After generating VIR, we leave c->cursor pointing at the end of the
shader. If the shader had dead code at the end (for example from preamble
instructions in a shader with no side effects), we would assertion fail
that we were leaving the cursor pointing at freed memory. Since anything
following DCE should be setting up a new cursor anyway, just clear the
cursor at the start.
bool progress = false;
bool *used = calloc(c->num_temps, sizeof(bool));
+ /* Defuse the "are you removing the cursor?" assertion in the core.
+ * You'll need to set up a new cursor for any new instructions after
+ * doing DCE (which we would expect, anyway).
+ */
+ c->cursor.link = NULL;
+
vir_for_each_inst_inorder(inst, c) {
for (int i = 0; i < vir_get_nsrc(inst); i++) {
if (inst->src[i].file == QFILE_TEMP)