d3d1x: Fix include style
authorKai Wasserbäch <kai@dev.carbon-project.org>
Sat, 27 Aug 2011 15:51:53 +0000 (17:51 +0200)
committerBrian Paul <brianp@vmware.com>
Mon, 29 Aug 2011 14:02:55 +0000 (08:02 -0600)
As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.

[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>

Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
src/gallium/state_trackers/d3d1x/d3d1xstutil/include/d3d1xstutil.h
src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_native.cpp
src/gallium/state_trackers/d3d1x/dxgid3d10/dxgid3d10.cpp
src/gallium/state_trackers/d3d1x/dxgid3d11/dxgid3d11.cpp
src/gallium/state_trackers/d3d1x/gd3d1x/d3d1x_private.h

index af355f022720c388cb3a89636de6c282402c0fe2..e197c0ca797f046397c2a93d6231bb3c60f3cc2d 100644 (file)
@@ -49,9 +49,9 @@ namespace std
 
 extern "C"
 {
-#include <util/u_atomic.h>
-#include <pipe/p_format.h>
-#include <os/os_thread.h>
+#include "util/u_atomic.h"
+#include "pipe/p_format.h"
+#include "os/os_thread.h"
 }
 
 #include <assert.h>
index 0bb9d852f84a6cb7f21f90246bed1144bdeb7cae..0c80738b7ab4a5954fd53bcc12ae95c12358ba95 100644 (file)
 #include "dxgi_private.h"
 extern "C" {
 #include "native.h"
-#include <util/u_format.h>
-#include <util/u_inlines.h>
-#include <util/u_simple_shaders.h>
-#include <pipe/p_shader_tokens.h>
+#include "util/u_format.h"
+#include "util/u_inlines.h"
+#include "util/u_simple_shaders.h"
+#include "pipe/p_shader_tokens.h"
 }
 #include <iostream>
 #include <memory>
index 96073d4ebc695199da6919d42aacb8953c13719a..cdc5df4b918cc9b00bd2eed21c1a4c244fa13d52 100644 (file)
@@ -27,8 +27,8 @@
 #include "d3d1xstutil.h"
 #include "galliumd3d10_1.h"
 #include <dxgi.h>
-#include <pipe/p_screen.h>
-#include <pipe/p_context.h>
+#include "pipe/p_screen.h"
+#include "pipe/p_context.h"
 
 HRESULT D3D10CreateDevice1(
        IDXGIAdapter *adapter,
index 1b1cb907d3781aacdeea1f2591e5f487bff2c5b3..b93ffb2040d1209fe3b084655c2b2a29f19b5042 100644 (file)
@@ -27,8 +27,8 @@
 #include "d3d1xstutil.h"
 #include "galliumd3d11.h"
 #include <dxgi.h>
-#include <pipe/p_screen.h>
-#include <pipe/p_context.h>
+#include "pipe/p_screen.h"
+#include "pipe/p_context.h"
 
 HRESULT D3D11CreateDevice(
        IDXGIAdapter *adapter,
index 977f0cd2cea7d3a236c51d8f840a1e81b4ed1fd8..9d5d9c30b064a25ec0caf55a2d24623391c3ca55 100644 (file)
 
 extern "C"
 {
-#include <pipe/p_defines.h>
-#include <pipe/p_screen.h>
-#include <pipe/p_context.h>
-#include <util/u_inlines.h>
-#include <util/u_format.h>
-#include <util/u_caps.h>
-#include <util/u_debug.h>
-#include <os/os_thread.h>
+#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
+#include "pipe/p_context.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+#include "util/u_caps.h"
+#include "util/u_debug.h"
+#include "os/os_thread.h"
 }
 
 #include "galliumdxgi.h"