<category name="GL_ARB_base_instance" number="107">
<function name="DrawArraysInstancedBaseInstance" exec="dynamic" marshal="draw"
- marshal_sync="_mesa_glthread_is_non_vbo_draw_arrays(ctx)">
+ marshal_sync="_mesa_glthread_has_non_vbo_vertices(ctx)">
<param name="mode" type="GLenum"/>
<param name="first" type="GLint"/>
<param name="count" type="GLsizei"/>
</function>
<function name="DrawElementsInstancedBaseInstance" exec="dynamic" marshal="draw"
- marshal_sync="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
+ marshal_sync="_mesa_glthread_has_non_vbo_vertices_or_indices(ctx)">
<param name="mode" type="GLenum"/>
<param name="count" type="GLsizei"/>
<param name="type" type="GLenum"/>
</function>
<function name="DrawElementsInstancedBaseVertexBaseInstance" exec="dynamic" marshal="draw"
- marshal_sync="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
+ marshal_sync="_mesa_glthread_has_non_vbo_vertices_or_indices(ctx)">
<param name="mode" type="GLenum"/>
<param name="count" type="GLsizei"/>
<param name="type" type="GLenum"/>
<category name="GL_ARB_draw_elements_base_vertex" number="62">
<function name="DrawElementsBaseVertex" es2="3.2" exec="dynamic" marshal="draw"
- marshal_sync="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
+ marshal_sync="_mesa_glthread_has_non_vbo_vertices_or_indices(ctx)">
<param name="mode" type="GLenum"/>
<param name="count" type="GLsizei"/>
<param name="type" type="GLenum"/>
</function>
<function name="DrawRangeElementsBaseVertex" es2="3.2" exec="dynamic" marshal="draw"
- marshal_sync="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
+ marshal_sync="_mesa_glthread_has_non_vbo_vertices_or_indices(ctx)">
<param name="mode" type="GLenum"/>
<param name="start" type="GLuint"/>
<param name="end" type="GLuint"/>
</function>
<function name="MultiDrawElementsBaseVertex" exec="dynamic" marshal="draw"
- marshal_sync="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
+ marshal_sync="_mesa_glthread_has_non_vbo_vertices_or_indices(ctx)">
<param name="mode" type="GLenum"/>
<param name="count" type="const GLsizei *" count="primcount"/>
<param name="type" type="GLenum"/>
</function>
<function name="DrawElementsInstancedBaseVertex" es2="3.2" exec="dynamic" marshal="draw"
- marshal_sync="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
+ marshal_sync="_mesa_glthread_has_non_vbo_vertices_or_indices(ctx)">
<param name="mode" type="GLenum"/>
<param name="count" type="GLsizei"/>
<param name="type" type="GLenum"/>
<function name="DrawArraysIndirect" exec="dynamic" es2="3.1"
marshal="draw"
- marshal_sync="_mesa_glthread_is_non_vbo_draw_arrays_indirect(ctx)">
+ marshal_sync="_mesa_glthread_has_non_vbo_vertices_or_indirect(ctx)">
<param name="mode" type="GLenum"/>
<param name="indirect" type="const GLvoid *"/>
</function>
<function name="DrawElementsIndirect" exec="dynamic" es2="3.1"
marshal="draw"
- marshal_sync="_mesa_glthread_is_non_vbo_draw_elements_indirect(ctx)">
+ marshal_sync="_mesa_glthread_has_non_vbo_vertices_or_indices_or_indirect(ctx)">
<param name="mode" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="indirect" type="const GLvoid *"/>
<category name="GL_ARB_multi_draw_indirect" number="133">
<function name="MultiDrawArraysIndirect" exec="dynamic" marshal="draw"
- marshal_sync="_mesa_glthread_is_non_vbo_draw_arrays_indirect(ctx)">
+ marshal_sync="_mesa_glthread_has_non_vbo_vertices_or_indirect(ctx)">
<param name="mode" type="GLenum"/>
<param name="indirect" type="const GLvoid *"/>
<param name="primcount" type="GLsizei"/>
</function>
<function name="MultiDrawElementsIndirect" exec="dynamic" marshal="draw"
- marshal_sync="_mesa_glthread_is_non_vbo_draw_elements_indirect(ctx)">
+ marshal_sync="_mesa_glthread_has_non_vbo_vertices_or_indices_or_indirect(ctx)">
<param name="mode" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="indirect" type="const GLvoid *"/>
<category name="GL_ARB_draw_instanced" number="44">
<function name="DrawArraysInstancedARB" exec="dynamic" marshal="draw"
- marshal_sync="_mesa_glthread_is_non_vbo_draw_arrays(ctx)">
+ marshal_sync="_mesa_glthread_has_non_vbo_vertices(ctx)">
<param name="mode" type="GLenum"/>
<param name="first" type="GLint"/>
<param name="count" type="GLsizei"/>
</function>
<function name="DrawElementsInstancedARB" exec="dynamic" marshal="draw"
- marshal_sync="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
+ marshal_sync="_mesa_glthread_has_non_vbo_vertices_or_indices(ctx)">
<param name="mode" type="GLenum"/>
<param name="count" type="GLsizei"/>
