2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #include "si_public.h"
28 #include "si_shader_internal.h"
29 #include "si_compute.h"
32 #include "ac_llvm_util.h"
33 #include "radeon/radeon_uvd.h"
34 #include "util/disk_cache.h"
35 #include "util/u_log.h"
36 #include "util/u_memory.h"
37 #include "util/u_suballoc.h"
38 #include "util/u_tests.h"
39 #include "util/u_upload_mgr.h"
40 #include "util/xmlconfig.h"
41 #include "vl/vl_decoder.h"
42 #include "driver_ddebug/dd_util.h"
44 #include "gallium/winsys/radeon/drm/radeon_drm_public.h"
45 #include "gallium/winsys/amdgpu/drm/amdgpu_public.h"
48 #include <llvm/Config/llvm-config.h>
50 static const struct debug_named_value debug_options
[] = {
51 /* Shader logging options: */
52 { "vs", DBG(VS
), "Print vertex shaders" },
53 { "ps", DBG(PS
), "Print pixel shaders" },
54 { "gs", DBG(GS
), "Print geometry shaders" },
55 { "tcs", DBG(TCS
), "Print tessellation control shaders" },
56 { "tes", DBG(TES
), "Print tessellation evaluation shaders" },
57 { "cs", DBG(CS
), "Print compute shaders" },
58 { "noir", DBG(NO_IR
), "Don't print the LLVM IR"},
59 { "notgsi", DBG(NO_TGSI
), "Don't print the TGSI"},
60 { "noasm", DBG(NO_ASM
), "Don't print disassembled shaders"},
61 { "preoptir", DBG(PREOPT_IR
), "Print the LLVM IR before initial optimizations" },
63 /* Shader compiler options the shader cache should be aware of: */
64 { "sisched", DBG(SI_SCHED
), "Enable LLVM SI Machine Instruction Scheduler." },
65 { "gisel", DBG(GISEL
), "Enable LLVM global instruction selector." },
66 { "w32ge", DBG(W32_GE
), "Use Wave32 for vertex, tessellation, and geometry shaders." },
67 { "w32ps", DBG(W32_PS
), "Use Wave32 for pixel shaders." },
68 { "w32cs", DBG(W32_CS
), "Use Wave32 for computes shaders." },
69 { "w64ge", DBG(W64_GE
), "Use Wave64 for vertex, tessellation, and geometry shaders." },
70 { "w64ps", DBG(W64_PS
), "Use Wave64 for pixel shaders." },
71 { "w64cs", DBG(W64_CS
), "Use Wave64 for computes shaders." },
73 /* Shader compiler options (with no effect on the shader cache): */
74 { "checkir", DBG(CHECK_IR
), "Enable additional sanity checks on shader IR" },
75 { "mono", DBG(MONOLITHIC_SHADERS
), "Use old-style monolithic shaders compiled on demand" },
76 { "nooptvariant", DBG(NO_OPT_VARIANT
), "Disable compiling optimized shader variants." },
78 /* Information logging options: */
79 { "info", DBG(INFO
), "Print driver information" },
80 { "tex", DBG(TEX
), "Print texture info" },
81 { "compute", DBG(COMPUTE
), "Print compute info" },
82 { "vm", DBG(VM
), "Print virtual addresses when creating resources" },
85 { "forcedma", DBG(FORCE_DMA
), "Use asynchronous DMA for all operations when possible." },
86 { "nodma", DBG(NO_ASYNC_DMA
), "Disable asynchronous DMA" },
87 { "nowc", DBG(NO_WC
), "Disable GTT write combining" },
88 { "check_vm", DBG(CHECK_VM
), "Check VM faults and dump debug info." },
89 { "reserve_vmid", DBG(RESERVE_VMID
), "Force VMID reservation per context." },
90 { "zerovram", DBG(ZERO_VRAM
), "Clear VRAM allocations." },
92 /* 3D engine options: */
93 { "nogfx", DBG(NO_GFX
), "Disable graphics. Only multimedia compute paths can be used." },
94 { "nongg", DBG(NO_NGG
), "Disable NGG and use the legacy pipeline." },
95 { "alwayspd", DBG(ALWAYS_PD
), "Always enable the primitive discard compute shader." },
96 { "pd", DBG(PD
), "Enable the primitive discard compute shader for large draw calls." },
97 { "nopd", DBG(NO_PD
), "Disable the primitive discard compute shader." },
98 { "switch_on_eop", DBG(SWITCH_ON_EOP
), "Program WD/IA to switch on end-of-packet." },
99 { "nooutoforder", DBG(NO_OUT_OF_ORDER
), "Disable out-of-order rasterization" },
100 { "nodpbb", DBG(NO_DPBB
), "Disable DPBB." },
101 { "nodfsm", DBG(NO_DFSM
), "Disable DFSM." },
102 { "dpbb", DBG(DPBB
), "Enable DPBB." },
103 { "dfsm", DBG(DFSM
), "Enable DFSM." },
104 { "nohyperz", DBG(NO_HYPERZ
), "Disable Hyper-Z" },
105 { "norbplus", DBG(NO_RB_PLUS
), "Disable RB+." },
106 { "no2d", DBG(NO_2D_TILING
), "Disable 2D tiling" },
107 { "notiling", DBG(NO_TILING
), "Disable tiling" },
108 { "nodcc", DBG(NO_DCC
), "Disable DCC." },
109 { "nodccclear", DBG(NO_DCC_CLEAR
), "Disable DCC fast clear." },
110 { "nodccfb", DBG(NO_DCC_FB
), "Disable separate DCC on the main framebuffer" },
111 { "nodccmsaa", DBG(NO_DCC_MSAA
), "Disable DCC for MSAA" },
112 { "nofmask", DBG(NO_FMASK
), "Disable MSAA compression" },
115 { "testdma", DBG(TEST_DMA
), "Invoke SDMA tests and exit." },
116 { "testvmfaultcp", DBG(TEST_VMFAULT_CP
), "Invoke a CP VM fault test and exit." },
117 { "testvmfaultsdma", DBG(TEST_VMFAULT_SDMA
), "Invoke a SDMA VM fault test and exit." },
118 { "testvmfaultshader", DBG(TEST_VMFAULT_SHADER
), "Invoke a shader VM fault test and exit." },
119 { "testdmaperf", DBG(TEST_DMA_PERF
), "Test DMA performance" },
120 { "testgds", DBG(TEST_GDS
), "Test GDS." },
121 { "testgdsmm", DBG(TEST_GDS_MM
), "Test GDS memory management." },
122 { "testgdsoamm", DBG(TEST_GDS_OA_MM
), "Test GDS OA memory management." },
124 DEBUG_NAMED_VALUE_END
/* must be last */
127 static void si_init_compiler(struct si_screen
*sscreen
,
128 struct ac_llvm_compiler
*compiler
)
130 /* Only create the less-optimizing version of the compiler on APUs
131 * predating Ryzen (Raven). */
132 bool create_low_opt_compiler
= !sscreen
->info
.has_dedicated_vram
&&
133 sscreen
->info
.chip_class
<= GFX8
;
135 enum ac_target_machine_options tm_options
=
136 (sscreen
->debug_flags
& DBG(SI_SCHED
) ? AC_TM_SISCHED
: 0) |
137 (sscreen
->debug_flags
& DBG(GISEL
) ? AC_TM_ENABLE_GLOBAL_ISEL
: 0) |
138 (sscreen
->info
.chip_class
>= GFX9
? AC_TM_FORCE_ENABLE_XNACK
: 0) |
139 (sscreen
->info
.chip_class
< GFX9
? AC_TM_FORCE_DISABLE_XNACK
