--- /dev/null
+ Apache License
+ Version 2.0, January 2004
+ http://www.apache.org/licenses/
+
+TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+1. Definitions.
+
+ "License" shall mean the terms and conditions for use, reproduction,
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+
+ "You" (or "Your") shall mean an individual or Legal Entity
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+ including but not limited to software source code, documentation
+ source, and configuration files.
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+ not limited to compiled object code, generated documentation,
+ and conversions to other media types.
+
+ "Work" shall mean the work of authorship, whether in Source or
+ Object form, made available under the License, as indicated by a
+ copyright notice that is included in or attached to the work
+ (an example is provided in the Appendix below).
+
+ "Derivative Works" shall mean any work, whether in Source or Object
+ form, that is based on (or derived from) the Work and for which the
+ editorial revisions, annotations, elaborations, or other modifications
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+ may provide additional or different license terms and conditions
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+ reproduction, and distribution of the Work otherwise complies with
+ the conditions stated in this License.
+
+5. Submission of Contributions. Unless You explicitly state otherwise,
+ any Contribution intentionally submitted for inclusion in the Work
+ by You to the Licensor shall be under the terms and conditions of
+ this License, without any additional terms or conditions.
+ Notwithstanding the above, nothing herein shall supersede or modify
+ the terms of any separate license agreement you may have executed
+ with Licensor regarding such Contributions.
+
+6. Trademarks. This License does not grant permission to use the trade
+ names, trademarks, service marks, or product names of the Licensor,
+ except as required for reasonable and customary use in describing the
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+7. Disclaimer of Warranty. Unless required by applicable law or
+ agreed to in writing, Licensor provides the Work (and each
+ Contributor provides its Contributions) on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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+ PARTICULAR PURPOSE. You are solely responsible for determining the
+ appropriateness of using or redistributing the Work and assume any
+ risks associated with Your exercise of permissions under this License.
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+8. Limitation of Liability. In no event and under no legal theory,
+ whether in tort (including negligence), contract, or otherwise,
+ unless required by applicable law (such as deliberate and grossly
+ negligent acts) or agreed to in writing, shall any Contributor be
+ liable to You for damages, including any direct, indirect, special,
+ incidental, or consequential damages of any character arising as a
+ result of this License or out of the use or inability to use the
+ Work (including but not limited to damages for loss of goodwill,
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+ other commercial damages or losses), even if such Contributor
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+ incurred by, or claims asserted against, such Contributor by reason
+ of your accepting any such warranty or additional liability.
+
+END OF TERMS AND CONDITIONS
--- /dev/null
+use core::ops::{
+ Add, AddAssign, BitAnd, BitAndAssign, BitOr, BitOrAssign, BitXor, BitXorAssign, Div, DivAssign,
+ Mul, MulAssign, Neg, Not, Rem, RemAssign, Shl, ShlAssign, Shr, ShrAssign, Sub, SubAssign,
+};
+
+use crate::F16;
+
+#[rustfmt::skip] // work around for https://github.com/rust-lang/rustfmt/issues/4823
+macro_rules! make_types {
+ (
+ #[bool]
+ $(#[scalar = $ScalarBool:ident])?
+ type $Bool:ident;
+
+ #[u8]
+ $(#[scalar = $ScalarU8:ident])?
+ type $U8:ident;
+
+ #[u16]
+ $(#[scalar = $ScalarU16:ident])?
+ type $U16:ident;
+
+ #[u32]
+ $(#[scalar = $ScalarU32:ident])?
+ type $U32:ident;
+
+ #[u64]
+ $(#[scalar = $ScalarU64:ident])?
+ type $U64:ident;
+
+ #[i8]
+ $(#[scalar = $ScalarI8:ident])?
+ type $I8:ident;
+
+ #[i16]
+ $(#[scalar = $ScalarI16:ident])?
+ type $I16:ident;
+
+ #[i32]
+ $(#[scalar = $ScalarI32:ident])?
+ type $I32:ident;
+
+ #[i64]
+ $(#[scalar = $ScalarI64:ident])?
+ type $I64:ident;
+
+ #[f16]
+ $(#[scalar = $ScalarF16:ident])?
+ type $F16:ident;
+
+ #[f32]
+ $(#[scalar = $ScalarF32:ident])?
+ type $F32:ident;
+
+ #[f64]
+ $(#[scalar = $ScalarF64:ident])?
