ret->num_elements = 0;
switch (ir->type->base_type) {
case GLSL_TYPE_UINT:
- for (unsigned c = 0; c < cols; c++) {
- for (unsigned r = 0; r < rows; r++)
- ret->values[c].u32[r] = ir->value.u[c * rows + r];
- }
+ /* Only float base types can be matrices. */
+ assert(cols == 1);
+
+ for (unsigned r = 0; r < rows; r++)
+ ret->values[0].u32[r] = ir->value.u[r];
+
break;
case GLSL_TYPE_INT:
- for (unsigned c = 0; c < cols; c++) {
- for (unsigned r = 0; r < rows; r++)
- ret->values[c].i32[r] = ir->value.i[c * rows + r];
- }
+ /* Only float base types can be matrices. */
+ assert(cols == 1);
+
+ for (unsigned r = 0; r < rows; r++)
+ ret->values[0].i32[r] = ir->value.i[r];
+
break;
case GLSL_TYPE_FLOAT:
break;
case GLSL_TYPE_BOOL:
- for (unsigned c = 0; c < cols; c++) {
- for (unsigned r = 0; r < rows; r++) {
- ret->values[c].u32[r] = ir->value.b[c * rows + r] ?
- NIR_TRUE : NIR_FALSE;
- }
- }
+ /* Only float base types can be matrices. */
+ assert(cols == 1);
+
+ for (unsigned r = 0; r < rows; r++)
+ ret->values[0].u32[r] = ir->value.b[r] ? NIR_TRUE : NIR_FALSE;
+
break;
case GLSL_TYPE_STRUCT:
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_BOOL:
- for (i = 0; i < cols; i++) {
- for (j = 0; j < rows; j++) {
- if (i + j > 0) fprintf(fp, ", ");
- fprintf(fp, "0x%08x", c->values[i].u32[j]);
- }
+ /* Only float base types can be matrices. */
+ assert(cols == 1);
+
+ for (i = 0; i < rows; i++) {
+ if (i > 0) fprintf(fp, ", ");
+ fprintf(fp, "0x%08x", c->values[0].u32[i]);
}
break;