Added with commit
0161691f3518, still checked on shaderapi.c
_mesa_get_shader_flag method.
Fixes: 0161691f3518db310411 "mesa: add GLSL_REPORT_ERRORS debug flag"
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
<li><b>nopfrag</b> - force fragment shader to be a simple shader that passes
through the color attribute.
<li><b>useprog</b> - log glUseProgram calls to stderr
+<li><b>errors</b> - GLSL compilation and link errors will be reported to stderr.
</ul>
<p>
Example: export MESA_GLSL=dump,nopt