel(c
, instr
, src
);
784 vir_PF(c
, src
[0], V3D_QPU_PF_PUSHZ
);
785 result
= vir_MOV(c
, vir_SEL(c
, V3D_QPU_COND_IFNA
,
790 result
= vir_SFU(c
, V3D_QPU_WADDR_RECIP
, src
[0]);
793 result
= vir_SFU(c
, V3D_QPU_WADDR_RSQRT
, src
[0]);
796 result
= vir_SFU(c
, V3D_QPU_WADDR_EXP
, src
[0]);
799 result
= vir_SFU(c
, V3D_QPU_WADDR_LOG
, src
[0]);
803 result
= vir_FCEIL(c
, src
[0]);
806 result
= vir_FFLOOR(c
, src
[0]);
808 case nir_op_fround_even
:
809 result
= vir_FROUND(c
, src
[0]);
812 result
= vir_FTRUNC(c
, src
[0]);
815 result
= vir_FSUB(c
, src
[0], vir_FFLOOR(c
, src
[0]));
819 result
= ntq_fsincos(c
, src
[0], false);
822 result
= ntq_fsincos(c
, src
[0], true);
826 result
= ntq_fsign(c
, src
[0]);
829 result
= ntq_isign(c
, src
[0]);
833 result
= vir_FMOV(c
, src
[0]);
834 vir_set_unpack(c
->defs
[result
.index
], 0, V3D_QPU_UNPACK_ABS
);
839 result
= vir_MAX(c
, src
[0],
840 vir_SUB(c
, vir_uniform_ui(c
, 0), src
[0]));
844 case nir_op_fddx_coarse
:
845 case nir_op_fddx_fine
:
846 result
= vir_FDX(c
, src
[0]);
850 case nir_op_fddy_coarse
:
851 case nir_op_fddy_fine
:
852 result
= vir_FDY(c
, src
[0]);
856 fprintf(stderr
, "unknown NIR ALU inst: ");
857 nir_print_instr(&instr
->instr
, stderr
);
858 fprintf(stderr
, "\n");
862 /* We have a scalar result, so the instruction should only have a
863 * single channel written to.
865 assert(util_is_power_of_two(instr
->dest
.write_mask
));
866 ntq_store_dest(c
, &instr
->dest
.dest
,
867 ffs(instr
->dest
.write_mask
) - 1, result
);
870 /* Each TLB read/write setup (a render target or depth buffer) takes an 8-bit
871 * specifier. They come from a register that's preloaded with 0xffffffff
872 * (0xff gets you normal vec4 f16 RT0 writes), and when one is neaded the low
873 * 8 bits are shifted off the bottom and 0xff shifted in from the top.
875 #define TLB_TYPE_F16_COLOR (3 << 6)
876 #define TLB_TYPE_I32_COLOR (1 << 6)
877 #define TLB_TYPE_F32_COLOR (0 << 6)
878 #define TLB_RENDER_TARGET_SHIFT 3 /* Reversed! 7 = RT 0, 0 = RT 7. */
879 #define TLB_SAMPLE_MODE_PER_SAMPLE (0 << 2)
880 #define TLB_SAMPLE_MODE_PER_PIXEL (1 << 2)
881 #define TLB_F16_SWAP_HI_LO (1 << 1)
882 #define TLB_VEC_SIZE_4_F16 (1 << 0)
883 #define TLB_VEC_SIZE_2_F16 (0 << 0)
884 #define TLB_VEC_SIZE_MINUS_1_SHIFT 0
886 /* Triggers Z/Stencil testing, used when the shader state's "FS modifies Z"
889 #define TLB_TYPE_DEPTH ((2 << 6) | (0 << 4))
890 #define TLB_DEPTH_TYPE_INVARIANT (0 << 2) /* Unmodified sideband input used */
891 #define TLB_DEPTH_TYPE_PER_PIXEL (1 << 2) /* QPU result used */
893 /* Stencil is a single 32-bit write. */
894 #define TLB_TYPE_STENCIL_ALPHA ((2 << 6) | (1 << 4))
897 emit_frag_end(struct v3d_compile
*c
)
900 if (c->output_sample_mask_index != -1) {
901 vir_MS_MASK(c, c->outputs[c->output_sample_mask_index]);
905 bool has_any_tlb_color_write
= false;
906 for (int rt
= 0; rt
< c
->fs_key
->nr_cbufs
; rt
++) {
907 if (c
->output_color_var
[rt
])
908 has_any_tlb_color_write
= true;
911 if (c
->output_position_index
!= -1) {
912 struct qinst
*inst
= vir_MOV_dest(c
,
913 vir_reg(QFILE_TLBU
, 0),
914 c
->outputs
[c
->output_position_index
]);
916 inst
->src
[vir_get_implicit_uniform_src(inst
)] =
919 TLB_DEPTH_TYPE_PER_PIXEL
|
921 } else if (c
->s
->info
.fs
.uses_discard
|| !has_any_tlb_color_write
) {
922 /* Emit passthrough Z if it needed to be delayed until shader
923 * end due to potential discards.
925 * Since (single-threaded) fragment shaders always need a TLB
926 * write, emit passthrouh Z if we didn't have any color
927 * buffers and flag us as potentially discarding, so that we
928 * can use Z as the TLB write.