: 0) |
140 (!sscreen
->llvm_has_working_vgpr_indexing
? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH
: 0) |
141 (sscreen
->debug_flags
& DBG(CHECK_IR
) ? AC_TM_CHECK_IR
: 0) |
142 (create_low_opt_compiler
? AC_TM_CREATE_LOW_OPT
: 0);
145 ac_init_llvm_compiler(compiler
, sscreen
->info
.family
, tm_options
);
146 compiler
->passes
= ac_create_llvm_passes(compiler
->tm
);
148 if (compiler
->tm_wave32
)
149 compiler
->passes_wave32
= ac_create_llvm_passes(compiler
->tm_wave32
);
150 if (compiler
->low_opt_tm
)
151 compiler
->low_opt_passes
= ac_create_llvm_passes(compiler
->low_opt_tm
);
154 static void si_destroy_compiler(struct ac_llvm_compiler
*compiler
)
156 ac_destroy_llvm_compiler(compiler
);
162 static void si_destroy_context(struct pipe_context
*context
)
164 struct si_context
*sctx
= (struct si_context
*)context
;
167 util_queue_finish(&sctx
->screen
->shader_compiler_queue
);
168 util_queue_finish(&sctx
->screen
->shader_compiler_queue_low_priority
);
170 /* Unreference the framebuffer normally to disable related logic
173 struct pipe_framebuffer_state fb
= {};
174 if (context
->set_framebuffer_state
)
175 context
->set_framebuffer_state(context
, &fb
);
177 si_release_all_descriptors(sctx
);
179 if (sctx
->chip_class
>= GFX10
&& sctx
->has_graphics
)
180 gfx10_destroy_query(sctx
);
182 pipe_resource_reference(&sctx
->esgs_ring
, NULL
);
183 pipe_resource_reference(&sctx
->gsvs_ring
, NULL
);
184 pipe_resource_reference(&sctx
->tess_rings
, NULL
);
185 pipe_resource_reference(&sctx
->null_const_buf
.buffer
, NULL
);
186 pipe_resource_reference(&sctx
->sample_pos_buffer
, NULL
);
187 si_resource_reference(&sctx
->border_color_buffer
, NULL
);
188 free(sctx
->border_color_table
);
189 si_resource_reference(&sctx
->scratch_buffer
, NULL
);
190 si_resource_reference(&sctx
->compute_scratch_buffer
, NULL
);
191 si_resource_reference(&sctx
->wait_mem_scratch
, NULL
);
193 si_pm4_free_state(sctx
, sctx
->init_config
, ~0);
194 if (sctx
->init_config_gs_rings
)
195 si_pm4_free_state(sctx
, sctx
->init_config_gs_rings
, ~0);
196 for (i
= 0; i
< ARRAY_SIZE(sctx
->vgt_shader_config
); i
++)
197 si_pm4_delete_state(sctx
, vgt_shader_config
, sctx
->vgt_shader_config
[i
]);
199 if (sctx
->fixed_func_tcs_shader
.cso
)
200 sctx
->b
.delete_tcs_state(&sctx
->b
, sctx
->fixed_func_tcs_shader
.cso
);
201 if (sctx
->custom_dsa_flush
)
202 sctx
->b
.delete_depth_stencil_alpha_state(&sctx
->b
, sctx
->custom_dsa_flush
);
203 if (sctx
->custom_blend_resolve
)
204 sctx
->b
.delete_blend_state(&sctx
->b
, sctx
->custom_blend_resolve
);
205 if (sctx
->custom_blend_fmask_decompress
)
206 sctx
->b
.delete_blend_state(&sctx
->b
, sctx
->custom_blend_fmask_decompress
);
207 if (sctx
->custom_blend_eliminate_fastclear
)
208 sctx
->b
.delete_blend_state(&sctx
->b
, sctx
->custom_blend_eliminate_fastclear
);
209 if (sctx
->custom_blend_dcc_decompress
)
210 sctx
->b
.delete_blend_state(&sctx
->b
, sctx
->custom_blend_dcc_decompress
);
211 if (sctx
->vs_blit_pos
)
212 sctx
->b
.delete_vs_state(&sctx
->b
, sctx
->vs_blit_pos
);
213 if (sctx
->vs_blit_pos_layered
)
214 sctx
->b
.delete_vs_state(&sctx
->b
, sctx
->vs_blit_pos_layered
);
215 if (sctx
->vs_blit_color
)
216 sctx
->b
.delete_vs_state(&sctx
->b
, sctx
->vs_blit_color
);
217 if (sctx
->vs_blit_color_layered
)
218 sctx
->b
.delete_vs_state(&sctx
->b
, sctx
->vs_blit_color_layered
);
219 if (sctx
->vs_blit_texcoord
)
220 sctx
->b
.delete_vs_state(&sctx
->b
, sctx
->vs_blit_texcoord
);
221 if (sctx
->cs_clear_buffer
)
222 sctx
->b
.delete_compute_state(&sctx
->b
, sctx
->cs_clear_buffer
);
223 if (sctx
->cs_copy_buffer
)
224 sctx
->b
.delete_compute_state(&sctx
->b
, sctx
->cs_copy_buffer
);
225 if (sctx
->cs_copy_image
)
226 sctx
->b
.delete_compute_state(&sctx
->b
, sctx
->cs_copy_image
);
227 if (sctx
->cs_copy_image_1d_array
)
228 sctx
->b
.delete_compute_state(&sctx
->b
, sctx
->cs_copy_image_1d_array
);
229 if (sctx
->cs_clear_render_target
)
230 sctx
->b
.delete_compute_state(&sctx
->b
, sctx
->cs_clear_render_target
);
231 if (sctx
->cs_clear_render_target_1d_array
)
232 sctx
->b
.delete_compute_state(&sctx
->b
, sctx
->cs_clear_render_target_1d_array
);
233 if (sctx
->cs_dcc_retile
)
234 sctx
->b
.delete_compute_state(&sctx
->b
, sctx
->cs_dcc_retile
);
236 for (unsigned i
= 0; i
< ARRAY_SIZE(sctx
->cs_fmask_expand
); i
++) {
237 for (unsigned j
= 0; j
< ARRAY_SIZE(sctx
->cs_fmask_expand
[i
]); j
++) {
238 if (sctx
->cs_fmask_expand
[i
][j
]) {
239 sctx
->b
.delete_compute_state(&sctx
->b
,
240 sctx
->cs_fmask_expand
[i
][j
]);
246 util_blitter_destroy(sctx
->blitter
);
248 /* Release DCC stats. */
249 for (int i
= 0; i
< ARRAY_SIZE(sctx
->dcc_stats
); i
++) {
250 assert(!sctx
->dcc_stats
[i
].query_active
);
252 for (int j
= 0; j
< ARRAY_SIZE(sctx
->dcc_stats
[i
].ps_stats
); j
++)
253 if (sctx
->dcc_stats
[i
].ps_stats
[j
])
254 sctx
->b
.destroy_query(&sctx
->b
,
255 sctx
->dcc_stats
[i
].ps_stats
[j
]);
257 si_texture_reference(&sctx
->dcc_stats
[i
].tex
, NULL
);
260 if (sctx
->query_result_shader
)
261 sctx
->b
.delete_compute_state(&sctx
->b
, sctx
->query_result_shader
);
262 if (sctx
->sh_query_result_shader
)
263 sctx
->b
.delete_compute_state(&sctx
->b
, sctx
->sh_query_result_shader
);
266 sctx
->ws
->cs_destroy(sctx
->gfx_cs
);
268 sctx
->ws
->cs_destroy(sctx
->dma_cs
);
270 sctx
->ws
->ctx_destroy(sctx
->ctx
);
272 if (sctx
->b
.stream_uploader
)
273 u_upload_destroy(sctx
->b
.stream_uploader
);
274 if (sctx
->b
.const_uploader
)
275 u_upload_destroy(sctx
->b
.const_uploader
);
276 if (sctx
->cached_gtt_allocator
)
277 u_upload_destroy(sctx
->cached_gtt_allocator
);
279 slab_destroy_child(&sctx
->pool_transfers
);
280 slab_destroy_child(&sctx
