GLenum usage,
struct gl_buffer_object *bufObj);
+ /**
+ * Fill uuid with an unique identifier for this driver
+ *
+ * uuid must point to GL_UUID_SIZE_EXT bytes of available memory
+ */
+ void (*GetDriverUuid)(struct gl_context *ctx, char *uuid);
+
+ /**
+ * Fill uuid with an unique identifier for the device associated
+ * to this driver
+ *
+ * uuid must point to GL_UUID_SIZE_EXT bytes of available memory
+ */
+ void (*GetDeviceUuid)(struct gl_context *ctx, char *uuid);
+
/*@}*/
/**
#include "framebuffer.h"
#include "samplerobj.h"
#include "stencil.h"
+#include "version.h"
/* This is a table driven implemetation of the glGet*v() functions.
* The basic idea is that most getters just look up an int somewhere
ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
break;
+ /* GL_EXT_external_objects */
+ case GL_DRIVER_UUID_EXT:
+ _mesa_get_driver_uuid(ctx, v->value_int_4);
+ break;
+ case GL_DEVICE_UUID_EXT:
+ _mesa_get_device_uuid(ctx, v->value_int_4);
+ break;
+
/* GL_EXT_packed_float */
case GL_RGBA_SIGNED_COMPONENTS_EXT:
{
goto invalid_value;
v->value_int = ctx->Const.MaxComputeVariableGroupSize[index];
return TYPE_INT;
+
+ /* GL_EXT_external_objects */
+ case GL_DRIVER_UUID_EXT:
+ _mesa_get_driver_uuid(ctx, v->value_int_4);
+ return TYPE_INT_4;
+ case GL_DEVICE_UUID_EXT:
+ _mesa_get_device_uuid(ctx, v->value_int_4);
+ return TYPE_INT_4;
}
invalid_enum:
break;
}
}
+
+
+void
+_mesa_get_driver_uuid(struct gl_context *ctx, GLint *uuid)
+{
+ ctx->Driver.GetDriverUuid(ctx, (char*) uuid);
+}
+
+void
+_mesa_get_device_uuid(struct gl_context *ctx, GLint *uuid)
+{
+ ctx->Driver.GetDeviceUuid(ctx, (char*) uuid);
+}
extern void
_mesa_override_glsl_version(struct gl_constants *consts);
+extern void
+_mesa_get_driver_uuid(struct gl_context *ctx, GLint *uuid);
+
+extern void
+_mesa_get_device_uuid(struct gl_context *ctx, GLint *uuid);
+
#endif /* VERSION_H */
smapi->set_background_context(&st->iface, queue_info);
}
+static void
+st_get_device_uuid(struct gl_context *ctx, char *uuid)
+{
+ struct pipe_screen *screen = st_context(ctx)->pipe->screen;
+
+ assert(GL_UUID_SIZE_EXT >= PIPE_UUID_SIZE);
+ memset(uuid, 0, GL_UUID_SIZE_EXT);
+ screen->get_device_uuid(screen, uuid);
+}
+
+static void
+st_get_driver_uuid(struct gl_context *ctx, char *uuid)
+{
+ struct pipe_screen *screen = st_context(ctx)->pipe->screen;
+
+ assert(GL_UUID_SIZE_EXT >= PIPE_UUID_SIZE);
+ memset(uuid, 0, GL_UUID_SIZE_EXT);
+ screen->get_driver_uuid(screen, uuid);
+}
+
void st_init_driver_functions(struct pipe_screen *screen,
struct dd_function_table *functions)
{
functions->UpdateState = st_invalidate_state;
functions->QueryMemoryInfo = st_query_memory_info;
functions->SetBackgroundContext = st_set_background_context;
+ functions->GetDriverUuid = st_get_device_uuid;
+ functions->GetDeviceUuid = st_get_driver_uuid;
}