930 c
->s
->info
.fs
.uses_discard
= true;
932 struct qinst
*inst
= vir_MOV_dest(c
,
933 vir_reg(QFILE_TLBU
, 0),
934 vir_reg(QFILE_NULL
, 0));
936 inst
->src
[vir_get_implicit_uniform_src(inst
)] =
939 TLB_DEPTH_TYPE_INVARIANT
|
943 /* XXX: Performance improvement: Merge Z write and color writes TLB
947 for (int rt
= 0; rt
< c
->fs_key
->nr_cbufs
; rt
++) {
948 if (!c
->output_color_var
[rt
])
951 nir_variable
*var
= c
->output_color_var
[rt
];
952 struct qreg
*color
= &c
->outputs
[var
->data
.driver_location
* 4];
953 int num_components
= glsl_get_vector_elements(var
->type
);
954 uint32_t conf
= 0xffffff00;
957 conf
|= TLB_SAMPLE_MODE_PER_PIXEL
;
958 conf
|= (7 - rt
) << TLB_RENDER_TARGET_SHIFT
;
960 assert(num_components
!= 0);
961 switch (glsl_get_base_type(var
->type
)) {
964 /* The F32 vs I32 distinction was dropped in 4.2. */
965 if (c
->devinfo
->ver
< 42)
966 conf
|= TLB_TYPE_I32_COLOR
;
968 conf
|= TLB_TYPE_F32_COLOR
;
969 conf
|= ((num_components
- 1) <<
970 TLB_VEC_SIZE_MINUS_1_SHIFT
);
972 inst
= vir_MOV_dest(c
, vir_reg(QFILE_TLBU
, 0), color
[0]);
973 inst
->src
[vir_get_implicit_uniform_src(inst
)] =
974 vir_uniform_ui(c
, conf
);
976 for (int i
= 1; i
< num_components
; i
++) {
977 inst
= vir_MOV_dest(c
, vir_reg(QFILE_TLB
, 0),
983 struct qreg r
= color
[0];
984 struct qreg g
= color
[1];
985 struct qreg b
= color
[2];
986 struct qreg a
= color
[3];
988 if (c
->fs_key
->f32_color_rb
) {
989 conf
|= TLB_TYPE_F32_COLOR
;
990 conf
|= ((num_components
- 1) <<
991 TLB_VEC_SIZE_MINUS_1_SHIFT
);
993 conf
|= TLB_TYPE_F16_COLOR
;
994 conf
|= TLB_F16_SWAP_HI_LO
;
995 if (num_components
>= 3)
996 conf
|= TLB_VEC_SIZE_4_F16
;
998 conf
|= TLB_VEC_SIZE_2_F16
;
1001 if (c
->fs_key
->swap_color_rb
& (1 << rt
)) {
1006 if (c
->fs_key
->f32_color_rb
& (1 << rt
)) {
1007 inst
= vir_MOV_dest(c
, vir_reg(QFILE_TLBU
, 0), color
[0]);
1008 inst
->src
[vir_get_implicit_uniform_src(inst
)] =
1009 vir_uniform_ui(c
, conf
);
1011 for (int i
= 1; i
< num_components
; i
++) {
1012 inst
= vir_MOV_dest(c
, vir_reg(QFILE_TLB
, 0),
1016 inst
= vir_VFPACK_dest(c
, vir_reg(QFILE_TLB
, 0), r
, g
);
1018 inst
->dst
.file
= QFILE_TLBU
;
1019 inst
->src
[vir_get_implicit_uniform_src(inst
)] =
1020 vir_uniform_ui(c
, conf
);
1023 if (num_components
>= 3)
1024 inst
= vir_VFPACK_dest(c
, vir_reg(QFILE_TLB
, 0), b
, a
);
1033 vir_VPM_WRITE(struct v3d_compile
*c
, struct qreg val
, uint32_t *vpm_index
)
1035 if (c
->devinfo
->ver
>= 40) {
1036 vir_STVPMV(c
, vir_uniform_ui(c
, *vpm_index
), val
);
1037 *vpm_index
= *vpm_index
+ 1;
1039 vir_MOV_dest(c
, vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_VPM
), val
);
1042 c
->num_vpm_writes
++;
1046 emit_scaled_viewport_write(struct v3d_compile
*c
, struct qreg rcp_w
,
1047 uint32_t *vpm_index
)
1049 for (int i
= 0; i
< 2; i
++) {
1050 struct qreg coord
= c
->outputs
[c
->output_position_index
+ i
];
1051 coord
= vir_FMUL(c
, coord
,
1052 vir_uniform(c
, QUNIFORM_VIEWPORT_X_SCALE
+ i
,
1054 coord
= vir_FMUL(c
, coord
, rcp_w
);
1055 vir_VPM_WRITE(c
, vir_FTOIN(c
, coord
), vpm_index
);
1061 emit_zs_write(struct v3d_compile
*c
, struct qreg rcp_w
, uint32_t *vpm_index
)
1063 struct qreg zscale
= vir_uniform(c
, QUNIFORM_VIEWPORT_Z_SCALE
, 0);
1064 struct qreg zoffset
= vir_uniform(c
, QUNIFORM_VIEWPORT_Z_OFFSET
, 0);
1066 struct qreg z
= c
->outputs
[c
->output_position_index
+ 2];
1067 z
= vir_FMUL(c
, z
, zscale
);
1068 z
= vir_FMUL(c
, z
, rcp_w
);
1069 z
= vir_FADD(c
, z
, zoffset
);
1070 vir_VPM_WRITE(c
, z
, vpm_index
);
1074 emit_rcp_wc_write(struct v3d_compile
*c
, struct qreg rcp_w
, uint32_t *vpm_index
)
1076 vir_VPM_WRITE(c
, rcp_w
, vpm_index
);
1080 emit_point_size_write(struct v3d_compile
*c
, uint32_t *vpm_index
)
1082 struct qreg point_size
;
1084 if (c
->output_point_size_index
!= -1)
1085 point_size
= c
->outputs
[c
->output_point_size_index
];
1087 point_size
= vir_uniform_f(c
, 1.0);