->pool_transfers_unsync
);
282 if (sctx
->allocator_zeroed_memory
)
283 u_suballocator_destroy(sctx
->allocator_zeroed_memory
);
285 sctx
->ws
->fence_reference(&sctx
->last_gfx_fence
, NULL
);
286 sctx
->ws
->fence_reference(&sctx
->last_sdma_fence
, NULL
);
287 sctx
->ws
->fence_reference(&sctx
->last_ib_barrier_fence
, NULL
);
288 si_resource_reference(&sctx
->eop_bug_scratch
, NULL
);
289 si_resource_reference(&sctx
->index_ring
, NULL
);
290 si_resource_reference(&sctx
->barrier_buf
, NULL
);
291 si_resource_reference(&sctx
->last_ib_barrier_buf
, NULL
);
292 pb_reference(&sctx
->gds
, NULL
);
293 pb_reference(&sctx
->gds_oa
, NULL
);
295 si_destroy_compiler(&sctx
->compiler
);
297 si_saved_cs_reference(&sctx
->current_saved_cs
, NULL
);
299 _mesa_hash_table_destroy(sctx
->tex_handles
, NULL
);
300 _mesa_hash_table_destroy(sctx
->img_handles
, NULL
);
302 util_dynarray_fini(&sctx
->resident_tex_handles
);
303 util_dynarray_fini(&sctx
->resident_img_handles
);
304 util_dynarray_fini(&sctx
->resident_tex_needs_color_decompress
);
305 util_dynarray_fini(&sctx
->resident_img_needs_color_decompress
);
306 util_dynarray_fini(&sctx
->resident_tex_needs_depth_decompress
);
307 si_unref_sdma_uploads(sctx
);
308 free(sctx
->sdma_uploads
);
312 static enum pipe_reset_status
si_get_reset_status(struct pipe_context
*ctx
)
314 struct si_context
*sctx
= (struct si_context
*)ctx
;
315 enum pipe_reset_status status
= sctx
->ws
->ctx_query_reset_status(sctx
->ctx
);
317 if (status
!= PIPE_NO_RESET
&& sctx
->device_reset_callback
.reset
) {
318 sctx
->device_reset_callback
.reset(sctx
->device_reset_callback
.data
,
324 static void si_set_device_reset_callback(struct pipe_context
*ctx
,
325 const struct pipe_device_reset_callback
*cb
)
327 struct si_context
*sctx
= (struct si_context
*)ctx
;
330 sctx
->device_reset_callback
= *cb
;
332 memset(&sctx
->device_reset_callback
, 0,
333 sizeof(sctx
->device_reset_callback
));
336 /* Apitrace profiling:
337 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
338 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
339 * and remember its number.
340 * 3) In Mesa, enable queries and performance counters around that draw
341 * call and print the results.
342 * 4) glretrace --benchmark --markers ..
344 static void si_emit_string_marker(struct pipe_context
*ctx
,
345 const char *string
, int len
)
347 struct si_context
*sctx
= (struct si_context
*)ctx
;
349 dd_parse_apitrace_marker(string
, len
, &sctx
->apitrace_call_number
);
352 u_log_printf(sctx
->log
, "\nString marker: %*s\n", len
, string
);
355 static void si_set_debug_callback(struct pipe_context
*ctx
,
356 const struct pipe_debug_callback
*cb
)
358 struct si_context
*sctx
= (struct si_context
*)ctx
;
359 struct si_screen
*screen
= sctx
->screen
;
361 util_queue_finish(&screen
->shader_compiler_queue
);
362 util_queue_finish(&screen
->shader_compiler_queue_low_priority
);
367 memset(&sctx
->debug
, 0, sizeof(sctx
->debug
));
370 static void si_set_log_context(struct pipe_context
*ctx
,
371 struct u_log_context
*log
)
373 struct si_context
*sctx
= (struct si_context
*)ctx
;
377 u_log_add_auto_logger(log
, si_auto_log_cs
, sctx
);
380 static void si_set_context_param(struct pipe_context
*ctx
,
381 enum pipe_context_param param
,
384 struct radeon_winsys
*ws
= ((struct si_context
*)ctx
)->ws
;
387 case PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE
:
388 ws
->pin_threads_to_L3_cache(ws
, value
);
394 static struct pipe_context
*si_create_context(struct pipe_screen
*screen
,
397 struct si_screen
* sscreen
= (struct si_screen
*)screen
;
399 /* Don't create a context if it's not compute-only and hw is compute-only. */
400 if (!sscreen
->info
.has_graphics
&&
401 !(flags
& PIPE_CONTEXT_COMPUTE_ONLY
))
404 struct si_context
*sctx
= CALLOC_STRUCT(si_context
);
405 struct radeon_winsys
*ws
= sscreen
->ws
;
407 bool stop_exec_on_failure
= (flags
& PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET
) != 0;
412 sctx
->has_graphics
= sscreen
->info
.chip_class
== GFX6
||
413 !(flags
& PIPE_CONTEXT_COMPUTE_ONLY
);
415 if (flags
& PIPE_CONTEXT_DEBUG
)
416 sscreen
->record_llvm_ir
= true; /* racy but not critical */
418 sctx
->b
.screen
= screen
; /* this must be set first */
420 sctx
->b
.destroy
= si_destroy_context
;
421 sctx
->screen
= sscreen
; /* Easy accessing of screen/winsys. */
422 sctx
->is_debug
= (flags
& PIPE_CONTEXT_DEBUG
) != 0;
424 slab_create_child(&sctx
->pool_transfers
, &sscreen
->pool_transfers
);
425 slab_create_child(&sctx
->pool_transfers_unsync
, &sscreen
->pool_transfers
);
427 sctx
->ws
= sscreen
->ws
;
428 sctx
->family
= sscreen
->info
.family
;
429 sctx
->chip_class
= sscreen
->info
.chip_class
;
431 if (sctx
->chip_class
== GFX7
||
432 sctx
->chip_class
== GFX8
||
433 sctx
->chip_class
== GFX9
) {
434 sctx
->eop_bug_scratch
= si_resource(
435 pipe_buffer_create(&sscreen
->b
, 0, PIPE_USAGE_DEFAULT
,
436 16 * sscreen
->info
.num_render_backends
));
437 if (!sctx
->eop_bug_scratch
)
441 /* Initialize context allocators. */
442 sctx
->allocator_zeroed_memory
=
443 u_suballocator_create(&sctx
->b
, 128 * 1024,
444 0, PIPE_USAGE_DEFAULT
,
445 SI_RESOURCE_FLAG_UNMAPPABLE
|
446 SI_RESOURCE_FLAG_CLEAR
, false);
447 if (!sctx
->allocator_zeroed_memory
)
450 sctx
->b
.stream_uploader
= u_upload_create(&sctx
->b
, 1024 * 1024,
451 0, PIPE_USAGE_STREAM
,
452 SI_RESOURCE_FLAG_READ_ONLY
);
453 if (!sctx
->b
.stream_uploader
)
456 sctx
->cached_gtt_allocator
= u_upload_create(&sctx
->b
, 16 * 1024,
457 0, PIPE_USAGE_STAGING
, 0);
458 if (!sctx
->cached_gtt_allocator
)
461 sctx
->ctx
= sctx
->ws
->ctx_create(sctx
->ws
);
465 if (sscreen
->info
.num_sdma_rings
&& !(sscreen
->debug_flags
& DBG(NO_ASYNC_DMA
