# shadow/go_die
reset_w = Signal(reset_less=True)
reset_r = Signal(reset_less=True)
- #m.d.comb += reset_w.eq(self.go_wr_i)# | self.go_die_i)
- #m.d.comb += reset_r.eq(self.go_rd_i)# | self.go_die_i)
- reset_w = self.go_wr_i
- reset_r = self.go_rd_i
+ m.d.comb += reset_w.eq(self.go_wr_i | self.go_die_i)
+ m.d.comb += reset_r.eq(self.go_rd_i | self.go_die_i)
# This is fascinating and very important to observe that this
# is in effect a "3-way revolving door". At no time may all 3
m.d.comb += self.busy_o.eq(opc_l.q) # busy out
m.d.comb += self.rd_rel_o.eq(src_l.q & opc_l.q) # src1/src2 req rel
+ # the counter is just for demo purposes, to get the ALUs of different
+ # types to take arbitrary completion times
with m.If(opc_l.qn):
m.d.sync += self.counter.eq(0)
with m.If(req_l.qn & opc_l.q & (self.counter == 0)):
m.d.sync += self.counter.eq(self.counter - 1)
with m.If(self.counter == 1):
# write req release out. waits until shadow is dropped.
- m.d.comb += self.req_rel_o.eq(req_l.q & opc_l.q)# & self.shadown_i)
+ m.d.comb += self.req_rel_o.eq(req_l.q & opc_l.q & self.shadown_i)
# create a latch/register for src1/src2
latchregister(m, self.src1_i, self.alu.a, src_l.q)