On GFX9, the pitch of a level is always the pitch of the entire image
but not on GFX10.
This fixes graphics glithes with Halo - The Master Chief Collection.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2188
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
surf->surf_alignment = out.baseAlign;
if (in->swizzleMode == ADDR_SW_LINEAR) {
- for (unsigned i = 0; i < in->numMipLevels; i++)
+ for (unsigned i = 0; i < in->numMipLevels; i++) {
surf->u.gfx9.offset[i] = mip_info[i].offset;
+ surf->u.gfx9.pitch[i] = mip_info[i].pitch;
+ }
}
if (in->flags.depth) {
uint64_t surf_slice_size;
/* Mipmap level offset within the slice in bytes. Only valid for LINEAR. */
uint32_t offset[RADEON_SURF_MAX_LEVELS];
+ /* Mipmap level pitch in elements. Only valid for LINEAR. */
+ uint32_t pitch[RADEON_SURF_MAX_LEVELS];
uint64_t stencil_offset; /* separate stencil */
pLayout->rowPitch = surface->u.gfx9.surf_pitch * surface->bpe / 3;
} else {
assert(util_is_power_of_two_nonzero(surface->bpe));
- pLayout->rowPitch = surface->u.gfx9.surf_pitch * surface->bpe;
+ pLayout->rowPitch = surface->u.gfx9.pitch[level] * surface->bpe;
}
pLayout->arrayPitch = surface->u.gfx9.surf_slice_size;