))) {
466 sctx
->dma_cs
= sctx
->ws
->cs_create(sctx
->ctx
, RING_DMA
,
467 (void*)si_flush_dma_cs
,
468 sctx
, stop_exec_on_failure
);
471 bool use_sdma_upload
= sscreen
->info
.has_dedicated_vram
&& sctx
->dma_cs
;
472 sctx
->b
.const_uploader
= u_upload_create(&sctx
->b
, 256 * 1024,
473 0, PIPE_USAGE_DEFAULT
,
474 SI_RESOURCE_FLAG_32BIT
|
476 SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA
: 0));
477 if (!sctx
->b
.const_uploader
)
481 u_upload_enable_flush_explicit(sctx
->b
.const_uploader
);
483 sctx
->gfx_cs
= ws
->cs_create(sctx
->ctx
,
484 sctx
->has_graphics
? RING_GFX
: RING_COMPUTE
,
485 (void*)si_flush_gfx_cs
, sctx
, stop_exec_on_failure
);
488 sctx
->border_color_table
= malloc(SI_MAX_BORDER_COLORS
*
489 sizeof(*sctx
->border_color_table
));
490 if (!sctx
->border_color_table
)
493 sctx
->border_color_buffer
= si_resource(
494 pipe_buffer_create(screen
, 0, PIPE_USAGE_DEFAULT
,
495 SI_MAX_BORDER_COLORS
*
496 sizeof(*sctx
->border_color_table
)));
497 if (!sctx
->border_color_buffer
)
500 sctx
->border_color_map
=
501 ws
->buffer_map(sctx
->border_color_buffer
->buf
,
502 NULL
, PIPE_TRANSFER_WRITE
);
503 if (!sctx
->border_color_map
)
506 sctx
->ngg
= sscreen
->use_ngg
;
508 /* Initialize context functions used by graphics and compute. */
509 if (sctx
->chip_class
>= GFX10
)
510 sctx
->emit_cache_flush
= gfx10_emit_cache_flush
;
512 sctx
->emit_cache_flush
= si_emit_cache_flush
;
514 sctx
->b
.emit_string_marker
= si_emit_string_marker
;
515 sctx
->b
.set_debug_callback
= si_set_debug_callback
;
516 sctx
->b
.set_log_context
= si_set_log_context
;
517 sctx
->b
.set_context_param
= si_set_context_param
;
518 sctx
->b
.get_device_reset_status
= si_get_reset_status
;
519 sctx
->b
.set_device_reset_callback
= si_set_device_reset_callback
;
521 si_init_all_descriptors(sctx
);
522 si_init_buffer_functions(sctx
);
523 si_init_clear_functions(sctx
);
524 si_init_blit_functions(sctx
);
525 si_init_compute_functions(sctx
);
526 si_init_compute_blit_functions(sctx
);
527 si_init_debug_functions(sctx
);
528 si_init_fence_functions(sctx
);
529 si_init_query_functions(sctx
);
530 si_init_state_compute_functions(sctx
);
531 si_init_context_texture_functions(sctx
);
533 /* Initialize graphics-only context functions. */
534 if (sctx
->has_graphics
) {
535 if (sctx
->chip_class
>= GFX10
)
536 gfx10_init_query(sctx
);
537 si_init_msaa_functions(sctx
);
538 si_init_shader_functions(sctx
);
539 si_init_state_functions(sctx
);
540 si_init_streamout_functions(sctx
);
541 si_init_viewport_functions(sctx
);
543 sctx
->blitter
= util_blitter_create(&sctx
->b
);
544 if (sctx
->blitter
== NULL
)
546 sctx
->blitter
->skip_viewport_restore
= true;
548 /* Some states are expected to be always non-NULL. */
549 sctx
->noop_blend
= util_blitter_get_noop_blend_state(sctx
->blitter
);
550 sctx
->queued
.named
.blend
= sctx
->noop_blend
;
552 sctx
->noop_dsa
= util_blitter_get_noop_dsa_state(sctx
->blitter
);
553 sctx
->queued
.named
.dsa
= sctx
->noop_dsa
;
555 sctx
->discard_rasterizer_state
=
556 util_blitter_get_discard_rasterizer_state(sctx
->blitter
);
557 sctx
->queued
.named
.rasterizer
= sctx
->discard_rasterizer_state
;
559 si_init_draw_functions(sctx
);
560 si_initialize_prim_discard_tunables(sctx
);
563 /* Initialize SDMA functions. */
564 if (sctx
->chip_class
>= GFX7
)
565 cik_init_sdma_functions(sctx
);
567 si_init_dma_functions(sctx
);
569 if (sscreen
->debug_flags
& DBG(FORCE_DMA
))
570 sctx
->b
.resource_copy_region
= sctx
->dma_copy
;
572 sctx
->sample_mask
= 0xffff;
574 /* Initialize multimedia functions. */
575 if (sscreen
->info
.has_hw_decode
) {
576 sctx
->b
.create_video_codec
= si_uvd_create_decoder
;
577 sctx
->b
.create_video_buffer
= si_video_buffer_create
;
579 sctx
->b
.create_video_codec
= vl_create_decoder
;
580 sctx
->b
.create_video_buffer
= vl_video_buffer_create
;
583 if (sctx
->chip_class
>= GFX9
) {
584 sctx
->wait_mem_scratch
= si_resource(
585 pipe_buffer_create(screen
, 0, PIPE_USAGE_DEFAULT
, 8));
586 if (!sctx
->wait_mem_scratch
)
589 /* Initialize the memory. */
590 si_cp_write_data(sctx
, sctx
->wait_mem_scratch
, 0, 4,
591 V_370_MEM
, V_370_ME
, &sctx
->wait_mem_number
);
594 /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
595 * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
596 if (sctx
->chip_class
== GFX7
) {
597 sctx
->null_const_buf
.buffer
=
598 pipe_aligned_buffer_create(screen
,
599 SI_RESOURCE_FLAG_32BIT
,
600 PIPE_USAGE_DEFAULT
, 16,
601 sctx
->screen
->info
.tcc_cache_line_size
);
602 if (!sctx
->null_const_buf
.buffer
)
604 sctx
->null_const_buf
.buffer_size
= sctx
->null_const_buf
.buffer
->width0
;
606 unsigned start_shader
= sctx
->has_graphics
? 0 : PIPE_SHADER_COMPUTE
;
607 for (shader
= start_shader
; shader
< SI_NUM_SHADERS
; shader
++) {
608 for (i
= 0; i
< SI_NUM_CONST_BUFFERS
; i
++) {
609 sctx
->b
.set_constant_buffer(&sctx
->b
, shader
, i
,
610 &sctx
->null_const_buf
);
614 si_set_rw_buffer(sctx
, SI_HS_CONST_DEFAULT_TESS_LEVELS
,
615 &sctx
->null_const_buf
);
616 si_set_rw_buffer(sctx
, SI_VS_CONST_INSTANCE_DIVISORS
,
617 &sctx
->null_const_buf
);
618 si_set_rw_buffer(sctx
, SI_VS_CONST_CLIP_PLANES
,
619 &sctx
->null_const_buf
);
620 si_set_rw_buffer(sctx
, SI_PS_CONST_POLY_STIPPLE
,
621 &sctx
->null_const_buf
);
622 si_set_rw_buffer(sctx
, SI_PS_CONST_SAMPLE_POSITIONS
,
623 &sctx
->null_const_buf
);
626 uint64_t max_threads_per_block
;
627 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
628 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK
,
629 &max_threads_per_block
);
631 /* The maximum number of scratch waves. Scratch space isn't divided
632 * evenly between CUs. The number is only a function of the number of CUs.