+ type $F64:ident;
+ ) => {
+ type Bool: Bool + Make<Self, Prim = bool> + Select<Self::Bool>;
+ type U8: UInt<Self::U32>
+ + Compare<Bool = Self::Bool>
+ + Make<Self, Prim = u8>
+ + ConvertTo<Self::I8>
+ + Into<Self::U16>
+ + Into<Self::I16>
+ + Into<Self::F16>
+ + Into<Self::U32>
+ + Into<Self::I32>
+ + Into<Self::F32>
+ + Into<Self::U64>
+ + Into<Self::I64>
+ + Into<Self::F64>;
+ type U16: UInt<Self::U32>
+ + Compare<Bool = Self::Bool>
+ + Make<Self, Prim = u16>
+ + ConvertTo<Self::U8>
+ + ConvertTo<Self::I8>
+ + ConvertTo<Self::I16>
+ + ConvertTo<Self::F16>
+ + Into<Self::U32>
+ + Into<Self::I32>
+ + Into<Self::F32>
+ + Into<Self::U64>
+ + Into<Self::I64>
+ + Into<Self::F64>;
+ type U32: UInt<Self::U32>
+ + Compare<Bool = Self::Bool>
+ + Make<Self, Prim = u32>
+ + ConvertTo<Self::U8>
+ + ConvertTo<Self::I8>
+ + ConvertTo<Self::U16>
+ + ConvertTo<Self::I16>
+ + ConvertTo<Self::F16>
+ + ConvertTo<Self::I32>
+ + ConvertTo<Self::F32>
+ + Into<Self::U64>
+ + Into<Self::I64>
+ + Into<Self::F64>;
+ type U64: UInt<Self::U32>
+ + Compare<Bool = Self::Bool>
+ + Make<Self, Prim = u64>
+ + ConvertTo<Self::U8>
+ + ConvertTo<Self::I8>
+ + ConvertTo<Self::U16>
+ + ConvertTo<Self::I16>
+ + ConvertTo<Self::F16>
+ + ConvertTo<Self::U32>
+ + ConvertTo<Self::I32>
+ + ConvertTo<Self::F32>
+ + ConvertTo<Self::I64>
+ + ConvertTo<Self::F64>;
+ type I8: SInt<Self::U32>
+ + Compare<Bool = Self::Bool>
+ + Make<Self, Prim = i8>
+ + ConvertTo<Self::U8>
+ + ConvertTo<Self::U16>
+ + Into<Self::I16>
+ + Into<Self::F16>
+ + ConvertTo<Self::U32>
+ + Into<Self::I32>
+ + Into<Self::F32>
+ + ConvertTo<Self::U64>
+ + Into<Self::I64>
+ + Into<Self::F64>;
+ type I16: SInt<Self::U32>
+ + Compare<Bool = Self::Bool>
+ + Make<Self, Prim = i16>
+ + ConvertTo<Self::U8>
+ + ConvertTo<Self::I8>
+ + ConvertTo<Self::U16>
+ + ConvertTo<Self::F16>
+ + ConvertTo<Self::U32>
+ + Into<Self::I32>
+ + Into<Self::F32>
+ + ConvertTo<Self::U64>
+ + Into<Self::I64>
+ + Into<Self::F64>;
+ type I32: SInt<Self::U32>
+ + Compare<Bool = Self::Bool>
+ + Make<Self, Prim = i32>
+ + ConvertTo<Self::U8>
+ + ConvertTo<Self::I8>
+ + ConvertTo<Self::U16>
+ + ConvertTo<Self::I16>
+ + ConvertTo<Self::F16>
+ + ConvertTo<Self::U32>
+ + ConvertTo<Self::F32>
+ + ConvertTo<Self::U64>
+ + Into<Self::I64>
+ + Into<Self::F64>;
+ type I64: SInt<Self::U32>
+ + Compare<Bool = Self::Bool>
+ + Make<Self, Prim = i64>
+ + ConvertTo<Self::U8>
+ + ConvertTo<Self::I8>
+ + ConvertTo<Self::U16>
+ + ConvertTo<Self::I16>
+ + ConvertTo<Self::F16>
+ + ConvertTo<Self::U32>
+ + ConvertTo<Self::I32>
+ + ConvertTo<Self::F32>
+ + ConvertTo<Self::U64>
+ + ConvertTo<Self::F64>;
+ type F16: Float<Self::U32, BitsType = Self::U16>
+ + Compare<Bool = Self::Bool>
+ + Make<Self, Prim = F16>
+ + ConvertTo<Self::U8>
+ + ConvertTo<Self::I8>
+ + ConvertTo<Self::U16>
+ + ConvertTo<Self::I16>
+ + ConvertTo<Self::U32>
+ + ConvertTo<Self::I32>
