unsigned input_vertex_stride;
const float (*inputs)[4];
-
+ const float (*pre_clip_pos)[4];
boolean has_so;
-
+ boolean use_pre_clip_pos;
+ int pos_idx;
unsigned emitted_primitives;
unsigned emitted_vertices;
unsigned generated_primitives;
};
-void draw_pt_so_emit_prepare(struct pt_so_emit *emit)
+void draw_pt_so_emit_prepare(struct pt_so_emit *emit, boolean use_pre_clip_pos)
{
struct draw_context *draw = emit->draw;
+ emit->use_pre_clip_pos = use_pre_clip_pos;
emit->has_so = (draw->vs.vertex_shader->state.stream_output.num_outputs > 0);
+ if (use_pre_clip_pos)
+ emit->pos_idx = draw_current_shader_position_output(draw);
/* if we have a state with outputs make sure we have
* buffers to output to */
unsigned input_vertex_stride = so->input_vertex_stride;
struct draw_context *draw = so->draw;
const float (*input_ptr)[4];
+ const float (*pcp_ptr)[4] = NULL;
const struct pipe_stream_output_info *state =
&draw->vs.vertex_shader->state.stream_output;
float *buffer;
int buffer_total_bytes[PIPE_MAX_SO_BUFFERS];
input_ptr = so->inputs;
+ if (so->use_pre_clip_pos)
+ pcp_ptr = so->pre_clip_pos;
++so->generated_primitives;
for (i = 0; i < num_vertices; ++i) {
const float (*input)[4];
+ const float (*pre_clip_pos)[4];
unsigned total_written_compos = 0;
int ob;
/*debug_printf("%d) vertex index = %d (prim idx = %d)\n", i, indices[i], prim_idx);*/
input = (const float (*)[4])(
(const char *)input_ptr + (indices[i] * input_vertex_stride));
+ if (pcp_ptr)
+ pre_clip_pos = (const float (*)[4])(
+ (const char *)pcp_ptr + (indices[i] * input_vertex_stride));
+
for (slot = 0; slot < state->num_outputs; ++slot) {
unsigned idx = state->output[slot].register_index;
unsigned start_comp = state->output[slot].start_component;
buffer = (float *)((char *)draw->so.targets[ob]->mapping +
draw->so.targets[ob]->target.buffer_offset +
draw->so.targets[ob]->internal_offset) + state->output[slot].dst_offset;
- memcpy(buffer, &input[idx][start_comp], num_comps * sizeof(float));
+ if (idx == so->pos_idx && pcp_ptr)
+ memcpy(buffer, &pre_clip_pos[start_comp], num_comps * sizeof(float));
+ else
+ memcpy(buffer, &input[idx][start_comp], num_comps * sizeof(float));
total_written_compos += num_comps;
}
for (ob = 0; ob < draw->so.num_targets; ++ob)
emit->emitted_primitives = 0;
emit->generated_primitives = 0;
emit->input_vertex_stride = input_verts->stride;
+ if (emit->use_pre_clip_pos)
+ emit->pre_clip_pos = (const float (*)[4])input_verts->verts->pre_clip_pos;
+
emit->inputs = (const float (*)[4])input_verts->verts->data;
/* XXX: need to flush to get prim_vbuf.c to release its allocation??*/