As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%
3c4E5802BE.
6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
extern "C"
{
-#include <util/u_atomic.h>
-#include <pipe/p_format.h>
-#include <os/os_thread.h>
+#include "util/u_atomic.h"
+#include "pipe/p_format.h"
+#include "os/os_thread.h"
}
#include <assert.h>
#include "dxgi_private.h"
extern "C" {
#include "native.h"
-#include <util/u_format.h>
-#include <util/u_inlines.h>
-#include <util/u_simple_shaders.h>
-#include <pipe/p_shader_tokens.h>
+#include "util/u_format.h"
+#include "util/u_inlines.h"
+#include "util/u_simple_shaders.h"
+#include "pipe/p_shader_tokens.h"
}
#include <iostream>
#include <memory>
#include "d3d1xstutil.h"
#include "galliumd3d10_1.h"
#include <dxgi.h>
-#include <pipe/p_screen.h>
-#include <pipe/p_context.h>
+#include "pipe/p_screen.h"
+#include "pipe/p_context.h"
HRESULT D3D10CreateDevice1(
IDXGIAdapter *adapter,
#include "d3d1xstutil.h"
#include "galliumd3d11.h"
#include <dxgi.h>
-#include <pipe/p_screen.h>
-#include <pipe/p_context.h>
+#include "pipe/p_screen.h"
+#include "pipe/p_context.h"
HRESULT D3D11CreateDevice(
IDXGIAdapter *adapter,
extern "C"
{
-#include <pipe/p_defines.h>
-#include <pipe/p_screen.h>
-#include <pipe/p_context.h>
-#include <util/u_inlines.h>
-#include <util/u_format.h>
-#include <util/u_caps.h>
-#include <util/u_debug.h>
-#include <os/os_thread.h>
+#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
+#include "pipe/p_context.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+#include "util/u_caps.h"
+#include "util/u_debug.h"
+#include "os/os_thread.h"
}
#include "galliumdxgi.h"