RADEON_PRIO_DRAW_INDIRECT,
RADEON_PRIO_INDEX_BUFFER,
- RADEON_PRIO_CP_DMA = 8,
-
- RADEON_PRIO_VCE = 12,
+ RADEON_PRIO_VCE = 8,
RADEON_PRIO_UVD,
RADEON_PRIO_SDMA_BUFFER,
RADEON_PRIO_SDMA_TEXTURE,
- RADEON_PRIO_USER_SHADER = 16,
+ RADEON_PRIO_CP_DMA = 12,
+ RADEON_PRIO_USER_SHADER,
RADEON_PRIO_INTERNAL_SHADER, /* fetch shader, etc. */
- /* gap: 20 */
-
- RADEON_PRIO_CONST_BUFFER = 24,
+ RADEON_PRIO_CONST_BUFFER = 16,
RADEON_PRIO_DESCRIPTORS,
RADEON_PRIO_BORDER_COLORS,
- RADEON_PRIO_SAMPLER_BUFFER = 28,
+ RADEON_PRIO_SAMPLER_BUFFER = 20,
RADEON_PRIO_VERTEX_BUFFER,
- RADEON_PRIO_SHADER_RW_BUFFER = 32,
+ RADEON_PRIO_SHADER_RW_BUFFER = 24,
RADEON_PRIO_SCRATCH_BUFFER,
RADEON_PRIO_COMPUTE_GLOBAL,
- RADEON_PRIO_SAMPLER_TEXTURE = 36,
+ RADEON_PRIO_SAMPLER_TEXTURE = 28,
RADEON_PRIO_SHADER_RW_IMAGE,
- RADEON_PRIO_SAMPLER_TEXTURE_MSAA = 40,
+ RADEON_PRIO_SAMPLER_TEXTURE_MSAA = 32,
- RADEON_PRIO_COLOR_BUFFER = 44,
+ RADEON_PRIO_COLOR_BUFFER = 36,
- RADEON_PRIO_DEPTH_BUFFER = 48,
+ RADEON_PRIO_DEPTH_BUFFER = 40,
- RADEON_PRIO_COLOR_BUFFER_MSAA = 52,
+ RADEON_PRIO_COLOR_BUFFER_MSAA = 44,
- RADEON_PRIO_DEPTH_BUFFER_MSAA = 56,
+ RADEON_PRIO_DEPTH_BUFFER_MSAA = 48,
- RADEON_PRIO_CMASK = 60,
+ RADEON_PRIO_CMASK = 52,
RADEON_PRIO_DCC,
RADEON_PRIO_HTILE,
RADEON_PRIO_SHADER_RINGS,