}
-#endif /* FEATURE_accum */
-
-
-void
-_mesa_init_accum( struct gl_context *ctx )
-{
- /* Accumulate buffer group */
- ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
-}
-
-
-
-
/**
* Clear the accumulation buffer by mapping the renderbuffer and
* writing the clear color to it. Called by the driver's implementation
break;
}
}
+
+
+#endif /* FEATURE_accum */
+
+
+void
+_mesa_init_accum( struct gl_context *ctx )
+{
+ /* Accumulate buffer group */
+ ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
+}