#include "vc4_qir.h"
#include "compiler/nir/nir_builder.h"
#include "util/format/u_format.h"
+#include "util/u_helpers.h"
/**
* Walks the NIR generated by TGSI-to-NIR or GLSL-to-NIR to lower its io
replace_intrinsic_with_vec(b, intr, dests);
}
-static bool
-is_point_sprite(struct vc4_compile *c, nir_variable *var)
-{
- if (var->data.location < VARYING_SLOT_VAR0 ||
- var->data.location > VARYING_SLOT_VAR31)
- return false;
-
- return (c->fs_key->point_sprite_mask &
- (1 << (var->data.location - VARYING_SLOT_VAR0)));
-}
-
static void
vc4_nir_lower_fs_input(struct vc4_compile *c, nir_builder *b,
nir_intrinsic_instr *intr)
int comp = nir_intrinsic_component(intr);
/* Lower away point coordinates, and fix up PNTC. */
- if (is_point_sprite(c, input_var) ||
- input_var->data.location == VARYING_SLOT_PNTC) {
+ if (util_varying_is_point_coord(input_var->data.location,
+ c->fs_key->point_sprite_mask)) {
assert(intr->num_components == 1);
nir_ssa_def *result = &intr->dest.ssa;
#include <inttypes.h>
#include "util/format/u_format.h"
#include "util/crc32.h"
+#include "util/u_helpers.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/ralloc.h"
if (c->stage == QSTAGE_FRAG) {
if (var->data.location == VARYING_SLOT_POS) {
emit_fragcoord_input(c, loc);
- } else if (var->data.location == VARYING_SLOT_PNTC ||
- (var->data.location >= VARYING_SLOT_VAR0 &&
- (c->fs_key->point_sprite_mask &
- (1 << (var->data.location -
- VARYING_SLOT_VAR0))))) {
+ } else if (util_varying_is_point_coord(var->data.location,
+ c->fs_key->point_sprite_mask)) {
c->inputs[loc * 4 + 0] = c->point_x;
c->inputs[loc * 4 + 1] = c->point_y;
} else {
case PIPE_CAP_TEXTURE_MULTISAMPLE:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_TEXTURE_BARRIER:
+ case PIPE_CAP_TGSI_TEXCOORD:
return 1;
case PIPE_CAP_NATIVE_FENCE_FD: