dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16 Fail
+dEQP-GLES2.functional.fragment_ops.blend.rgb_func_alpha_func.dst.zero_constant_color Fail
dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_dst_color_one_minus_src_color Fail
dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_zero_dst_alpha Fail
dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_zero_dst_color Fail
dEQP-GLES2.functional.fragment_ops.random.75 Fail
dEQP-GLES2.functional.fragment_ops.random.81 Fail
dEQP-GLES2.functional.fragment_ops.random.87 Fail
-dEQP-GLES2.functional.fragment_ops.random.94 Fail
dEQP-GLES2.functional.fragment_ops.random.96 Fail
dEQP-GLES2.functional.polygon_offset.default_render_with_units Fail
dEQP-GLES2.functional.polygon_offset.fixed16_factor_1_slope Fail
{
nir_ssa_def *Asrc = nir_channel(b, src, 3);
nir_ssa_def *Adst = nir_channel(b, dst, 3);
- nir_ssa_def *one = nir_imm_float16(b, 1.0);
+ nir_ssa_def *one = nir_imm_float(b, 1.0);
nir_ssa_def *Adsti = nir_fsub(b, one, Adst);
return (chan < 3) ? nir_fmin(b, Asrc, Adsti) : one;
{
switch (factor) {
case BLEND_FACTOR_ZERO:
- return nir_imm_float16(b, 0.0);
+ return nir_imm_float(b, 0.0);
case BLEND_FACTOR_SRC_COLOR:
return nir_channel(b, src, chan);
case BLEND_FACTOR_DST_COLOR:
nir_blend_factor_value(b, src, dst, bconst, chan, factor);
if (inverted)
- f = nir_fsub(b, nir_imm_float16(b, 1.0), f);
+ f = nir_fsub(b, nir_imm_float(b, 1.0), f);
return nir_fmul(b, raw_scalar, f);
}
nir_ssa_def *src, nir_ssa_def *dst)
{
/* Grab the blend constant ahead of time */
- nir_ssa_def *bconst = nir_f2f16(b, nir_load_blend_const_color_rgba(b));
+ nir_ssa_def *bconst = nir_load_blend_const_color_rgba(b);
/* We blend per channel and recombine later */
nir_ssa_def *channels[4];
b.cursor = nir_before_instr(instr);
/* Grab the input color */
- nir_ssa_def *src = nir_f2f16(&b, nir_ssa_for_src(&b, intr->src[1], 4));
+ nir_ssa_def *src = nir_ssa_for_src(&b, intr->src[1], 4);
/* Grab the tilebuffer color - io lowered to load_output */
- nir_ssa_def *dst = nir_f2f16(&b, nir_load_var(&b, var));
+ nir_ssa_def *dst = nir_load_var(&b, var);
/* Blend the two colors per the passed options */
- nir_ssa_def *blended = nir_f2f32(&b, nir_blend(&b, options, src, dst));
+ nir_ssa_def *blended = nir_blend(&b, options, src, dst);
/* Write out the final color instead of the input */
nir_instr_rewrite_src(instr, &intr->src[1],
nir_float_to_unorm8(nir_builder *b, nir_ssa_def *c_float)
{
/* First, we degrade quality to fp16; we don't need the extra bits */
- nir_ssa_def *degraded = nir_f2f16(b, c_float);
+ nir_ssa_def *degraded = /*nir_f2f16(b, c_float)*/c_float;
/* Scale from [0, 1] to [0, 255.0] */
nir_ssa_def *scaled = nir_fmul_imm(b, nir_fsat(b, degraded), 255.0);
/* Next, we type convert */
nir_ssa_def *converted = nir_u2u8(b, nir_f2u16(b,
- nir_fround_even(b, scaled)));
+ nir_fround_even(b, nir_f2f16(b, scaled))));
return converted;
}
nir_unorm8_to_float(nir_builder *b, nir_ssa_def *c_native)
{
/* First, we convert up from u8 to f16 */
- nir_ssa_def *converted = nir_u2f16(b, nir_u2u16(b, c_native));
+ nir_ssa_def *converted = nir_f2f32(b, nir_u2f16(b, nir_u2u16(b, c_native)));
/* Next, we scale down from [0, 255.0] to [0, 1] */
nir_ssa_def *scaled = nir_fsat(b, nir_fmul_imm(b, converted, 1.0/255.0));