1089 /* Workaround: HW-2726 PTB does not handle zero-size points (BCM2835,
1092 point_size
= vir_FMAX(c
, point_size
, vir_uniform_f(c
, .125));
1094 vir_VPM_WRITE(c
, point_size
, vpm_index
);
1098 emit_vpm_write_setup(struct v3d_compile
*c
)
1100 if (c
->devinfo
->ver
>= 40)
1103 v3d33_vir_vpm_write_setup(c
);
1107 * Sets up c->outputs[c->output_position_index] for the vertex shader
1108 * epilogue, if an output vertex position wasn't specified in the user's
1109 * shader. This may be the case for transform feedback with rasterizer
1113 setup_default_position(struct v3d_compile
*c
)
1115 if (c
->output_position_index
!= -1)
1118 c
->output_position_index
= c
->outputs_array_size
;
1119 for (int i
= 0; i
< 4; i
++) {
1121 c
->output_position_index
+ i
,
1122 VARYING_SLOT_POS
, i
);
1127 emit_vert_end(struct v3d_compile
*c
)
1129 setup_default_position(c
);
1131 uint32_t vpm_index
= 0;
1132 struct qreg rcp_w
= vir_SFU(c
, V3D_QPU_WADDR_RECIP
,
1133 c
->outputs
[c
->output_position_index
+ 3]);
1135 emit_vpm_write_setup(c
);
1137 if (c
->vs_key
->is_coord
) {
1138 for (int i
= 0; i
< 4; i
++)
1139 vir_VPM_WRITE(c
, c
->outputs
[c
->output_position_index
+ i
],
1141 emit_scaled_viewport_write(c
, rcp_w
, &vpm_index
);
1142 if (c
->vs_key
->per_vertex_point_size
) {
1143 emit_point_size_write(c
, &vpm_index
);
1144 /* emit_rcp_wc_write(c, rcp_w); */
1146 /* XXX: Z-only rendering */
1148 emit_zs_write(c
, rcp_w
, &vpm_index
);
1150 emit_scaled_viewport_write(c
, rcp_w
, &vpm_index
);
1151 emit_zs_write(c
, rcp_w
, &vpm_index
);
1152 emit_rcp_wc_write(c
, rcp_w
, &vpm_index
);
1153 if (c
->vs_key
->per_vertex_point_size
)
1154 emit_point_size_write(c
, &vpm_index
);
1157 for (int i
= 0; i
< c
->vs_key
->num_fs_inputs
; i
++) {
1158 struct v3d_varying_slot input
= c
->vs_key
->fs_inputs
[i
];
1161 for (j
= 0; j
< c
->num_outputs
; j
++) {
1162 struct v3d_varying_slot output
= c
->output_slots
[j
];
1164 if (!memcmp(&input
, &output
, sizeof(input
))) {
1165 vir_VPM_WRITE(c
, c
->outputs
[j
],
1170 /* Emit padding if we didn't find a declared VS output for
1173 if (j
== c
->num_outputs
)
1174 vir_VPM_WRITE(c
, vir_uniform_f(c
, 0.0),
1178 /* GFXH-1684: VPM writes need to be complete by the end of the shader.
1180 if (c
->devinfo
->ver
>= 40 && c
->devinfo
->ver
<= 42)
1185 v3d_optimize_nir(struct nir_shader
*s
)
1192 NIR_PASS_V(s
, nir_lower_vars_to_ssa
);
1193 NIR_PASS(progress
, s
, nir_lower_alu_to_scalar
);
1194 NIR_PASS(progress
, s
, nir_lower_phis_to_scalar
);
1195 NIR_PASS(progress
, s
, nir_copy_prop
);
1196 NIR_PASS(progress
, s
, nir_opt_remove_phis
);
1197 NIR_PASS(progress
, s
, nir_opt_dce
);
1198 NIR_PASS(progress
, s
, nir_opt_dead_cf
);
1199 NIR_PASS(progress
, s
, nir_opt_cse
);
1200 NIR_PASS(progress
, s
, nir_opt_peephole_select
, 8);
1201 NIR_PASS(progress
, s
, nir_opt_algebraic
);
1202 NIR_PASS(progress
, s
, nir_opt_constant_folding
);
1203 NIR_PASS(progress
, s
, nir_opt_undef
);
1208 driver_location_compare(const void *in_a
, const void *in_b
)
1210 const nir_variable
*const *a
= in_a
;
1211 const nir_variable
*const *b
= in_b
;
1213 return (*a
)->data
.driver_location
- (*b
)->data
.driver_location
;
1217 ntq_emit_vpm_read(struct v3d_compile
*c
,
1218 uint32_t *num_components_queued
,
1219 uint32_t *remaining
,
1222 struct qreg vpm
= vir_reg(QFILE_VPM
, vpm_index
);
1224 if (c
->devinfo
->ver
>= 40 ) {
1225 return vir_LDVPMV_IN(c
,
1227 (*num_components_queued
)++));
1230 if (*num_components_queued
!= 0) {
1231 (*num_components_queued
)--;
1233 return vir_MOV(c
, vpm
);
1236 uint32_t num_components
= MIN2(*remaining
, 32);
1238 v3d33_vir_vpm_read_setup(c
, num_components
);
1240 *num_components_queued
= num_components
- 1;
1241 *remaining
-= num_components
;
1244 return vir_MOV(c
, vpm
);
1248 ntq_setup_inputs(struct v3d_compile
*c
)
1250 unsigned num_entries
= 0;
1251 unsigned num_components
= 0;
1252 nir_foreach_variable(var
, &c
->s
->inputs
