struct nv50_miptree *mt =
nv50_miptree(view->pipe.texture);
+ tic2 &= ~NV50TIC_0_2_NORMALIZED_COORDS;
if (nv50->sampler[p][unit]->normalized)
tic2 |= NV50TIC_0_2_NORMALIZED_COORDS;
+ view->tic[2] = tic2;
so_data (so, view->tic[0]);
so_reloc (so, mt->base.bo, 0, rll, 0, 0);
return TRUE;
}
-void
-nv50_tex_relocs(struct nv50_context *nv50)
+static void
+nv50_emit_texture_relocs(struct nv50_context *nv50, int prog)
{
- struct nouveau_channel *chan = nv50->screen->tesla->channel;
- int p, unit;
+ struct nouveau_channel *chan = nv50->screen->base.channel;
+ struct nouveau_bo *tic = nv50->screen->tic;
+ int unit;
- p = PIPE_SHADER_FRAGMENT;
- for (unit = 0; unit < nv50->sampler_view_nr[p]; unit++) {
- struct pipe_sampler_view *view = nv50->sampler_views[p][unit];
- if (!view)
- continue;
- nouveau_reloc_emit(chan, nv50->screen->tic,
- ((p * 32) + unit) * 32, NULL,
- nv50_miptree(view->texture)->base.bo, 0, 0,
- NOUVEAU_BO_VRAM | NOUVEAU_BO_LOW |
- NOUVEAU_BO_RD, 0, 0);
- }
+ for (unit = 0; unit < nv50->sampler_view_nr[prog]; unit++) {
+ struct nv50_sampler_view *view;
+ struct nv50_miptree *mt;
+ const unsigned base = ((prog * 32) + unit) * 32;
- p = PIPE_SHADER_VERTEX;
- for (unit = 0; unit < nv50->sampler_view_nr[p]; unit++) {
- struct pipe_sampler_view *view = nv50->sampler_views[p][unit];
+ view = nv50_sampler_view(nv50->sampler_views[prog][unit]);
if (!view)
continue;
- nouveau_reloc_emit(chan, nv50->screen->tic,
- ((p * 32) + unit) * 32, NULL,
- nv50_miptree(view->texture)->base.bo, 0, 0,
- NOUVEAU_BO_VRAM | NOUVEAU_BO_LOW |
- NOUVEAU_BO_RD, 0, 0);
+ mt = nv50_miptree(view->pipe.texture);
+
+ nouveau_reloc_emit(chan, tic, base + 4, NULL, mt->base.bo, 0, 0,
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_RD |
+ NOUVEAU_BO_LOW, 0, 0);
+ nouveau_reloc_emit(chan, tic, base + 8, NULL, mt->base.bo, 0, 0,
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_RD |
+ NOUVEAU_BO_HIGH, view->tic[2], view->tic[2]);
}
}
+void
+nv50_tex_relocs(struct nv50_context *nv50)
+{
+ nv50_emit_texture_relocs(nv50, 2); /* FP */
+ nv50_emit_texture_relocs(nv50, 0); /* VP */
+}
+
struct nouveau_stateobj *
nv50_tex_validate(struct nv50_context *nv50)
{