+ + Into<Self::F32>
+ + ConvertTo<Self::U64>
+ + ConvertTo<Self::I64>
+ + Into<Self::F64>;
+ type F32: Float<Self::U32, BitsType = Self::U32>
+ + Compare<Bool = Self::Bool>
+ + Make<Self, Prim = f32>
+ + ConvertTo<Self::U8>
+ + ConvertTo<Self::I8>
+ + ConvertTo<Self::U16>
+ + ConvertTo<Self::I16>
+ + ConvertTo<Self::F16>
+ + ConvertTo<Self::U32>
+ + ConvertTo<Self::I32>
+ + ConvertTo<Self::U64>
+ + ConvertTo<Self::I64>
+ + Into<Self::F64>;
+ type F64: Float<Self::U32, BitsType = Self::U64>
+ + Compare<Bool = Self::Bool>
+ + Make<Self, Prim = f64>
+ + ConvertTo<Self::U8>
+ + ConvertTo<Self::I8>
+ + ConvertTo<Self::U16>
+ + ConvertTo<Self::I16>
+ + ConvertTo<Self::F16>
+ + ConvertTo<Self::U32>
+ + ConvertTo<Self::I32>
+ + ConvertTo<Self::F32>
+ + ConvertTo<Self::U64>
+ + ConvertTo<Self::I64>;
+ };
+}
+
+/// reference used to build IR for Kazan; an empty type for `core::simd`
+pub trait Context: Copy {
+ make_types! {
+ #[bool]
+ type Bool;
+
+ #[u8]
+ type U8;
+
+ #[u16]
+ type U16;
+
+ #[u32]
+ type U32;
+
+ #[u64]
+ type U64;
+
+ #[i8]
+ type I8;
+
+ #[i16]
+ type I16;
+
+ #[i32]
+ type I32;
+
+ #[i64]
+ type I64;
+
+ #[f16]
+ type F16;
+
+ #[f32]
+ type F32;
+
+ #[f64]
+ type F64;
+ }
+ make_types! {
+ #[bool]
+ #[scalar = ScalarBool]
+ type Bool;
+
+ #[u8]
+ #[scalar = ScalarU8]
+ type U8;
+
+ #[u16]
+ #[scalar = ScalarU16]
+ type U16;
+
+ #[u32]
+ #[scalar = ScalarU32]
+ type U32;
+
+ #[u64]
+ #[scalar = ScalarU64]
+ type U64;
+
+ #[i8]
+ #[scalar = ScalarI8]
+ type I8;
+
+ #[i16]
+ #[scalar = ScalarI16]
+ type I16;
+
+ #[i32]
+ #[scalar = ScalarI32]
+ type I32;
+
+ #[i64]
+ #[scalar = ScalarI64]
+ type I64;
+
+ #[f16]
+ #[scalar = ScalarF16]
+ type F16;
+
+ #[f32]
+ #[scalar = ScalarF32]
+ type F32;
+
+ #[f64]
+ #[scalar = ScalarF64]
+ type F64;
+ }
+ type Bool: Bool + Make<Self, Prim = bool> + Select<Self::Bool>;
+ type U8: UInt<Self::U32>
+ + Compare<Bool = Self::Bool>
+ + Make<Self, Prim = u8>
+ + ConvertTo<Self::I8>
+ + Into<Self::U16>
+ + Into<Self::I16>
+ + Into<Self::F16>
+ + Into<Self::U32>
+ + Into<Self::I32>
+ + Into<Self::F32>
+ + Into<Self::U64>
+ + Into<Self::I64>
+ + Into<Self::F64>;
+ type U16: UInt<Self::U32>
+ + Compare<Bool = Self::Bool>
+ + Make<Self, Prim = u16>
+ + ConvertTo<Self::U8>
+ + ConvertTo<Self::I8>
+ + ConvertTo<Self::I16>
+ + ConvertTo<Self::F16>
+ + Into<Self::U32>
+ + Into<Self::I32>
+ + Into<Self::F32>
+ + Into<Self::U64>
+ + Into<Self::I64>
+ + Into<Self::F64>;
+ type U32: UInt<Self::U32>
+ + Compare<Bool = Self::Bool>
+ + Make<Self, Prim = u32>
+ + ConvertTo<Self::U8>
+ + ConvertTo<Self::I8>
+ + ConvertTo<Self::U16>
+ + ConvertTo<Self::I16>
+ + ConvertTo<Self::F16>
+ + ConvertTo<Self::I32>
+ + ConvertTo<Self::F32>
+ + Into<Self::U64>
+ + Into<Self::I64>
+ + Into<Self::F64>;
+ type U64: UInt<Self::U32>
+ + Compare<Bool = Self::Bool>
+ + Make<Self, Prim = u64>
+ + ConvertTo<Self::U8>