633 * We can decrease the constant to decrease the scratch buffer size.
635 * sctx->scratch_waves must be >= the maximum posible size of
636 * 1 threadgroup, so that the hw doesn't hang from being unable
639 * The recommended value is 4 per CU at most. Higher numbers don't
640 * bring much benefit, but they still occupy chip resources (think
641 * async compute). I've seen ~2% performance difference between 4 and 32.
643 sctx
->scratch_waves
= MAX2(32 * sscreen
->info
.num_good_compute_units
,
644 max_threads_per_block
/ 64);
646 si_init_compiler(sscreen
, &sctx
->compiler
);
648 /* Bindless handles. */
649 sctx
->tex_handles
= _mesa_hash_table_create(NULL
, _mesa_hash_pointer
,
650 _mesa_key_pointer_equal
);
651 sctx
->img_handles
= _mesa_hash_table_create(NULL
, _mesa_hash_pointer
,
652 _mesa_key_pointer_equal
);
654 util_dynarray_init(&sctx
->resident_tex_handles
, NULL
);
655 util_dynarray_init(&sctx
->resident_img_handles
, NULL
);
656 util_dynarray_init(&sctx
->resident_tex_needs_color_decompress
, NULL
);
657 util_dynarray_init(&sctx
->resident_img_needs_color_decompress
, NULL
);
658 util_dynarray_init(&sctx
->resident_tex_needs_depth_decompress
, NULL
);
660 sctx
->sample_pos_buffer
=
661 pipe_buffer_create(sctx
->b
.screen
, 0, PIPE_USAGE_DEFAULT
,
662 sizeof(sctx
->sample_positions
));
663 pipe_buffer_write(&sctx
->b
, sctx
->sample_pos_buffer
, 0,
664 sizeof(sctx
->sample_positions
), &sctx
->sample_positions
);
666 /* this must be last */
667 si_begin_new_gfx_cs(sctx
);
669 if (sctx
->chip_class
== GFX7
) {
670 /* Clear the NULL constant buffer, because loads should return zeros.
671 * Note that this forces CP DMA to be used, because clover deadlocks
672 * for some reason when the compute codepath is used.
674 uint32_t clear_value
= 0;
675 si_clear_buffer(sctx
, sctx
->null_const_buf
.buffer
, 0,
676 sctx
->null_const_buf
.buffer
->width0
,
677 &clear_value
, 4, SI_COHERENCY_SHADER
, true);
681 fprintf(stderr
, "radeonsi: Failed to create a context.\n");
682 si_destroy_context(&sctx
->b
);
686 static struct pipe_context
*si_pipe_create_context(struct pipe_screen
*screen
,
687 void *priv
, unsigned flags
)
689 struct si_screen
*sscreen
= (struct si_screen
*)screen
;
690 struct pipe_context
*ctx
;
692 if (sscreen
->debug_flags
& DBG(CHECK_VM
))
693 flags
|= PIPE_CONTEXT_DEBUG
;
695 ctx
= si_create_context(screen
, flags
);
697 if (!(flags
& PIPE_CONTEXT_PREFER_THREADED
))
700 /* Clover (compute-only) is unsupported. */
701 if (flags
& PIPE_CONTEXT_COMPUTE_ONLY
)
704 /* When shaders are logged to stderr, asynchronous compilation is
706 if (sscreen
->debug_flags
& DBG_ALL_SHADERS
)
709 /* Use asynchronous flushes only on amdgpu, since the radeon
710 * implementation for fence_server_sync is incomplete. */
711 return threaded_context_create(ctx
, &sscreen
->pool_transfers
,
712 si_replace_buffer_storage
,
713 sscreen
->info
.is_amdgpu
? si_create_fence
: NULL
,
714 &((struct si_context
*)ctx
)->tc
);
720 static void si_destroy_screen(struct pipe_screen
* pscreen
)
722 struct si_screen
*sscreen
= (struct si_screen
*)pscreen
;
723 struct si_shader_part
*parts
[] = {
725 sscreen
->tcs_epilogs
,
732 if (!sscreen
->ws
->unref(sscreen
->ws
))
735 simple_mtx_destroy(&sscreen
->aux_context_lock
);
737 struct u_log_context
*aux_log
= ((struct si_context
*)sscreen
->aux_context
)->log
;
739 sscreen
->aux_context
->set_log_context(sscreen
->aux_context
, NULL
);
740 u_log_context_destroy(aux_log
);
744 sscreen
->aux_context
->destroy(sscreen
->aux_context
);
746 util_queue_destroy(&sscreen
->shader_compiler_queue
);
747 util_queue_destroy(&sscreen
->shader_compiler_queue_low_priority
);
749 /* Release the reference on glsl types of the compiler threads. */
750 glsl_type_singleton_decref();
752 for (i
= 0; i
< ARRAY_SIZE(sscreen
->compiler
); i
++)
753 si_destroy_compiler(&sscreen
->compiler
[i
]);
755 for (i
= 0; i
< ARRAY_SIZE(sscreen
->compiler_lowp
); i
++)
756 si_destroy_compiler(&sscreen
->compiler_lowp
[i
]);
758 /* Free shader parts. */
759 for (i
= 0; i
< ARRAY_SIZE(parts
); i
++) {
761 struct si_shader_part
*part
= parts
[i
];
763 parts
[i
] = part
->next
;
764 si_shader_binary_clean(&part
->binary
);
768 simple_mtx_destroy(&sscreen
->shader_parts_mutex
);
769 si_destroy_shader_cache(sscreen
);
771 si_destroy_perfcounters(sscreen
);
772 si_gpu_load_kill_thread(sscreen
);
774 simple_mtx_destroy(&sscreen
->gpu_load_mutex
);
776 slab_destroy_parent(&sscreen
->pool_transfers
);
778 disk_cache_destroy(sscreen
->disk_shader_cache
);
779 sscreen
->ws
->destroy(sscreen
->ws
);
783 static void si_init_gs_info(struct si_screen
*sscreen
)
785 sscreen
->gs_table_depth
= ac_get_gs_table_depth(sscreen
->info
.chip_class
,
786 sscreen
->info
.family
);
789 static void si_test_vmfault(struct si_screen
*sscreen
)
791 struct pipe_context
*ctx
= sscreen
->aux_context
;
792 struct si_context
*sctx
= (struct si_context
*)ctx
;
793 struct pipe_resource
*buf
=
794 pipe_buffer_create_const0(&sscreen
->b
, 0, PIPE_USAGE_DEFAULT
, 64);
797 puts("Buffer allocation failed.");
801 si_resource(buf
)->gpu_address
= 0; /* cause a VM fault */
803 if (sscreen
->debug_flags
& DBG(TEST_VMFAULT_CP
)) {
804 si_cp_dma_copy_buffer(sctx
, buf
, buf
, 0, 4, 4, 0,
805 SI_COHERENCY_NONE
, L2_BYPASS
);
806 ctx
->flush(ctx
, NULL
, 0);
807 puts("VM fault test: CP - done.");
809 if (sscreen
->debug_flags
& DBG(TEST_VMFAULT_SDMA
)) {
810 si_sdma_clear_buffer(sctx
, buf
, 0, 4, 0);
811 ctx
->flush(ctx
, NULL
, 0);
812 puts("VM fault test: SDMA - done.");
814 if (sscreen
->debug_flags
& DBG(TEST_VMFAULT_SHADER
)) {
815 util_test_constant_buffer(ctx
, buf
);
