strcmp(inst->name, "GS_STATE") == 0 ? "geometry shader" :
strcmp(inst->name, "SF_STATE") == 0 ? "strips and fans shader" :
strcmp(inst->name, "CLIP_STATE") == 0 ? "clip shader" :
- strcmp(inst->name, "3DSTATE_DS") == 0 ? "tessellation control shader" :
- strcmp(inst->name, "3DSTATE_HS") == 0 ? "tessellation evaluation shader" :
+ strcmp(inst->name, "3DSTATE_DS") == 0 ? "tessellation evaluation shader" :
+ strcmp(inst->name, "3DSTATE_HS") == 0 ? "tessellation control shader" :
strcmp(inst->name, "3DSTATE_VS") == 0 ? (is_simd8 ? "SIMD8 vertex shader" : "vec4 vertex shader") :
strcmp(inst->name, "3DSTATE_GS") == 0 ? (is_simd8 ? "SIMD8 geometry shader" : "vec4 geometry shader") :
NULL;