+ + ConvertTo<Self::I8>
+ + ConvertTo<Self::U16>
+ + ConvertTo<Self::I16>
+ + ConvertTo<Self::F16>
+ + ConvertTo<Self::U32>
+ + ConvertTo<Self::I32>
+ + ConvertTo<Self::F32>
+ + ConvertTo<Self::I64>
+ + ConvertTo<Self::F64>;
+ type I8: SInt<Self::U32>
+ + Compare<Bool = Self::Bool>
+ + Make<Self, Prim = i8>
+ + ConvertTo<Self::U8>
+ + ConvertTo<Self::U16>
+ + Into<Self::I16>
+ + Into<Self::F16>
+ + ConvertTo<Self::U32>
+ + Into<Self::I32>
+ + Into<Self::F32>
+ + ConvertTo<Self::U64>
+ + Into<Self::I64>
+ + Into<Self::F64>;
+ type I16: SInt<Self::U32>
+ + Compare<Bool = Self::Bool>
+ + Make<Self, Prim = i16>
+ + ConvertTo<Self::U8>
+ + ConvertTo<Self::I8>
+ + ConvertTo<Self::U16>
+ + ConvertTo<Self::F16>
+ + ConvertTo<Self::U32>
+ + Into<Self::I32>
+ + Into<Self::F32>
+ + ConvertTo<Self::U64>
+ + Into<Self::I64>
+ + Into<Self::F64>;
+ type I32: SInt<Self::U32>
+ + Compare<Bool = Self::Bool>
+ + Make<Self, Prim = i32>
+ + ConvertTo<Self::U8>
+ + ConvertTo<Self::I8>
+ + ConvertTo<Self::U16>
+ + ConvertTo<Self::I16>
+ + ConvertTo<Self::F16>
+ + ConvertTo<Self::U32>
+ + ConvertTo<Self::F32>
+ + ConvertTo<Self::U64>
+ + Into<Self::I64>
+ + Into<Self::F64>;
+ type I64: SInt<Self::U32>
+ + Compare<Bool = Self::Bool>
+ + Make<Self, Prim = i64>
+ + ConvertTo<Self::U8>
+ + ConvertTo<Self::I8>
+ + ConvertTo<Self::U16>
+ + ConvertTo<Self::I16>
+ + ConvertTo<Self::F16>
+ + ConvertTo<Self::U32>
+ + ConvertTo<Self::I32>
+ + ConvertTo<Self::F32>
+ + ConvertTo<Self::U64>
+ + ConvertTo<Self::F64>;
+ type F16: Float<Self::U32, BitsType = Self::U16>
+ + Compare<Bool = Self::Bool>
+ + Make<Self, Prim = F16>
+ + ConvertTo<Self::U8>
+ + ConvertTo<Self::I8>
+ + ConvertTo<Self::U16>
+ + ConvertTo<Self::I16>
+ + ConvertTo<Self::U32>
+ + ConvertTo<Self::I32>
+ + Into<Self::F32>
+ + ConvertTo<Self::U64>
+ + ConvertTo<Self::I64>
+ + Into<Self::F64>;
+ type F32: Float<Self::U32, BitsType = Self::U32>
+ + Compare<Bool = Self::Bool>
+ + Make<Self, Prim = f32>
+ + ConvertTo<Self::U8>
+ + ConvertTo<Self::I8>
+ + ConvertTo<Self::U16>
+ + ConvertTo<Self::I16>
+ + ConvertTo<Self::F16>
+ + ConvertTo<Self::U32>
+ + ConvertTo<Self::I32>
+ + ConvertTo<Self::U64>
+ + ConvertTo<Self::I64>
+ + Into<Self::F64>;
+ type F64: Float<Self::U32, BitsType = Self::U64>
+ + Compare<Bool = Self::Bool>
+ + Make<Self, Prim = f64>
+ + ConvertTo<Self::U8>
+ + ConvertTo<Self::I8>
+ + ConvertTo<Self::U16>
+ + ConvertTo<Self::I16>
+ + ConvertTo<Self::F16>
+ + ConvertTo<Self::U32>
+ + ConvertTo<Self::I32>
+ + ConvertTo<Self::F32>
+ + ConvertTo<Self::U64>
+ + ConvertTo<Self::I64>;
+ // Vector types
+ type VecBool: From<Self::Bool> + Bool + Make<Self, Prim = bool> + Select<Self::VecBool>;
+ type VecU8: From<Self::U8>
+ + UInt<Self::VecU32>
+ + Compare<Bool = Self::VecBool>
+ + Make<Self, Prim = u8>;
+ type VecI8: From<Self::I8>
+ + SInt<Self::VecU32>
+ + Compare<Bool = Self::VecBool>