816 puts("VM fault test: Shader - done.");
821 static void si_test_gds_memory_management(struct si_context
*sctx
,
822 unsigned alloc_size
, unsigned alignment
,
823 enum radeon_bo_domain domain
)
825 struct radeon_winsys
*ws
= sctx
->ws
;
826 struct radeon_cmdbuf
*cs
[8];
827 struct pb_buffer
*gds_bo
[ARRAY_SIZE(cs
)];
829 for (unsigned i
= 0; i
< ARRAY_SIZE(cs
); i
++) {
830 cs
[i
] = ws
->cs_create(sctx
->ctx
, RING_COMPUTE
,
832 gds_bo
[i
] = ws
->buffer_create(ws
, alloc_size
, alignment
, domain
, 0);
836 for (unsigned iterations
= 0; iterations
< 20000; iterations
++) {
837 for (unsigned i
= 0; i
< ARRAY_SIZE(cs
); i
++) {
838 /* This clears GDS with CP DMA.
840 * We don't care if GDS is present. Just add some packet
841 * to make the GPU busy for a moment.
843 si_cp_dma_clear_buffer(sctx
, cs
[i
], NULL
, 0, alloc_size
, 0,
844 SI_CPDMA_SKIP_BO_LIST_UPDATE
|
845 SI_CPDMA_SKIP_CHECK_CS_SPACE
|
846 SI_CPDMA_SKIP_GFX_SYNC
, 0, 0);
848 ws
->cs_add_buffer(cs
[i
], gds_bo
[i
], domain
,
849 RADEON_USAGE_READWRITE
, 0);
850 ws
->cs_flush(cs
[i
], PIPE_FLUSH_ASYNC
, NULL
);
856 static void si_disk_cache_create(struct si_screen
*sscreen
)
858 /* Don't use the cache if shader dumping is enabled. */
859 if (sscreen
->debug_flags
& DBG_ALL_SHADERS
)
862 struct mesa_sha1 ctx
;
863 unsigned char sha1
[20];
864 char cache_id
[20 * 2 + 1];
866 _mesa_sha1_init(&ctx
);
868 if (!disk_cache_get_function_identifier(si_disk_cache_create
, &ctx
) ||
869 !disk_cache_get_function_identifier(LLVMInitializeAMDGPUTargetInfo
,
873 _mesa_sha1_final(&ctx
, sha1
);
874 disk_cache_format_hex_id(cache_id
, sha1
, 20 * 2);
876 /* These flags affect shader compilation. */
877 #define ALL_FLAGS (DBG(SI_SCHED) | DBG(GISEL))
878 uint64_t shader_debug_flags
= sscreen
->debug_flags
& ALL_FLAGS
;
880 /* Add the high bits of 32-bit addresses, which affects
881 * how 32-bit addresses are expanded to 64 bits.
883 STATIC_ASSERT(ALL_FLAGS
<= UINT_MAX
);
884 assert((int16_t)sscreen
->info
.address32_hi
== (int32_t)sscreen
->info
.address32_hi
);
885 shader_debug_flags
|= (uint64_t)(sscreen
->info
.address32_hi
& 0xffff) << 32;
887 sscreen
->disk_shader_cache
=
888 disk_cache_create(sscreen
->info
.name
,
893 static void si_set_max_shader_compiler_threads(struct pipe_screen
*screen
,
894 unsigned max_threads
)
896 struct si_screen
*sscreen
= (struct si_screen
*)screen
;
898 /* This function doesn't allow a greater number of threads than
899 * the queue had at its creation. */
900 util_queue_adjust_num_threads(&sscreen
->shader_compiler_queue
,
902 /* Don't change the number of threads on the low priority queue. */
905 static bool si_is_parallel_shader_compilation_finished(struct pipe_screen
*screen
,
907 enum pipe_shader_type shader_type
)
909 struct si_shader_selector
*sel
= (struct si_shader_selector
*)shader
;
911 return util_queue_fence_is_signalled(&sel
->ready
);
914 static struct pipe_screen
*
915 radeonsi_screen_create_impl(struct radeon_winsys
*ws
,
916 const struct pipe_screen_config
*config
)
918 struct si_screen
*sscreen
= CALLOC_STRUCT(si_screen
);
919 unsigned hw_threads
, num_comp_hi_threads
, num_comp_lo_threads
, i
;
926 ws
->query_info(ws
, &sscreen
->info
);
928 if (sscreen
->info
.chip_class
== GFX10
&& LLVM_VERSION_MAJOR
< 9) {
929 fprintf(stderr
, "radeonsi: Navi family support requires LLVM 9 or higher\n");
934 if (sscreen
->info
.chip_class
>= GFX9
) {
935 sscreen
->se_tile_repeat
= 32 * sscreen
->info
.max_se
;
937 ac_get_raster_config(&sscreen
->info
,
938 &sscreen
->pa_sc_raster_config
,
939 &sscreen
->pa_sc_raster_config_1
,
940 &sscreen
->se_tile_repeat
);
943 sscreen
->debug_flags
= debug_get_flags_option("R600_DEBUG",
945 sscreen
->debug_flags
|= debug_get_flags_option("AMD_DEBUG",
948 if (sscreen
->debug_flags
& DBG(NO_GFX
))
949 sscreen
->info
.has_graphics
= false;
951 /* Set functions first. */
952 sscreen
->b
.context_create
= si_pipe_create_context
;
953 sscreen
->b
.destroy
= si_destroy_screen
;
954 sscreen
->b
.set_max_shader_compiler_threads
=
955 si_set_max_shader_compiler_threads
;
956 sscreen
->b
.is_parallel_shader_compilation_finished
=
957 si_is_parallel_shader_compilation_finished
;
959 si_init_screen_get_functions(sscreen
);
960 si_init_screen_buffer_functions(sscreen
);
961 si_init_screen_fence_functions(sscreen
);
962 si_init_screen_state_functions(sscreen
);
963 si_init_screen_texture_functions(sscreen
);
964 si_init_screen_query_functions(sscreen
);
966 /* Set these flags in debug_flags early, so that the shader cache takes
969 if (driQueryOptionb(config
->options
,
970 "glsl_correct_derivatives_after_discard"))
971 sscreen
->debug_flags
|= DBG(FS_CORRECT_DERIVS_AFTER_KILL
);
972 if (driQueryOptionb(config
->options
, "radeonsi_enable_sisched"))
973 sscreen
->debug_flags
|= DBG(SI_SCHED
);
975 if (sscreen
->debug_flags
& DBG(INFO
))
976 ac_print_gpu_info(&sscreen
->info
);
978 slab_create_parent(&sscreen
->pool_transfers
,
979 sizeof(struct si_transfer
), 64);
981 sscreen
->force_aniso
= MIN2(16, debug_get_num_option("R600_TEX_ANISO", -1));
982 if (sscreen
->force_aniso
== -1) {
983 sscreen
->force_aniso
= MIN2(16, debug_get_num_option("AMD_TEX_ANISO", -1));
986 if (sscreen
->force_aniso
>= 0) {
987 printf("radeonsi: Forcing anisotropy filter to %ix\n",
988 /* round down to a power of two */
989 1 << util_logbase2(sscreen
->force_aniso
));
992 (void) simple_mtx_init(&sscreen
->aux_context_lock
, mtx_plain
);
993 (void) simple_mtx_init(&sscreen
->gpu_load_mutex
, mtx_plain
);
995 si_init_gs_info(sscreen
);
996 if (!si_init_shader_cache(sscreen
)) {
1001 si_disk_cache_create(sscreen
);
