glsl_to_nir always produces a system value for gl_FrontFacing, rather
than an input. So there should never be an input with this slot,
making this code dead.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
unsigned barycentric_interp_modes = 0;
nir_foreach_variable(var, &shader->inputs) {
- /* Ignore WPOS and FACE, because they don't require interpolation. */
- if (var->data.location == VARYING_SLOT_POS ||
- var->data.location == VARYING_SLOT_FACE)
+ /* Ignore WPOS; it doesn't require interpolation. */
+ if (var->data.location == VARYING_SLOT_POS)
continue;
/* Flat inputs don't need barycentric modes. */