) {
1254 num_components
+= glsl_get_components(var
->type
);
1257 nir_variable
*vars
[num_entries
];
1260 nir_foreach_variable(var
, &c
->s
->inputs
)
1263 /* Sort the variables so that we emit the input setup in
1264 * driver_location order. This is required for VPM reads, whose data
1265 * is fetched into the VPM in driver_location (TGSI register index)
1268 qsort(&vars
, num_entries
, sizeof(*vars
), driver_location_compare
);
1270 uint32_t vpm_components_queued
= 0;
1271 if (c
->s
->info
.stage
== MESA_SHADER_VERTEX
) {
1272 bool uses_iid
= c
->s
->info
.system_values_read
&
1273 (1ull << SYSTEM_VALUE_INSTANCE_ID
);
1274 bool uses_vid
= c
->s
->info
.system_values_read
&
1275 (1ull << SYSTEM_VALUE_VERTEX_ID
);
1277 num_components
+= uses_iid
;
1278 num_components
+= uses_vid
;
1281 c
->iid
= ntq_emit_vpm_read(c
, &vpm_components_queued
,
1282 &num_components
, ~0);
1286 c
->vid
= ntq_emit_vpm_read(c
, &vpm_components_queued
,
1287 &num_components
, ~0);
1291 for (unsigned i
= 0; i
< num_entries
; i
++) {
1292 nir_variable
*var
= vars
[i
];
1293 unsigned array_len
= MAX2(glsl_get_length(var
->type
), 1);
1294 unsigned loc
= var
->data
.driver_location
;
1296 assert(array_len
== 1);
1298 resize_qreg_array(c
, &c
->inputs
, &c
->inputs_array_size
,
1301 if (c
->s
->info
.stage
== MESA_SHADER_FRAGMENT
) {
1302 if (var
->data
.location
== VARYING_SLOT_POS
) {
1303 emit_fragcoord_input(c
, loc
);
1304 } else if (var
->data
.location
== VARYING_SLOT_PNTC
||
1305 (var
->data
.location
>= VARYING_SLOT_VAR0
&&
1306 (c
->fs_key
->point_sprite_mask
&
1307 (1 << (var
->data
.location
-
1308 VARYING_SLOT_VAR0
))))) {
1309 c
->inputs
[loc
* 4 + 0] = c
->point_x
;
1310 c
->inputs
[loc
* 4 + 1] = c
->point_y
;
1312 emit_fragment_input(c
, loc
, var
);
1315 int var_components
= glsl_get_components(var
->type
);
1317 for (int i
= 0; i
< var_components
; i
++) {
1318 c
->inputs
[loc
* 4 + i
] =
1319 ntq_emit_vpm_read(c
,
1320 &vpm_components_queued
,
1325 c
->vattr_sizes
[loc
] = var_components
;
1329 if (c
->s
->info
.stage
== MESA_SHADER_VERTEX
) {
1330 if (c
->devinfo
->ver
>= 40) {
1331 assert(vpm_components_queued
== num_components
);
1333 assert(vpm_components_queued
== 0);
1334 assert(num_components
== 0);
1340 ntq_setup_outputs(struct v3d_compile
*c
)
1342 nir_foreach_variable(var
, &c
->s
->outputs
) {
1343 unsigned array_len
= MAX2(glsl_get_length(var
->type
), 1);
1344 unsigned loc
= var
->data
.driver_location
* 4;
1346 assert(array_len
== 1);
1349 for (int i
= 0; i
< glsl_get_vector_elements(var
->type
); i
++) {
1350 add_output(c
, loc
+ var
->data
.location_frac
+ i
,
1352 var
->data
.location_frac
+ i
);
1355 if (c
->s
->info
.stage
== MESA_SHADER_FRAGMENT
) {
1356 switch (var
->data
.location
) {
1357 case FRAG_RESULT_COLOR
:
1358 c
->output_color_var
[0] = var
;
1359 c
->output_color_var
[1] = var
;
1360 c
->output_color_var
[2] = var
;
1361 c
->output_color_var
[3] = var
;
1363 case FRAG_RESULT_DATA0
:
1364 case FRAG_RESULT_DATA1
:
1365 case FRAG_RESULT_DATA2
:
1366 case FRAG_RESULT_DATA3
:
1367 c
->output_color_var
[var
->data
.location
-
1368 FRAG_RESULT_DATA0
] = var
;
1370 case FRAG_RESULT_DEPTH
:
1371 c
->output_position_index
= loc
;
1373 case FRAG_RESULT_SAMPLE_MASK
:
1374 c
->output_sample_mask_index
= loc
;
1378 switch (var
->data
.location
) {
1379 case VARYING_SLOT_POS
:
1380 c
->output_position_index
= loc
;
1382 case VARYING_SLOT_PSIZ
:
1383 c
->output_point_size_index
= loc
;
1391 ntq_setup_uniforms(struct v3d_compile
*c
)
1393 nir_foreach_variable(var
, &c
->s
->uniforms
) {
1394 uint32_t vec4_count
= glsl_count_attribute_slots(var
->type
,
1396 unsigned vec4_size
= 4 * sizeof(float);
1398 declare_uniform_range(c
, var
->data
.driver_location
* vec4_size
,
1399 vec4_count
* vec4_size
);
1405 * Sets up the mapping from nir_register to struct qreg *.
1407 * Each nir_register gets a struct qreg per 32-bit component being stored.