1003 /* Determine the number of shader compiler threads. */
1004 hw_threads
= sysconf(_SC_NPROCESSORS_ONLN
);
1006 if (hw_threads
>= 12) {
1007 num_comp_hi_threads
= hw_threads
* 3 / 4;
1008 num_comp_lo_threads
= hw_threads
/ 3;
1009 } else if (hw_threads
>= 6) {
1010 num_comp_hi_threads
= hw_threads
- 2;
1011 num_comp_lo_threads
= hw_threads
/ 2;
1012 } else if (hw_threads
>= 2) {
1013 num_comp_hi_threads
= hw_threads
- 1;
1014 num_comp_lo_threads
= hw_threads
/ 2;
1016 num_comp_hi_threads
= 1;
1017 num_comp_lo_threads
= 1;
1020 num_comp_hi_threads
= MIN2(num_comp_hi_threads
,
1021 ARRAY_SIZE(sscreen
->compiler
));
1022 num_comp_lo_threads
= MIN2(num_comp_lo_threads
,
1023 ARRAY_SIZE(sscreen
->compiler_lowp
));
1025 /* Take a reference on the glsl types for the compiler threads. */
1026 glsl_type_singleton_init_or_ref();
1028 if (!util_queue_init(&sscreen
->shader_compiler_queue
, "sh",
1029 64, num_comp_hi_threads
,
1030 UTIL_QUEUE_INIT_RESIZE_IF_FULL
|
1031 UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY
)) {
1032 si_destroy_shader_cache(sscreen
);
1034 glsl_type_singleton_decref();
1038 if (!util_queue_init(&sscreen
->shader_compiler_queue_low_priority
,
1040 64, num_comp_lo_threads
,
1041 UTIL_QUEUE_INIT_RESIZE_IF_FULL
|
1042 UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY
|
1043 UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY
)) {
1044 si_destroy_shader_cache(sscreen
);
1046 glsl_type_singleton_decref();
1050 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
1051 si_init_perfcounters(sscreen
);
1053 /* Determine tessellation ring info. */
1054 bool double_offchip_buffers
= sscreen
->info
.chip_class
>= GFX7
&&
1055 sscreen
->info
.family
!= CHIP_CARRIZO
&&
1056 sscreen
->info
.family
!= CHIP_STONEY
;
1057 /* This must be one less than the maximum number due to a hw limitation.
1058 * Various hardware bugs need this.
1060 unsigned max_offchip_buffers_per_se
;
1062 if (sscreen
->info
.chip_class
>= GFX10
)
1063 max_offchip_buffers_per_se
= 256;
1064 /* Only certain chips can use the maximum value. */
1065 else if (sscreen
->info
.family
== CHIP_VEGA12
||
1066 sscreen
->info
.family
== CHIP_VEGA20
)
1067 max_offchip_buffers_per_se
= double_offchip_buffers
? 128 : 64;
1069 max_offchip_buffers_per_se
= double_offchip_buffers
? 127 : 63;
1071 unsigned max_offchip_buffers
= max_offchip_buffers_per_se
*
1072 sscreen
->info
.max_se
;
1073 unsigned offchip_granularity
;
1075 /* Hawaii has a bug with offchip buffers > 256 that can be worked
1076 * around by setting 4K granularity.
1078 if (sscreen
->info
.family
== CHIP_HAWAII
) {
1079 sscreen
->tess_offchip_block_dw_size
= 4096;
1080 offchip_granularity
= V_03093C_X_4K_DWORDS
;
1082 sscreen
->tess_offchip_block_dw_size
= 8192;
1083 offchip_granularity
= V_03093C_X_8K_DWORDS
;
1086 sscreen
->tess_factor_ring_size
= 32768 * sscreen
->info
.max_se
;
1087 sscreen
->tess_offchip_ring_size
= max_offchip_buffers
*
1088 sscreen
->tess_offchip_block_dw_size
* 4;
1090 if (sscreen
->info
.chip_class
>= GFX7
) {
1091 if (sscreen
->info
.chip_class
>= GFX8
)
1092 --max_offchip_buffers
;
1093 sscreen
->vgt_hs_offchip_param
=
1094 S_03093C_OFFCHIP_BUFFERING(max_offchip_buffers
) |
1095 S_03093C_OFFCHIP_GRANULARITY(offchip_granularity
);
1097 assert(offchip_granularity
== V_03093C_X_8K_DWORDS
);
1098 sscreen
->vgt_hs_offchip_param
=
1099 S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers
);
1102 sscreen
->has_draw_indirect_multi
=
1103 (sscreen
->info
.family
>= CHIP_POLARIS10
) ||
1104 (sscreen
->info
.chip_class
== GFX8
&&
1105 sscreen
->info
.pfp_fw_version
>= 121 &&
1106 sscreen
->info
.me_fw_version
>= 87) ||
1107 (sscreen
->info
.chip_class
== GFX7
&&
1108 sscreen
->info
.pfp_fw_version
>= 211 &&
1109 sscreen
->info
.me_fw_version
>= 173) ||
1110 (sscreen
->info
.chip_class
== GFX6
&&
1111 sscreen
->info
.pfp_fw_version
>= 79 &&
1112 sscreen
->info
.me_fw_version
>= 142);
1114 sscreen
->has_out_of_order_rast
= sscreen
->info
.has_out_of_order_rast
&&
1115 !(sscreen
->debug_flags
& DBG(NO_OUT_OF_ORDER
));
1116 sscreen
->assume_no_z_fights
=
1117 driQueryOptionb(config
->options
, "radeonsi_assume_no_z_fights");
1118 sscreen
->commutative_blend_add
=
1119 driQueryOptionb(config
->options
, "radeonsi_commutative_blend_add");
1122 #define OPT_BOOL(name, dflt, description) \
1123 sscreen->options.name = \
1124 driQueryOptionb(config->options, "radeonsi_"#name);
1125 #include "si_debug_options.h"
1128 sscreen
->use_ngg
= sscreen
->info
.chip_class
>= GFX10
&&
1129 sscreen
->info
.family
!= CHIP_NAVI14
&&
1130 !(sscreen
->debug_flags
& DBG(NO_NGG
));
1131 sscreen
->use_ngg_streamout
= false;
1133 /* Only enable primitive binning on APUs by default. */
1134 if (sscreen
->info
.chip_class
>= GFX10
) {
1135 sscreen
->dpbb_allowed
= true;
1136 sscreen
->dfsm_allowed
= !sscreen
->info
.has_dedicated_vram
;
1137 } else if (sscreen
->info
.chip_class
== GFX9
) {
1138 sscreen
->dpbb_allowed
= !sscreen
->info
.has_dedicated_vram
;
1139 sscreen
->dfsm_allowed
= !sscreen
->info
.has_dedicated_vram
;
1142 /* Process DPBB enable flags. */
1143 if (sscreen
->debug_flags
& DBG(DPBB
)) {
1144 sscreen
->dpbb_allowed
= true;
1145 if (sscreen
->debug_flags
& DBG(DFSM
))
1146 sscreen
->dfsm_allowed
= true;
1149 /* Process DPBB disable flags. */
1150 if (sscreen
->debug_flags
& DBG(NO_DPBB
)) {
1151 sscreen
->dpbb_allowed
= false;
1152 sscreen
->dfsm_allowed
= false;
1153 } else if (sscreen
->debug_flags
& DBG(NO_DFSM
)) {
1154 sscreen
->dfsm_allowed
= false;
1157 /* While it would be nice not to have this flag, we are constrained
1158 * by the reality that LLVM 9.0 has buggy VGPR indexing on GFX9.
