#include <llvm/Config/llvm-config.h>
+static struct pipe_context *si_create_context(struct pipe_screen *screen,
+ unsigned flags);
+
static const struct debug_named_value debug_options[] = {
/* Shader logging options: */
{ "vs", DBG(VS), "Print vertex shaders" },
static enum pipe_reset_status si_get_reset_status(struct pipe_context *ctx)
{
struct si_context *sctx = (struct si_context *)ctx;
+ struct si_screen *sscreen = sctx->screen;
enum pipe_reset_status status = sctx->ws->ctx_query_reset_status(sctx->ctx);
- if (status != PIPE_NO_RESET && sctx->device_reset_callback.reset) {
- sctx->device_reset_callback.reset(sctx->device_reset_callback.data,
- status);
+ if (status != PIPE_NO_RESET) {
+ /* Call the state tracker to set a no-op API dispatch. */
+ if (sctx->device_reset_callback.reset) {
+ sctx->device_reset_callback.reset(sctx->device_reset_callback.data,
+ status);
+ }
+
+ /* Re-create the auxiliary context, because it won't submit
+ * any new IBs due to a GPU reset.
+ */
+ simple_mtx_lock(&sscreen->aux_context_lock);
+
+ struct u_log_context *aux_log = ((struct si_context *)sscreen->aux_context)->log;
+ sscreen->aux_context->set_log_context(sscreen->aux_context, NULL);
+ sscreen->aux_context->destroy(sscreen->aux_context);
+
+ sscreen->aux_context = si_create_context(&sscreen->b,
+ (sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0) |
+ (sscreen->info.has_graphics ? 0 : PIPE_CONTEXT_COMPUTE_ONLY));
+ sscreen->aux_context->set_log_context(sscreen->aux_context, aux_log);
+ simple_mtx_unlock(&sscreen->aux_context_lock);
}
return status;
}