assert False
+def truncate_mantissa(x, bits):
+ '''Truncate an integer so it can be represented exactly with a floating
+ point mantissa'''
+
+ assert isinstance(x, (int, long))
+
+ s = 1
+ if x < 0:
+ s = -1
+ x = -x
+
+ # We can represent integers up to mantissa + 1 bits exactly
+ mask = (1 << (bits + 1)) - 1
+
+ # Slide the mask until the MSB matches
+ shift = 0
+ while (x >> shift) & ~mask:
+ shift += 1
+
+ x &= mask << shift
+ x *= s
+ return x
+
+
def value_to_native(type, value):
'''Get the value of unity for this type.'''
if type.type == FLOAT:
+ if type.size <= 32 \
+ and isinstance(value, (int, long)):
+ return truncate_mantissa(value, 23)
return value
if type.type == FIXED:
return int(value * (1 << (type.size/2)))