break;
}
+ /* From the BDW PRM, Volume 2d, page 586 (VERTEX_ELEMENT_STATE):
+ *
+ * "When SourceElementFormat is set to one of the *64*_PASSTHRU
+ * formats, 64-bit components are stored in the URB without any
+ * conversion. In this case, vertex elements must be written as 128
+ * or 256 bits, with VFCOMP_STORE_0 being used to pad the output
+ * as required. E.g., if R64_PASSTHRU is used to copy a 64-bit Red
+ * component into the URB, Component 1 must be specified as
+ * VFCOMP_STORE_0 (with Components 2,3 set to VFCOMP_NOSTORE)
+ * in order to output a 128-bit vertex element, or Components 1-3 must
+ * be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex
+ * element. Likewise, use of R64G64B64_PASSTHRU requires Component 3
+ * to be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex
+ * element."
+ */
+ if (input->glarray->Doubles) {
+ switch (input->glarray->Size) {
+ case 0:
+ case 1:
+ case 2:
+ /* Use 128-bits instead of 256-bits to write double and dvec2
+ * vertex elements.
+ */
+ comp2 = BRW_VE1_COMPONENT_NOSTORE;
+ comp3 = BRW_VE1_COMPONENT_NOSTORE;
+ break;
+ case 3:
+ /* Pad the output using VFCOMP_STORE_0 as suggested
+ * by the BDW PRM.
+ */
+ comp3 = BRW_VE1_COMPONENT_STORE_0;
+ break;
+ }
+ }
+
OUT_BATCH((input->buffer << GEN6_VE0_INDEX_SHIFT) |
GEN6_VE0_VALID |
(format << BRW_VE0_FORMAT_SHIFT) |