-->
<bitfield name="ARRAY_PITCH" low="0" high="13" shr="12" type="uint"/>
<bitfield name="MIN_LAYERSZ" low="23" high="26" shr="12"/>
- <bitfield name="UNK27" pos="27" type="boolean"/>
+ <!--
+ by default levels with w < 16 are linear
+ TILE_ALL makes all levels have tiling
+ seems required when using UBWC, since all levels have UBWC (can possibly be disabled?)
+ -->
+ <bitfield name="TILE_ALL" pos="27" type="boolean"/>
<bitfield name="FLAG" pos="28" type="boolean"/>
</reg32>
<reg32 offset="4" name="4">
<bitfield name="FLAG_BUFFER_ARRAY_PITCH" low="0" high="16" shr="4" type="uint"/>
</reg32>
<reg32 offset="10" name="10">
- <!--
- I see some other bits set by blob above FLAG_BUFFER_PITCH, but they
- don't seem to be particularly sensible... or needed for UBWC to work
- -->
<bitfield name="FLAG_BUFFER_PITCH" low="0" high="6" shr="6" type="uint"/>
+ <!-- log2 size of the first level, required for mipmapping -->
+ <bitfield name="FLAG_BUFFER_LOGW" low="8" high="11" type="uint"/>
+ <bitfield name="FLAG_BUFFER_LOGH" low="12" high="15" type="uint"/>
</reg32>
<reg32 offset="11" name="11"/>
<reg32 offset="12" name="12"/>
A6XX_TEX_CONST_2_TYPE(img->type) |
A6XX_TEX_CONST_2_PITCH(img->pitch));
OUT_RING(ring, A6XX_TEX_CONST_3_ARRAY_PITCH(img->array_pitch) |
- COND(ubwc_enabled, A6XX_TEX_CONST_3_FLAG | A6XX_TEX_CONST_3_UNK27));
+ COND(ubwc_enabled, A6XX_TEX_CONST_3_FLAG | A6XX_TEX_CONST_3_TILE_ALL));
if (img->bo) {
OUT_RELOC(ring, img->bo, img->offset,
(uint64_t)A6XX_TEX_CONST_5_DEPTH(img->depth) << 32, 0);