1410 ntq_setup_registers(struct v3d_compile
*c
, struct exec_list
*list
)
1412 foreach_list_typed(nir_register
, nir_reg
, node
, list
) {
1413 unsigned array_len
= MAX2(nir_reg
->num_array_elems
, 1);
1414 struct qreg
*qregs
= ralloc_array(c
->def_ht
, struct qreg
,
1416 nir_reg
->num_components
);
1418 _mesa_hash_table_insert(c
->def_ht
, nir_reg
, qregs
);
1420 for (int i
= 0; i
< array_len
* nir_reg
->num_components
; i
++)
1421 qregs
[i
] = vir_get_temp(c
);
1426 ntq_emit_load_const(struct v3d_compile
*c
, nir_load_const_instr
*instr
)
1428 struct qreg
*qregs
= ntq_init_ssa_def(c
, &instr
->def
);
1429 for (int i
= 0; i
< instr
->def
.num_components
; i
++)
1430 qregs
[i
] = vir_uniform_ui(c
, instr
->value
.u32
[i
]);
1432 _mesa_hash_table_insert(c
->def_ht
, &instr
->def
, qregs
);
1436 ntq_emit_ssa_undef(struct v3d_compile
*c
, nir_ssa_undef_instr
*instr
)
1438 struct qreg
*qregs
= ntq_init_ssa_def(c
, &instr
->def
);
1440 /* VIR needs there to be *some* value, so pick 0 (same as for
1441 * ntq_setup_registers().
1443 for (int i
= 0; i
< instr
->def
.num_components
; i
++)
1444 qregs
[i
] = vir_uniform_ui(c
, 0);
1448 ntq_emit_intrinsic(struct v3d_compile
*c
, nir_intrinsic_instr
*instr
)
1450 nir_const_value
*const_offset
;
1453 switch (instr
->intrinsic
) {
1454 case nir_intrinsic_load_uniform
:
1455 assert(instr
->num_components
== 1);
1456 const_offset
= nir_src_as_const_value(instr
->src
[0]);
1458 offset
= nir_intrinsic_base(instr
) + const_offset
->u32
[0];
1459 assert(offset
% 4 == 0);
1460 /* We need dwords */
1461 offset
= offset
/ 4;
1462 ntq_store_dest(c
, &instr
->dest
, 0,
1463 vir_uniform(c
, QUNIFORM_UNIFORM
,
1466 ntq_store_dest(c
, &instr
->dest
, 0,
1467 indirect_uniform_load(c
, instr
));
1471 case nir_intrinsic_load_ubo
:
1472 for (int i
= 0; i
< instr
->num_components
; i
++) {
1473 int ubo
= nir_src_as_const_value(instr
->src
[0])->u32
[0];
1475 /* Adjust for where we stored the TGSI register base. */
1477 vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_TMUA
),
1478 vir_uniform(c
, QUNIFORM_UBO_ADDR
, 1 + ubo
),
1480 ntq_get_src(c
, instr
->src
[1], 0),
1481 vir_uniform_ui(c
, i
* 4)));
1485 ntq_store_dest(c
, &instr
->dest
, i
, vir_LDTMU(c
));
1489 const_offset
= nir_src_as_const_value(instr
->src
[0]);
1491 offset
= nir_intrinsic_base(instr
) + const_offset
->u32
[0];
1492 assert(offset
% 4 == 0);
1493 /* We need dwords */
1494 offset
= offset
/ 4;
1495 ntq_store_dest(c
, &instr
->dest
, 0,
1496 vir_uniform(c
, QUNIFORM_UNIFORM
,
1499 ntq_store_dest(c
, &instr
->dest
, 0,
1500 indirect_uniform_load(c
, instr
));
1504 case nir_intrinsic_load_user_clip_plane
:
1505 for (int i
= 0; i
< instr
->num_components
; i
++) {
1506 ntq_store_dest(c
, &instr
->dest
, i
,
1507 vir_uniform(c
, QUNIFORM_USER_CLIP_PLANE
,
1508 nir_intrinsic_ucp_id(instr
) *
1513 case nir_intrinsic_load_alpha_ref_float
:
1514 ntq_store_dest(c
, &instr
->dest
, 0,
1515 vir_uniform(c
, QUNIFORM_ALPHA_REF
, 0));
1518 case nir_intrinsic_load_sample_mask_in
:
1519 ntq_store_dest(c
, &instr
->dest
, 0,
1520 vir_uniform(c
, QUNIFORM_SAMPLE_MASK
, 0));
1523 case nir_intrinsic_load_front_face
:
1524 /* The register contains 0 (front) or 1 (back), and we need to
1525 * turn it into a NIR bool where true means front.