<param name="type" type="GLenum"/>
<enum name="PARAMETER_BUFFER_BINDING_ARB" value="0x80EF"/>
<function name="MultiDrawArraysIndirectCountARB" exec="dynamic" marshal="draw"
- marshal_sync="_mesa_glthread_is_non_vbo_draw_arrays(ctx)">
+ marshal_sync="_mesa_glthread_has_non_vbo_vertices(ctx)">
<param name="mode" type="GLenum"/>
<param name="indirect" type="GLintptr"/>
<param name="drawcount" type="GLintptr"/>
<param name="stride" type="GLsizei"/>
</function>
- <!-- Use "...vbo_draw_arrays", because indices always come from a buffer object. -->
+ <!-- Use "...has_non_vbo_vertices", because indices always come from a buffer object. -->
<function name="MultiDrawElementsIndirectCountARB" exec="dynamic" marshal="draw"
- marshal_sync="_mesa_glthread_is_non_vbo_draw_arrays(ctx)">
+ marshal_sync="_mesa_glthread_has_non_vbo_vertices(ctx)">
<param name="mode" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="indirect" type="GLintptr"/>
</function>
<function name="DrawArrays" es1="1.0" es2="2.0" exec="dynamic" marshal="draw"
- marshal_sync="_mesa_glthread_is_non_vbo_draw_arrays(ctx)">
+ marshal_sync="_mesa_glthread_has_non_vbo_vertices(ctx)">
<param name="mode" type="GLenum"/>
<param name="first" type="GLint"/>
<param name="count" type="GLsizei"/>
</function>
<function name="DrawElements" es1="1.0" es2="2.0" exec="dynamic" marshal="draw"
- marshal_sync="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
+ marshal_sync="_mesa_glthread_has_non_vbo_vertices_or_indices(ctx)">
<param name="mode" type="GLenum"/>
<param name="count" type="GLsizei"/>
<param name="type" type="GLenum"/>
</function>
<function name="DrawRangeElements" es2="3.0" exec="dynamic" marshal="draw"
- marshal_sync="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
+ marshal_sync="_mesa_glthread_has_non_vbo_vertices_or_indices(ctx)">
<param name="mode" type="GLenum"/>
<param name="start" type="GLuint"/>
<param name="end" type="GLuint"/>
</function>
<function name="MultiDrawArrays" marshal="draw"
- marshal_sync="_mesa_glthread_is_non_vbo_draw_arrays(ctx)">
+ marshal_sync="_mesa_glthread_has_non_vbo_vertices(ctx)">
<param name="mode" type="GLenum"/>
<param name="first" type="const GLint *" count="primcount"/>
<param name="count" type="const GLsizei *" count="primcount"/>
</function>
<function name="MultiDrawElementsEXT" es1="1.0" es2="2.0" exec="dynamic" marshal="draw"
- marshal_sync="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
+ marshal_sync="_mesa_glthread_has_non_vbo_vertices_or_indices(ctx)">
<param name="mode" type="GLenum"/>
<param name="count" type="const GLsizei *" count="primcount"/>
<param name="type" type="GLenum"/>
<category name="GL_IBM_multimode_draw_arrays" number="200">
<function name="MultiModeDrawArraysIBM" marshal="draw"
- marshal_sync="_mesa_glthread_is_non_vbo_draw_arrays(ctx)">
+ marshal_sync="_mesa_glthread_has_non_vbo_vertices(ctx)">
<param name="mode" type="const GLenum *" count="primcount"/>
<param name="first" type="const GLint *" count="primcount"/>
<param name="count" type="const GLsizei *" count="primcount"/>
</function>
<function name="MultiModeDrawElementsIBM" marshal="draw"
- marshal_sync="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
+ marshal_sync="_mesa_glthread_has_non_vbo_vertices_or_indices(ctx)">
<param name="mode" type="const GLenum *" count="primcount"/>
<param name="count" type="const GLsizei *" count="primcount"/>
<param name="type" type="GLenum"/>
* calls (deprecated and removed in GL core), we just disable threading.
*/
static inline bool
-_mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
+_mesa_glthread_has_non_vbo_vertices_or_indices(const struct gl_context *ctx)
{
const struct glthread_state *glthread = &ctx->GLThread;
struct glthread_vao *vao = glthread->CurrentVAO;
}
static inline bool
-_mesa_glthread_is_non_vbo_draw_arrays(const struct gl_context *ctx)
+_mesa_glthread_has_non_vbo_vertices(const struct gl_context *ctx)
{
const struct glthread_state *glthread = &ctx->GLThread;
}
static inline bool
-_mesa_glthread_is_non_vbo_draw_arrays_indirect(const struct gl_context *ctx)
+_mesa_glthread_has_non_vbo_vertices_or_indirect(const struct gl_context *ctx)
{
const struct glthread_state *glthread = &ctx->GLThread;
}
static inline bool
-_mesa_glthread_is_non_vbo_draw_elements_indirect(const struct gl_context *ctx)
+_mesa_glthread_has_non_vbo_vertices_or_indices_or_indirect(const struct gl_context *ctx)
{
const struct glthread_state *glthread = &ctx->GLThread;
struct glthread_vao *vao = glthread->CurrentVAO;