Our ability to perform register writes depends on the hardware and
kernel version. It shouldn't ever change on a per-context basis,
so we only need to check once.
Checking introduces a synchronization point between the CPU and GPU:
even though we submit very few GPU commands, the GPU might be busy doing
other work, which could cause us to stall for a while.
On an idle i7 4750HQ, this improves performance in OglDrvCtx (a context
creation microbenchmark) by 6.14748% +/- 1.6837% (n=20). With Unigine
Valley running in the background (to keep the GPU busy), it improves
performance in OglDrvCtx by 2290.92% +/- 29.5274% (n=5).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
if (brw->gen >= 8)
return true;
+ static int result = -1;
+ if (result != -1)
+ return result;
+
/* We use SO_WRITE_OFFSET0 since you're supposed to write it (unlike the
* statistics registers), and we already reset it to zero before using it.
*/
bool success = data[offset] == expected_value;
drm_intel_bo_unmap(brw->batch.workaround_bo);
+ result = success;
+
return success;
}
if (brw->gen < 6 || brw->gen >= 8)
return false;
+ static int result = -1;
+ if (result != -1)
+ return result;
+
/* Set "Select Context ID" to a particular address (which is likely not a
* context), but leave all counting disabled. This should be harmless.
*/
bool success = data[offset] == expected_value;
drm_intel_bo_unmap(brw->batch.workaround_bo);
+ result = success;
+
return success;
}