1527 ntq_store_dest(c
, &instr
->dest
, 0,
1529 vir_uniform_ui(c
, -1),
1533 case nir_intrinsic_load_instance_id
:
1534 ntq_store_dest(c
, &instr
->dest
, 0, vir_MOV(c
, c
->iid
));
1537 case nir_intrinsic_load_vertex_id
:
1538 ntq_store_dest(c
, &instr
->dest
, 0, vir_MOV(c
, c
->vid
));
1541 case nir_intrinsic_load_input
:
1542 const_offset
= nir_src_as_const_value(instr
->src
[0]);
1543 assert(const_offset
&& "v3d doesn't support indirect inputs");
1544 for (int i
= 0; i
< instr
->num_components
; i
++) {
1545 offset
= nir_intrinsic_base(instr
) + const_offset
->u32
[0];
1546 int comp
= nir_intrinsic_component(instr
) + i
;
1547 ntq_store_dest(c
, &instr
->dest
, i
,
1548 vir_MOV(c
, c
->inputs
[offset
* 4 + comp
]));
1552 case nir_intrinsic_store_output
:
1553 const_offset
= nir_src_as_const_value(instr
->src
[1]);
1554 assert(const_offset
&& "v3d doesn't support indirect outputs");
1555 offset
= ((nir_intrinsic_base(instr
) +
1556 const_offset
->u32
[0]) * 4 +
1557 nir_intrinsic_component(instr
));
1559 for (int i
= 0; i
< instr
->num_components
; i
++) {
1560 c
->outputs
[offset
+ i
] =
1561 vir_MOV(c
, ntq_get_src(c
, instr
->src
[0], i
));
1563 c
->num_outputs
= MAX2(c
->num_outputs
,
1564 offset
+ instr
->num_components
);
1567 case nir_intrinsic_discard
:
1568 if (c
->execute
.file
!= QFILE_NULL
) {
1569 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
1570 vir_set_cond(vir_SETMSF_dest(c
, vir_reg(QFILE_NULL
, 0),
1571 vir_uniform_ui(c
, 0)),
1574 vir_SETMSF_dest(c
, vir_reg(QFILE_NULL
, 0),
1575 vir_uniform_ui(c
, 0));
1579 case nir_intrinsic_discard_if
: {
1580 /* true (~0) if we're discarding */
1581 struct qreg cond
= ntq_get_src(c
, instr
->src
[0], 0);
1583 if (c
->execute
.file
!= QFILE_NULL
) {
1584 /* execute == 0 means the channel is active. Invert
1585 * the condition so that we can use zero as "executing
1588 vir_PF(c
, vir_OR(c
, c
->execute
, vir_NOT(c
, cond
)),
1590 vir_set_cond(vir_SETMSF_dest(c
, vir_reg(QFILE_NULL
, 0),
1591 vir_uniform_ui(c
, 0)),
1594 vir_PF(c
, cond
, V3D_QPU_PF_PUSHZ
);
1595 vir_set_cond(vir_SETMSF_dest(c
, vir_reg(QFILE_NULL
, 0),
1596 vir_uniform_ui(c
, 0)),
1604 fprintf(stderr
, "Unknown intrinsic: ");
1605 nir_print_instr(&instr
->instr
, stderr
);
1606 fprintf(stderr
, "\n");
1611 /* Clears (activates) the execute flags for any channels whose jump target
1612 * matches this block.
1615 ntq_activate_execute_for_block(struct v3d_compile
*c
)
1617 vir_PF(c
, vir_XOR(c
, c
->execute
, vir_uniform_ui(c
, c
->cur_block
->index
)),
1620 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, c
->execute
, vir_uniform_ui(c
, 0));
1624 ntq_emit_if(struct v3d_compile
*c
, nir_if
*if_stmt
)
1626 nir_block
*nir_else_block
= nir_if_first_else_block(if_stmt
);
1627 bool empty_else_block
=
1628 (nir_else_block
== nir_if_last_else_block(if_stmt
) &&
1629 exec_list_is_empty(&nir_else_block
->instr_list
));
1631 struct qblock
*then_block
= vir_new_block(c
);
1632 struct qblock
*after_block
= vir_new_block(c
);
1633 struct qblock
*else_block
;
1634 if (empty_else_block
)
1635 else_block
= after_block
;
1637 else_block
= vir_new_block(c
);
1639 bool was_top_level
= false;
1640 if (c
->execute
.file
== QFILE_NULL
) {
1641 c
->execute
= vir_MOV(c
, vir_uniform_ui(c
, 0));
1642 was_top_level
= true;
1645 /* Set A for executing (execute == 0) and jumping (if->condition ==
1646 * 0) channels, and then update execute flags for those to point to
1651 ntq_get_src(c
, if_stmt
->condition
, 0)),
1653 vir_MOV_cond(c
, V3D_QPU_COND_IFA
,
1655 vir_uniform_ui(c
, else_block
->index
));
1657 /* Jump to ELSE if nothing is active for THEN, otherwise fall
1660 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
1661 vir_BRANCH(c
, V3D_QPU_BRANCH_COND_ALLNA
);
1662 vir_link_blocks(c
->cur_block
, else_block
);
1663 vir_link_blocks(c
->cur_block
, then_block
);
1665 /* Process the THEN block. */
1666 vir_set_emit_block(c
, then_block
);
1667 ntq_emit_cf_list(c
, &if_stmt
->then_list
);
1669 if (!empty_else_block
) {
1670 /* Handle the end of the THEN block. First, all currently
1671 * active channels update their execute flags to point to
1674 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
1675 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, c
->execute
,
1676 vir_uniform_ui(c
, after_block
->index
));
1678 /* If everything points at ENDIF, then jump there immediately. */
1679 vir_PF(c
, vir_XOR(c
, c
->execute
,
1680 vir_uniform_ui(c
, after_block
->index
)),
1682 vir_BRANCH(c
, V3D_QPU_BRANCH_COND_ALLA
);
1683 vir_link_blocks(c
->cur_block
, after_block
);
1684 vir_link_blocks(c
->cur_block
, else_block
);
1686 vir_set_emit_block(c
, else_block
);
1687 ntq_activate_execute_for_block(c
);
1688 ntq_emit_cf_list(c
, &if_stmt
->else_list
);
1691 vir_link_blocks(c
->cur_block
, after_block
);
1693 vir_set_emit_block(c
, after_block
);
1695 c
->execute
= c
->undef
;
1697 ntq_activate_execute_for_block(c
);
1701 ntq_emit_jump(struct v3d_compile
*c
, nir_jump_instr
*jump
)
1703 switch (jump
->type
) {
1704 case nir_jump_break
:
1705 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
1706 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, c
->execute
,
1707 vir_uniform_ui(c
, c
->loop_break_block
->index
));
1710 case nir_jump_continue
:
1711 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
1712 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, c
->execute
,
1713 vir_uniform_ui(c
, c
->loop_cont_block
->index
));
1716 case nir_jump_return
:
1717 unreachable("All returns shouold be lowered\n");
1722 ntq_emit_instr(struct v3d_compile
*c
, nir_instr
*instr
)
1724 switch (instr
->type
) {
1725 case nir_instr_type_alu
:
1726 ntq_emit_alu(c
, nir_instr_as_alu(instr
));
1729 case nir_instr_type_intrinsic
:
1730 ntq_emit_intrinsic(c
, nir_instr_as_intrinsic(instr
));
1733 case nir_instr_type_load_const
:
1734 ntq_emit_load_const(c
, nir_instr_as_load_const(instr
));
1737 case nir_instr_type_ssa_undef
:
1738 ntq_emit_ssa_undef(c
, nir_instr_as_ssa_undef(instr
));
1741 case nir_instr_type_tex
:
1742 ntq_emit_tex(c
, nir_instr_as_tex(instr
));
1745 case nir_instr_type_jump
:
1746 ntq_emit_jump(c
, nir_instr_as_jump(instr
));
1750 fprintf(stderr
, "Unknown NIR instr type: ");
1751 nir_print_instr(instr
, stderr
);
1752 fprintf(stderr
, "\n");
1758 ntq_emit_block(struct v3d_compile
*c
, nir_block
*block
)
1760 nir_foreach_instr(instr
, block
) {
1761 ntq_emit_instr(c
, instr
);
1765 static void ntq_emit_cf_list(struct v3d_compile
*c
, struct exec_list
*list
);
1768 ntq_emit_loop(struct v3d_compile
*c
, nir_loop
*loop
)
1770 bool was_top_level
= false;
1771 if (c
->execute
.file
== QFILE_NULL
) {
1772 c
->execute
= vir_MOV(c
, vir_uniform_ui(c
, 0));
1773 was_top_level
= true;
1776 struct qblock
*save_loop_cont_block
= c
->loop_cont_block
;
1777 struct qblock
*save_loop_break_block
= c
->loop_break_block
;
1779 c
->loop_cont_block
= vir_new_block(c
);
1780 c
->loop_break_block
= vir_new_block(c
);
1782 vir_link_blocks(c
->cur_block
, c
->loop_cont_block
);
1783 vir_set_emit_block(c
, c
->loop_cont_block
);
1784 ntq_activate_execute_for_block(c
);
1786 ntq_emit_cf_list(c
, &loop
->body
);
1788 /* Re-enable any previous continues now, so our ANYA check below
1791 * XXX: Use the .ORZ flags update, instead.
1793 vir_PF(c
, vir_XOR(c
,
1795 vir_uniform_ui(c
, c
->loop_cont_block
->index
)),
1797 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, c
->execute
, vir_uniform_ui(c
, 0));
1799 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
1801 struct qinst
*branch
= vir_BRANCH(c
, V3D_QPU_BRANCH_COND_ANYA
);
1802 /* Pixels that were not dispatched or have been discarded should not
1803 * contribute to looping again.
1805 branch
->qpu
.branch
.msfign
= V3D_QPU_MSFIGN_P
;
1806 vir_link_blocks(c
->cur_block
, c
->loop_cont_block
);
1807 vir_link_blocks(c
->cur_block
, c
->loop_break_block
);
1809 vir_set_emit_block(c
, c
->loop_break_block
);
1811 c
->execute
= c
->undef
;
1813 ntq_activate_execute_for_block(c
);
1815 c
->loop_break_block
= save_loop_break_block
;
1816 c
->loop_cont_block
= save_loop_cont_block
;
1820 ntq_emit_function(struct v3d_compile
*c
, nir_function_impl
*func
)
1822 fprintf(stderr
, "FUNCTIONS not handled.\n");
1827 ntq_emit_cf_list(struct v3d_compile
*c
, struct exec_list
*list
)
1829 foreach_list_typed(nir_cf_node
, node
, node
, list
) {
1830 switch (node
->type
) {
1831 case nir_cf_node_block
:
1832 ntq_emit_block(c
, nir_cf_node_as_block(node
));
1835 case nir_cf_node_if
:
1836 ntq_emit_if(c
, nir_cf_node_as_if(node
));
1839 case nir_cf_node_loop
:
1840 ntq_emit_loop(c
, nir_cf_node_as_loop(node
));
1843 case nir_cf_node_function
:
1844 ntq_emit_function(c
, nir_cf_node_as_function(node
));
1848 fprintf(stderr
, "Unknown NIR node type\n");
1855 ntq_emit_impl(struct v3d_compile
*c
, nir_function_impl
*impl
)
1857 ntq_setup_registers(c
, &impl
->registers
);
1858 ntq_emit_cf_list(c
, &impl
->body
);
1862 nir_to_vir(struct v3d_compile
*c
)
1864 if (c
->s
->info
.stage
== MESA_SHADER_FRAGMENT
