unsigned msg_length,
unsigned num_channels);
+void
+brw_byte_scattered_read(struct brw_codegen *p,
+ struct brw_reg dst,
+ struct brw_reg payload,
+ struct brw_reg surface,
+ unsigned msg_length,
+ unsigned bit_size);
+
void
brw_byte_scattered_write(struct brw_codegen *p,
struct brw_reg payload,
* opcode, but instead of taking a single payload blog they expect their
* arguments separately as individual sources, like untyped write/read.
*/
+ SHADER_OPCODE_BYTE_SCATTERED_READ,
+ SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL,
SHADER_OPCODE_BYTE_SCATTERED_WRITE,
SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL,
}
}
+
+void
+brw_byte_scattered_read(struct brw_codegen *p,
+ struct brw_reg dst,
+ struct brw_reg payload,
+ struct brw_reg surface,
+ unsigned msg_length,
+ unsigned bit_size)
+{
+ const struct gen_device_info *devinfo = p->devinfo;
+ assert(devinfo->gen > 7 || devinfo->is_haswell);
+ assert(brw_inst_access_mode(devinfo, p->current) == BRW_ALIGN_1);
+ const unsigned sfid = GEN7_SFID_DATAPORT_DATA_CACHE;
+
+ struct brw_inst *insn = brw_send_indirect_surface_message(
+ p, sfid, dst, payload, surface, msg_length,
+ brw_surface_payload_size(p, 1, true, true),
+ false);
+
+ unsigned msg_control =
+ brw_byte_scattered_data_element_from_bit_size(bit_size) << 2;
+
+ if (brw_inst_exec_size(devinfo, p->current) == BRW_EXECUTE_16)
+ msg_control |= 1; /* SIMD16 mode */
+ else
+ msg_control |= 0; /* SIMD8 mode */
+
+ brw_inst_set_dp_msg_type(devinfo, insn,
+ HSW_DATAPORT_DC_PORT0_BYTE_SCATTERED_READ);
+ brw_inst_set_dp_msg_control(devinfo, insn, msg_control);
+}
+
void
brw_byte_scattered_write(struct brw_codegen *p,
struct brw_reg payload,
case SHADER_OPCODE_UNTYPED_SURFACE_READ:
case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
+ case SHADER_OPCODE_BYTE_SCATTERED_READ:
case SHADER_OPCODE_TYPED_ATOMIC:
case SHADER_OPCODE_TYPED_SURFACE_READ:
case SHADER_OPCODE_TYPED_SURFACE_WRITE:
else
return 1;
+ case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
+ /* Scattered logical opcodes use the following params:
+ * src[0] Surface coordinates
+ * src[1] Surface operation source (ignored for reads)
+ * src[2] Surface
+ * src[3] IMM with always 1 dimension.
+ * src[4] IMM with arg bitsize for scattered read/write 8, 16, 32
+ */
+ assert(src[3].file == IMM &&
+ src[4].file == IMM);
+ return i == 1 ? 0 : 1;
+
case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
assert(src[3].file == IMM &&
src[4].file == IMM);
case SHADER_OPCODE_TYPED_SURFACE_WRITE:
case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
+ case SHADER_OPCODE_BYTE_SCATTERED_READ:
if (arg == 0)
return mlen * REG_SIZE;
break;
ibld.sample_mask_reg());
break;
+ case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
+ lower_surface_logical_send(ibld, inst,
+ SHADER_OPCODE_BYTE_SCATTERED_READ,
+ fs_reg());
+ break;
+
case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
lower_surface_logical_send(ibld, inst,
SHADER_OPCODE_BYTE_SCATTERED_WRITE,
case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
+ case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
return MIN2(16, inst->exec_size);
case SHADER_OPCODE_URB_READ_SIMD8:
case SHADER_OPCODE_TYPED_SURFACE_READ:
case SHADER_OPCODE_TYPED_SURFACE_WRITE:
case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
+ case SHADER_OPCODE_BYTE_SCATTERED_READ:
/* We only propagate into the surface argument of the
* instruction. Everything else goes through LOAD_PAYLOAD.
*/
case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
+ case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
inst->src[i] = val;
progress = true;
break;
inst->mlen, src[2].ud);
break;
+ case SHADER_OPCODE_BYTE_SCATTERED_READ:
+ assert(src[2].file == BRW_IMMEDIATE_VALUE);
+ brw_byte_scattered_read(p, dst, src[0], src[1],
+ inst->mlen, src[2].ud);
+ break;
+
case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
assert(src[2].file == BRW_IMMEDIATE_VALUE);
brw_byte_scattered_write(p, src[0], src[1],
addr, tmp, surface, dims, op, rsize);
}
+ fs_reg
+ emit_byte_scattered_read(const fs_builder &bld,
+ const fs_reg &surface, const fs_reg &addr,
+ unsigned dims, unsigned size,
+ unsigned bit_size, brw_predicate pred)
+ {
+ return emit_send(bld, SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL,
+ addr, fs_reg(), surface, dims, bit_size, size, pred);
+ }
+
void
emit_byte_scattered_write(const fs_builder &bld, const fs_reg &surface,
const fs_reg &addr, const fs_reg &src,
}
}
}
-
unsigned dims, unsigned rsize, unsigned op,
brw_predicate pred = BRW_PREDICATE_NONE);
+ fs_reg
+ emit_byte_scattered_read(const fs_builder &bld,
+ const fs_reg &surface, const fs_reg &addr,
+ unsigned dims, unsigned size,
+ unsigned bit_size,
+ brw_predicate pred = BRW_PREDICATE_NONE);
+
void
emit_byte_scattered_write(const fs_builder &bld, const fs_reg &surface,
const fs_reg &addr, const fs_reg &src,
case SHADER_OPCODE_MEMORY_FENCE:
return "memory_fence";
+ case SHADER_OPCODE_BYTE_SCATTERED_READ:
+ return "byte_scattered_read";
+ case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
+ return "byte_scattered_read_logical";
case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
return "byte_scattered_write";
case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
case SHADER_OPCODE_TYPED_SURFACE_READ:
case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
+ case SHADER_OPCODE_BYTE_SCATTERED_READ:
+ case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
case SHADER_OPCODE_URB_READ_SIMD8:
case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
case VEC4_OPCODE_URB_READ: