#define __DRI_ATTRIB_GREEN_SHIFT 51
#define __DRI_ATTRIB_BLUE_SHIFT 52
#define __DRI_ATTRIB_ALPHA_SHIFT 53
-#define __DRI_ATTRIB_MAX 54
+#define __DRI_ATTRIB_CONFIG_SELECT_GROUP 54
+#define __DRI_ATTRIB_MAX 55
/* __DRI_ATTRIB_RENDER_TYPE */
#define __DRI_ATTRIB_RGBA_BIT 0x01
[__DRI_ATTRIB_MAX_SWAP_INTERVAL] = EGL_MAX_SWAP_INTERVAL,
[__DRI_ATTRIB_MIN_SWAP_INTERVAL] = EGL_MIN_SWAP_INTERVAL,
[__DRI_ATTRIB_YINVERTED] = EGL_Y_INVERTED_NOK,
+ [__DRI_ATTRIB_CONFIG_SELECT_GROUP] = EGL_CONFIG_SELECT_GROUP_MESA,
};
const __DRIconfig *
static EGLBoolean
dri2_match_config(const _EGLConfig *conf, const _EGLConfig *criteria)
{
+ if (conf->NativeVisualID != criteria->NativeVisualID)
+ return EGL_FALSE;
+
if (_eglCompareConfigs(conf, criteria, NULL, EGL_FALSE) != 0)
return EGL_FALSE;
if (dri2_conf->base.ConfigID == config_count + 1)
config_count++;
- /* Allow a 24-bit RGB visual to match a 32-bit RGBA EGLConfig.
- * Ditto for 30-bit RGB visuals to match a 32-bit RGBA EGLConfig.
+ /* Allows RGB visuals to match a 32-bit RGBA EGLConfig.
* Otherwise it will only match a 32-bit RGBA visual. On a
* composited window manager on X11, this will make all of the
* EGLConfigs with destination alpha get blended by the
* compositor. This is probably not what the application
* wants... especially on drivers that only have 32-bit RGBA
* EGLConfigs! */
- if (d.data->depth == 24 || d.data->depth == 30) {
- unsigned int rgba_mask = ~(visuals[i].red_mask |
- visuals[i].green_mask |
- visuals[i].blue_mask);
- rgba_shifts[3] = ffs(rgba_mask) - 1;
- rgba_sizes[3] = util_bitcount(rgba_mask);
- dri2_conf = dri2_add_config(disp, config, config_count + 1,
- surface_type, config_attrs,
- rgba_shifts, rgba_sizes);
- if (dri2_conf)
- if (dri2_conf->base.ConfigID == config_count + 1)
- config_count++;
- }
- }
+ unsigned int rgba_mask = ~(visuals[i].red_mask |
+ visuals[i].green_mask |
+ visuals[i].blue_mask);
+ rgba_shifts[3] = ffs(rgba_mask) - 1;
+ rgba_sizes[3] = util_bitcount(rgba_mask);
+ dri2_conf = dri2_add_config(disp, config, config_count + 1,
+ surface_type, config_attrs,
+ rgba_shifts, rgba_sizes);
+ if (dri2_conf)
+ if (dri2_conf->base.ConfigID == config_count + 1)
+ config_count++;
+ }
}
xcb_depth_next(&d);
{ EGL_COLOR_COMPONENT_TYPE_EXT, ATTRIB_TYPE_ENUM,
ATTRIB_CRITERION_EXACT,
EGL_COLOR_COMPONENT_TYPE_FIXED_EXT },
+ { EGL_CONFIG_SELECT_GROUP_MESA, ATTRIB_TYPE_INTEGER,
+ ATTRIB_CRITERION_IGNORE,
+ 0 },
};
if (val > 1 || val < 0)
valid = EGL_FALSE;
break;
+ case EGL_CONFIG_SELECT_GROUP_MESA:
+ break;
default:
if (val < 0)
valid = EGL_FALSE;
if (conf1 == conf2)
return 0;
+ val1 = conf1->ConfigSelectGroup - conf2->ConfigSelectGroup;
+ if (val1)
+ return val1;
+
/* the enum values have the desired ordering */
STATIC_ASSERT(EGL_NONE < EGL_SLOW_CONFIG);
STATIC_ASSERT(EGL_SLOW_CONFIG < EGL_NON_CONFORMANT_CONFIG);
EGLint FramebufferTargetAndroid;
EGLint RecordableAndroid;
EGLint ComponentType;
+ EGLint ConfigSelectGroup;
};
ATTRIB_MAP(EGL_FRAMEBUFFER_TARGET_ANDROID, FramebufferTargetAndroid);
ATTRIB_MAP(EGL_RECORDABLE_ANDROID, RecordableAndroid);
ATTRIB_MAP(EGL_COLOR_COMPONENT_TYPE_EXT, ComponentType);
+ ATTRIB_MAP(EGL_CONFIG_SELECT_GROUP_MESA, ConfigSelectGroup);
#undef ATTRIB_MAP
default:
return -1;
" EGL_EXT_device_query"
" EGL_EXT_platform_base"
" EGL_KHR_client_get_all_proc_addresses"
- " EGL_KHR_debug",
+ " EGL_KHR_debug"
+ " EGL_MESA_config_select_group",
.PlatformExtensionString =
#ifdef HAVE_WAYLAND_PLATFORM
modes->yInverted = GL_TRUE;
modes->sRGBCapable = is_srgb;
modes->mutableRenderBuffer = mutable_render_buffer;
+ modes->configSelectGroup = 0;
}
}
}
__ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted),
__ATTRIB(__DRI_ATTRIB_FRAMEBUFFER_SRGB_CAPABLE, sRGBCapable),
__ATTRIB(__DRI_ATTRIB_MUTABLE_RENDER_BUFFER, mutableRenderBuffer),
+ __ATTRIB(__DRI_ATTRIB_CONFIG_SELECT_GROUP, configSelectGroup),
/* The struct field doesn't matter here, these are handled by the
* switch in driGetConfigAttribIndex. We need them in the array
/* EGL_KHR_mutable_render_buffer */
GLuint mutableRenderBuffer; /* bool */
+
+ /* EGL_MESA_config_select_group */
+ GLint configSelectGroup;
};