) {
1865 c
->payload_w
= vir_MOV(c
, vir_reg(QFILE_REG
, 0));
1866 c
->payload_w_centroid
= vir_MOV(c
, vir_reg(QFILE_REG
, 1));
1867 c
->payload_z
= vir_MOV(c
, vir_reg(QFILE_REG
, 2));
1869 if (c
->fs_key
->is_points
) {
1870 c
->point_x
= emit_fragment_varying(c
, NULL
, 0);
1871 c
->point_y
= emit_fragment_varying(c
, NULL
, 0);
1872 } else if (c
->fs_key
->is_lines
) {
1873 c
->line_x
= emit_fragment_varying(c
, NULL
, 0);
1877 ntq_setup_inputs(c
);
1878 ntq_setup_outputs(c
);
1879 ntq_setup_uniforms(c
);
1880 ntq_setup_registers(c
, &c
->s
->registers
);
1882 /* Find the main function and emit the body. */
1883 nir_foreach_function(function
, c
->s
) {
1884 assert(strcmp(function
->name
, "main") == 0);
1885 assert(function
->impl
);
1886 ntq_emit_impl(c
, function
->impl
);
1890 const nir_shader_compiler_options v3d_nir_options
= {
1891 .lower_all_io_to_temps
= true,
1892 .lower_extract_byte
= true,
1893 .lower_extract_word
= true,
1894 .lower_bitfield_insert
= true,
1895 .lower_bitfield_extract
= true,
1896 .lower_pack_unorm_2x16
= true,
1897 .lower_pack_snorm_2x16
= true,
1898 .lower_pack_unorm_4x8
= true,
1899 .lower_pack_snorm_4x8
= true,
1900 .lower_unpack_unorm_4x8
= true,
1901 .lower_unpack_snorm_4x8
= true,
1904 .lower_flrp32
= true,
1907 .lower_fsqrt
= true,
1908 .lower_ldexp
= true,
1909 .native_integers
= true,
1915 count_nir_instrs(nir_shader
*nir
)
1918 nir_foreach_function(function
, nir
) {
1919 if (!function
->impl
)
1921 nir_foreach_block(block
, function
->impl
) {
1922 nir_foreach_instr(instr
, block
)
1931 * When demoting a shader down to single-threaded, removes the THRSW
1932 * instructions (one will still be inserted at v3d_vir_to_qpu() for the
1936 vir_remove_thrsw(struct v3d_compile
*c
)
1938 vir_for_each_block(block
, c
) {
1939 vir_for_each_inst_safe(inst
, block
) {
1940 if (inst
->qpu
.sig
.thrsw
)
1941 vir_remove_instruction(c
, inst
);
1945 c
->last_thrsw
= NULL
;
1949 vir_emit_last_thrsw(struct v3d_compile
*c
)
1951 /* On V3D before 4.1, we need a TMU op to be outstanding when thread
1952 * switching, so disable threads if we didn't do any TMU ops (each of
1953 * which would have emitted a THRSW).
1955 if (!c
->last_thrsw_at_top_level
&& c
->devinfo
->ver
< 41) {
1958 vir_remove_thrsw(c
);
1962 /* If we're threaded and the last THRSW was in conditional code, then
1963 * we need to emit another one so that we can flag it as the last
1966 if (c
->last_thrsw
&& !c
->last_thrsw_at_top_level
) {
1967 assert(c
->devinfo
->ver
>= 41);
1971 /* If we're threaded, then we need to mark the last THRSW instruction
1972 * so we can emit a pair of them at QPU emit time.
1974 * For V3D 4.x, we can spawn the non-fragment shaders already in the
1975 * post-last-THRSW state, so we can skip this.
1977 if (!c
->last_thrsw
&& c
->s
->info
.stage
== MESA_SHADER_FRAGMENT
) {
1978 assert(c
->devinfo
->ver
>= 41);
1983 c
->last_thrsw
->is_last_thrsw
= true;
1987 v3d_nir_to_vir(struct v3d_compile
*c
)
1989 if (V3D_DEBUG
& (V3D_DEBUG_NIR
|
1990 v3d_debug_flag_for_shader_stage(c
->s
->info
.stage
))) {
1991 fprintf(stderr
, "%s prog %d/%d NIR:\n",
1992 vir_get_stage_name(c
),
1993 c
->program_id
, c
->variant_id
);
1994 nir_print_shader(c
->s
, stderr
);
1999 /* Emit the last THRSW before STVPM and TLB writes. */
2000 vir_emit_last_thrsw(c
);
2002 switch (c
->s
->info
.stage
) {
2003 case MESA_SHADER_FRAGMENT
:
2006 case MESA_SHADER_VERTEX
:
2010 unreachable("bad stage");
2013 if (V3D_DEBUG
& (V3D_DEBUG_VIR
|
2014 v3d_debug_flag_for_shader_stage(c
->s
->info
.stage
))) {
2015 fprintf(stderr
, "%s prog %d/%d pre-opt VIR:\n",
2016 vir_get_stage_name(c
),
2017 c
->program_id
, c
->variant_id
);
2019 fprintf(stderr
, "\n");
2023 vir_lower_uniforms(c
);
2025 /* XXX: vir_schedule_instructions(c); */
2027 if (V3D_DEBUG
& (V3D_DEBUG_VIR
|
2028 v3d_debug_flag_for_shader_stage(c
->s
->info
.stage
))) {
2029 fprintf(stderr
, "%s prog %d/%d VIR:\n",
2030 vir_get_stage_name(c
),
2031 c
->program_id
, c
->variant_id
);
2033 fprintf(stderr
, "\n");
2036 /* Attempt to allocate registers for the temporaries. If we fail,
2037 * reduce thread count and try again.
2039 int min_threads
= (c
->devinfo
->ver
>= 41) ? 2 : 1;
2040 struct qpu_reg
*temp_registers
;
2043 temp_registers
= v3d_register_allocate(c
, &spilled
);
2050 if (c
->threads
== min_threads
) {
2051 fprintf(stderr
, "Failed to register allocate at %d threads:\n",
2060 if (c
->threads
== 1)
2061 vir_remove_thrsw(c
);
2064 v3d_vir_to_qpu(c
, temp_registers
);