program->num_cs_user_data_dwords =
sel->info.properties[TGSI_PROPERTY_CS_USER_DATA_COMPONENTS_AMD];
- void *ir_binary = si_get_ir_binary(sel, false);
+ void *ir_binary = si_get_ir_binary(sel, false, false);
/* Try to load the shader from the shader cache. */
mtx_lock(&sscreen->shader_cache_mutex);
disk_cache_format_hex_id(cache_id, sha1, 20 * 2);
/* These flags affect shader compilation. */
- #define ALL_FLAGS (DBG(FS_CORRECT_DERIVS_AFTER_KILL) | \
- DBG(SI_SCHED) | \
- DBG(GISEL) | \
- DBG(W32_GE) | \
- DBG(W32_PS) | \
- DBG(W32_CS) | \
- DBG(W64_GE) | \
- DBG(W64_PS) | \
- DBG(W64_CS))
+ #define ALL_FLAGS (DBG(SI_SCHED) | DBG(GISEL))
uint64_t shader_debug_flags = sscreen->debug_flags & ALL_FLAGS;
- if (sscreen->options.enable_nir) {
- STATIC_ASSERT((ALL_FLAGS & (1u << 31)) == 0);
- shader_debug_flags |= 1u << 31;
- }
-
/* Add the high bits of 32-bit addresses, which affects
* how 32-bit addresses are expanded to 64 bits.
*/
void si_emit_dpbb_state(struct si_context *sctx);
/* si_state_shaders.c */
-void *si_get_ir_binary(struct si_shader_selector *sel, bool as_ngg);
+void *si_get_ir_binary(struct si_shader_selector *sel, bool ngg, bool es);
bool si_shader_cache_load_shader(struct si_screen *sscreen, void *ir_binary,
struct si_shader *shader);
bool si_shader_cache_insert_shader(struct si_screen *sscreen, void *ir_binary,
* Return the IR binary in a buffer. For TGSI the first 4 bytes contain its
* size as integer.
*/
-void *si_get_ir_binary(struct si_shader_selector *sel, bool as_ngg)
+void *si_get_ir_binary(struct si_shader_selector *sel, bool ngg, bool es)
{
struct blob blob;
unsigned ir_size;
ir_size = blob.size;
}
+ /* These settings affect the compilation, but they are not derived
+ * from the input shader IR.
+ */
+ unsigned shader_variant_flags = 0;
+
+ if (ngg)
+ shader_variant_flags |= 1 << 0;
+ if (sel->nir)
+ shader_variant_flags |= 1 << 1;
+ if (si_get_wave_size(sel->screen, sel->type, ngg, es) == 32)
+ shader_variant_flags |= 1 << 2;
+ if (sel->force_correct_derivs_after_kill)
+ shader_variant_flags |= 1 << 3;
+
unsigned size = 4 + 4 + ir_size + sizeof(sel->so);
char *result = (char*)MALLOC(size);
if (!result)
return NULL;
((uint32_t*)result)[0] = size;
- ((uint32_t*)result)[1] = as_ngg;
+ ((uint32_t*)result)[1] = shader_variant_flags;
memcpy(result + 8, ir_binary, ir_size);
memcpy(result + 8 + ir_size, &sel->so, sizeof(sel->so));
sel->type == PIPE_SHADER_GEOMETRY))
shader->key.as_ngg = 1;
- if (sel->tokens || sel->nir)
- ir_binary = si_get_ir_binary(sel, shader->key.as_ngg);
+ if (sel->tokens || sel->nir) {
+ ir_binary = si_get_ir_binary(sel, shader->key.as_ngg,
+ shader->key.as_es);
+ }
/* Try to load the shader from the shader cache. */
mtx_lock(&sscreen->shader_cache_mutex);