1160 sscreen
->llvm_has_working_vgpr_indexing
= sscreen
->info
.chip_class
!= GFX9
;
1162 sscreen
->dcc_msaa_allowed
=
1163 !(sscreen
->debug_flags
& DBG(NO_DCC_MSAA
));
1165 (void) simple_mtx_init(&sscreen
->shader_parts_mutex
, mtx_plain
);
1166 sscreen
->use_monolithic_shaders
=
1167 (sscreen
->debug_flags
& DBG(MONOLITHIC_SHADERS
)) != 0;
1169 sscreen
->barrier_flags
.cp_to_L2
= SI_CONTEXT_INV_SCACHE
|
1170 SI_CONTEXT_INV_VCACHE
;
1171 if (sscreen
->info
.chip_class
<= GFX8
) {
1172 sscreen
->barrier_flags
.cp_to_L2
|= SI_CONTEXT_INV_L2
;
1173 sscreen
->barrier_flags
.L2_to_cp
|= SI_CONTEXT_WB_L2
;
1176 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
1177 sscreen
->debug_flags
|= DBG_ALL_SHADERS
;
1184 * That means 8 coverage samples, 4 Z/S samples, and 2 color samples.
1186 * s >= z >= c (ignoring this only wastes memory)
1191 * Only MSAA color and depth buffers are overriden.
1193 if (sscreen
->info
.has_eqaa_surface_allocator
) {
1194 const char *eqaa
= debug_get_option("EQAA", NULL
);
1197 if (eqaa
&& sscanf(eqaa
, "%u,%u,%u", &s
, &z
, &f
) == 3 && s
&& z
&& f
) {
1198 sscreen
->eqaa_force_coverage_samples
= s
;
1199 sscreen
->eqaa_force_z_samples
= z
;
1200 sscreen
->eqaa_force_color_samples
= f
;
1204 for (i
= 0; i
< num_comp_hi_threads
; i
++)
1205 si_init_compiler(sscreen
, &sscreen
->compiler
[i
]);
1206 for (i
= 0; i
< num_comp_lo_threads
; i
++)
1207 si_init_compiler(sscreen
, &sscreen
->compiler_lowp
[i
]);
1209 sscreen
->ge_wave_size
= 64;
1210 sscreen
->ps_wave_size
= 64;
1211 sscreen
->compute_wave_size
= 64;
1213 if (sscreen
->info
.chip_class
>= GFX10
) {
1214 /* Pixels shaders: Wave64 is recommended.
1215 * Compute shaders: There are piglit failures with Wave32.
1217 sscreen
->ge_wave_size
= 32;
1219 if (sscreen
->debug_flags
& DBG(W32_GE
))
1220 sscreen
->ge_wave_size
= 32;
1221 if (sscreen
->debug_flags
& DBG(W32_PS
))
1222 sscreen
->ps_wave_size
= 32;
1223 if (sscreen
->debug_flags
& DBG(W32_CS
))
1224 sscreen
->compute_wave_size
= 32;
1226 if (sscreen
->debug_flags
& DBG(W64_GE
))
1227 sscreen
->ge_wave_size
= 64;
1228 if (sscreen
->debug_flags
& DBG(W64_PS
))
1229 sscreen
->ps_wave_size
= 64;
1230 if (sscreen
->debug_flags
& DBG(W64_CS
))
1231 sscreen
->compute_wave_size
= 64;
1234 /* Create the auxiliary context. This must be done last. */
1235 sscreen
->aux_context
= si_create_context(&sscreen
->b
,
1236 (sscreen
->options
.aux_debug
? PIPE_CONTEXT_DEBUG
: 0) |
1237 (sscreen
->info
.has_graphics
? 0 : PIPE_CONTEXT_COMPUTE_ONLY
));
1238 if (sscreen
->options
.aux_debug
) {
1239 struct u_log_context
*log
= CALLOC_STRUCT(u_log_context
);
1240 u_log_context_init(log
);
1241 sscreen
->aux_context
->set_log_context(sscreen
->aux_context
, log
);
1244 if (sscreen
->debug_flags
& DBG(TEST_DMA
))
1245 si_test_dma(sscreen
);
1247 if (sscreen
->debug_flags
& DBG(TEST_DMA_PERF
)) {
1248 si_test_dma_perf(sscreen
);
1251 if (sscreen
->debug_flags
& (DBG(TEST_VMFAULT_CP
) |
1252 DBG(TEST_VMFAULT_SDMA
) |
1253 DBG(TEST_VMFAULT_SHADER
)))
1254 si_test_vmfault(sscreen
);
1256 if (sscreen
->debug_flags
& DBG(TEST_GDS
))
1257 si_test_gds((struct si_context
*)sscreen
->aux_context
);
1259 if (sscreen
->debug_flags
& DBG(TEST_GDS_MM
)) {
1260 si_test_gds_memory_management((struct si_context
*)sscreen
->aux_context
,
1261 32 * 1024, 4, RADEON_DOMAIN_GDS
);
1263 if (sscreen
->debug_flags
& DBG(TEST_GDS_OA_MM
)) {
1264 si_test_gds_memory_management((struct si_context
*)sscreen
->aux_context
,
1265 4, 1, RADEON_DOMAIN_OA
);
1271 struct pipe_screen
*radeonsi_screen_create(int fd
, const struct pipe_screen_config
*config
)
1273 drmVersionPtr version
= drmGetVersion(fd
);
1274 struct radeon_winsys
*rw
= NULL
;
1276 switch (version
->version_major
) {
1278 rw
= radeon_drm_winsys_create(fd
, config
, radeonsi_screen_create_impl
);
1281 rw
= amdgpu_winsys_create(fd
, config
, radeonsi_screen_create_impl
);
1285 drmFreeVersion(version
);
1286 return rw
? rw
->screen
: NULL
;