+ + Make<Self, Prim = i8>;
+ type VecU16: From<Self::U16>
+ + UInt<Self::VecU32>
+ + Compare<Bool = Self::VecBool>
+ + Make<Self, Prim = u16>;
+ type VecI16: From<Self::I16>
+ + SInt<Self::VecU32>
+ + Compare<Bool = Self::VecBool>
+ + Make<Self, Prim = i16>;
+ type VecF16: From<Self::F16> + Float + Compare<Bool = Self::VecBool> + Make<Self, Prim = F16>;
+ type VecU32: From<Self::U32>
+ + UInt<Self::VecU32>
+ + Compare<Bool = Self::VecBool>
+ + Make<Self, Prim = u32>;
+ type VecI32: From<Self::I32>
+ + SInt<Self::VecU32>
+ + Compare<Bool = Self::VecBool>
+ + Make<Self, Prim = i32>;
+ type VecF32: From<Self::F32> + Float + Compare<Bool = Self::VecBool> + Make<Self, Prim = f32>;
+ type VecU64: From<Self::U64>
+ + UInt<Self::VecU32>
+ + Compare<Bool = Self::VecBool>
+ + Make<Self, Prim = u64>;
+ type VecI64: From<Self::I64>
+ + SInt<Self::VecU32>
+ + Compare<Bool = Self::VecBool>
+ + Make<Self, Prim = i64>;
+ type VecF64: From<Self::F64> + Float + Compare<Bool = Self::VecBool> + Make<Self, Prim = f64>;
+ fn make<T: Make<Self>>(self, v: T::Prim) -> T {
+ T::make(self, v)
+ }
+}
+
+pub trait Make<Context>: Sized {
+ type Prim;
+ fn make(ctx: Context, v: Self::Prim) -> Self;
+}
+
+pub trait ConvertTo<T> {
+ fn to(self) -> T;
+}
+
+impl<T, U: Into<T>> ConvertTo<T> for U {
+ fn to(self) -> T {
+ self.into()
+ }
+}
+
+pub trait Number:
+ Compare
+ + Add<Output = Self>
+ + Sub<Output = Self>
+ + Mul<Output = Self>
+ + Div<Output = Self>
+ + Rem<Output = Self>
+ + AddAssign
+ + SubAssign
+ + MulAssign
+ + DivAssign
+ + RemAssign
+{
+}
+
+pub trait BitOps:
+ Copy
+ + BitAnd<Output = Self>
+ + BitOr<Output = Self>
+ + BitXor<Output = Self>
+ + Not<Output = Self>
+ + BitAndAssign
+ + BitOrAssign
+ + BitXorAssign
+{
+}
+
+pub trait Int<ShiftRhs>:
+ Number
+ + BitOps
+ + Shl<ShiftRhs, Output = Self>
+ + Shr<ShiftRhs, Output = Self>
+ + ShlAssign<ShiftRhs>
+ + ShrAssign<ShiftRhs>
+{
+}
+
+pub trait UInt<ShiftRhs>: Int<ShiftRhs> {}
+
+pub trait SInt<ShiftRhs>: Int<ShiftRhs> + Neg<Output = Self> {}
+
+pub trait Float<BitsShiftRhs>: Number + Neg<Output = Self> {
+ type BitsType: UInt<BitsShiftRhs>;
+ fn abs(self) -> Self;
+ fn trunc(self) -> Self;
+ fn ceil(self) -> Self;
+ fn floor(self) -> Self;
+ fn round(self) -> Self;
+ fn fma(self, a: Self, b: Self) -> Self;
+ fn is_nan(self) -> Self::Bool;
+ fn is_infinity(self) -> Self::Bool;
+ fn is_finite(self) -> Self::Bool;
+ fn from_bits(v: Self::BitsType) -> Self;
+ fn to_bits(self) -> Self::BitsType;
+}
+
+pub trait Bool: BitOps {}
+
+pub trait Select<T>: Bool {
+ fn select(self, true_v: T, false_v: T) -> T;
+}
+
+pub trait Compare: Copy {
+ type Bool: Bool + Select<Self>;
+ fn eq(self, rhs: Self) -> Self::Bool;
+ fn ne(self, rhs: Self) -> Self::Bool;
+ fn lt(self, rhs: Self) -> Self::Bool;
+ fn gt(self, rhs: Self) -> Self::Bool;
+ fn le(self, rhs: Self) -> Self::Bool;
+ fn ge(self, rhs: Self) -> Self::Bool;
+}