Except for the norm coords bit, they're identical to 2D.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5124>
PIPE_BIND_DISPLAY_TARGET;
unsigned bpp = util_format_get_blocksizebits(res->format);
- bool is_2d = (res->target == PIPE_TEXTURE_2D);
+ bool is_2d = (res->target == PIPE_TEXTURE_2D) || (res->target == PIPE_TEXTURE_RECT);
bool is_sane_bpp = bpp == 8 || bpp == 16 || bpp == 24 || bpp == 32 || bpp == 64 || bpp == 128;
bool should_tile = (res->usage != PIPE_USAGE_STREAM);
bool must_tile = (res->bind & PIPE_BIND_DEPTH_STENCIL) && (dev->quirks & MIDGARD_SFBD);